SignalingEventData.cs 839 B

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  1. using Unity.WebRTC;
  2. using UnityEngine.EventSystems;
  3. namespace Unity.RenderStreaming
  4. {
  5. /// <summary>
  6. ///
  7. /// </summary>
  8. public class SignalingEventData : BaseEventData
  9. {
  10. /// <summary>
  11. ///
  12. /// </summary>
  13. public string connectionId { get; set; }
  14. /// <summary>
  15. ///
  16. /// </summary>
  17. public RTCDataChannel channel { get; set; }
  18. /// <summary>
  19. ///
  20. /// </summary>
  21. public RTCRtpTransceiver transceiver { get; set; }
  22. /// <summary>
  23. ///
  24. /// </summary>
  25. public string sdp { get; set; }
  26. /// <summary>
  27. ///
  28. /// </summary>
  29. /// <param name="eventSystem"></param>
  30. public SignalingEventData(EventSystem eventSystem) : base(eventSystem)
  31. {
  32. }
  33. }
  34. }