RenderStreamingSettings.cs 425 B

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  1. using UnityEngine;
  2. namespace Unity.RenderStreaming
  3. {
  4. /// <summary>
  5. ///
  6. /// </summary>
  7. public class RenderStreamingSettings : ScriptableObject
  8. {
  9. /// <summary>
  10. ///
  11. /// </summary>
  12. [SerializeField] public bool automaticStreaming;
  13. [SerializeReference, SignalingSettings]
  14. public SignalingSettings signalingSettings = new WebSocketSignalingSettings();
  15. }
  16. }