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- The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
- extends your Unity editor to read sprite atlas data created with TexturePacker.
- It automatically detects changed or newly added spritesheets written by TexturePacker
- and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
- be used in the editor. In your TexturePacker project you have to select the data format
- "Unity - Texture2D sprite sheet".
- Visit our tutorial page for more information:
- https://www.codeandweb.com/texturepacker/unity
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