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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class testCeshi : MonoBehaviour
- {
- private int allm = 73;
- private int ewai = 10;
- private int cun=20;
- private float lixi=0.04f;
- private int nian=5;
- // Start is called before the first frame update
- void Start()
- {
- float now = allm-20;
- float all = now;
- float wuall = now;
- for (int i = 0; i < nian; i++)
- {
- wuall += cun;
- all += cun;
- all = all+ (all * lixi);
- }
- all = ewai * nian + all;
- wuall = ewai * nian + wuall;
- float erwai2 = 20-160;
- all += erwai2;
- wuall += erwai2;
- Debug.Log(all);
- Debug.Log(wuall);
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- }
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