DGJQN 1cfbece64c 2023 0524 Init 1 éve
..
Editor 1cfbece64c 2023 0524 Init 1 éve
Example 1cfbece64c 2023 0524 Init 1 éve
Editor.meta 1cfbece64c 2023 0524 Init 1 éve
Example.meta 1cfbece64c 2023 0524 Init 1 éve
Readme.txt 1cfbece64c 2023 0524 Init 1 éve
Readme.txt.meta 1cfbece64c 2023 0524 Init 1 éve
Sofa.prefab 1cfbece64c 2023 0524 Init 1 éve
Sofa.prefab.meta 1cfbece64c 2023 0524 Init 1 éve
TV_Panels.prefab 1cfbece64c 2023 0524 Init 1 éve
TV_Panels.prefab.meta 1cfbece64c 2023 0524 Init 1 éve
chair.prefab 1cfbece64c 2023 0524 Init 1 éve
chair.prefab.meta 1cfbece64c 2023 0524 Init 1 éve
coffee.prefab 1cfbece64c 2023 0524 Init 1 éve
coffee.prefab.meta 1cfbece64c 2023 0524 Init 1 éve
floor_model.prefab 1cfbece64c 2023 0524 Init 1 éve
floor_model.prefab.meta 1cfbece64c 2023 0524 Init 1 éve
fridge_model.prefab 1cfbece64c 2023 0524 Init 1 éve
fridge_model.prefab.meta 1cfbece64c 2023 0524 Init 1 éve
lamp.prefab 1cfbece64c 2023 0524 Init 1 éve
lamp.prefab.meta 1cfbece64c 2023 0524 Init 1 éve

Readme.txt

The TexturePacker Importer script (located in Assets/codeandweb.com/Editor)
extends your Unity editor to read sprite atlas data created with TexturePacker.

It automatically detects changed or newly added spritesheets written by TexturePacker
and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly
be used in the editor. In your TexturePacker project you have to select the data format
"Unity - Texture2D sprite sheet".

Visit our tutorial page for more information:
https://www.codeandweb.com/texturepacker/unity