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- using System.Collections;
- using System.Collections.Generic;
- using Unity.RenderStreaming;
- using UnityEngine;
- namespace touping
- {
- public class dontClear : MonoBehaviour
- {
- public SignalingManager sm;
- // Start is called before the first frame update
- void Start()
- {
- DontDestroyOnLoad(this.gameObject);
- Invoke("yidong",1f);
- }
- void yidong()
- {
- this.transform.position = Camera.main.transform.position;
- this.transform.eulerAngles = new Vector3(0, Camera.main.transform.eulerAngles.y, 0);
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- }
- }
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