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- using PublicTools.Unity;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ShadowStudio.Model
- {
- /// <summary>
- /// 物体的同步对象数据
- /// </summary>
- public struct GoodsInfo
- {
- public int rid;
- public string art_id;
- public string goods_name;
- public string goods_extended;
- public int id;
- public string goods_info;
- public int status;
- public int scene_id;
- public int goodsId
- {
- get
- {
- return id;
- }
- }
- }
- }
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