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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class InputDeviceKSLeftClose : MonoBehaviour
- {
- private float times = 0;
- private void Update()
- {
- times += Time.deltaTime;
- if(times>2f)
- {
- gameObject.SetActive(false);
- }
- }
- }
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