CurvedUILaserPointer.prefab 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1767736181399190}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1054084449215146
  15. GameObject:
  16. m_ObjectHideFlags: 1
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4189041639345540}
  22. - component: {fileID: 33576755705380598}
  23. - component: {fileID: 23131795572898510}
  24. m_Layer: 0
  25. m_Name: Beam
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 0
  30. m_IsActive: 1
  31. --- !u!1 &1113501378102464
  32. GameObject:
  33. m_ObjectHideFlags: 1
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 5
  37. m_Component:
  38. - component: {fileID: 4518417087497826}
  39. m_Layer: 0
  40. m_Name: BeamOrigin
  41. m_TagString: Untagged
  42. m_Icon: {fileID: 0}
  43. m_NavMeshLayer: 0
  44. m_StaticEditorFlags: 0
  45. m_IsActive: 1
  46. --- !u!1 &1226162708196206
  47. GameObject:
  48. m_ObjectHideFlags: 0
  49. m_PrefabParentObject: {fileID: 0}
  50. m_PrefabInternal: {fileID: 100100000}
  51. serializedVersion: 5
  52. m_Component:
  53. - component: {fileID: 4110634513111764}
  54. - component: {fileID: 114264954886025654}
  55. m_Layer: 0
  56. m_Name: LaserBeam
  57. m_TagString: Untagged
  58. m_Icon: {fileID: 0}
  59. m_NavMeshLayer: 0
  60. m_StaticEditorFlags: 0
  61. m_IsActive: 1
  62. --- !u!1 &1343425575842618
  63. GameObject:
  64. m_ObjectHideFlags: 1
  65. m_PrefabParentObject: {fileID: 0}
  66. m_PrefabInternal: {fileID: 100100000}
  67. serializedVersion: 5
  68. m_Component:
  69. - component: {fileID: 4014797184409420}
  70. - component: {fileID: 33985842153343410}
  71. - component: {fileID: 23535212596380056}
  72. m_Layer: 0
  73. m_Name: Dot
  74. m_TagString: Untagged
  75. m_Icon: {fileID: 0}
  76. m_NavMeshLayer: 0
  77. m_StaticEditorFlags: 0
  78. m_IsActive: 1
  79. --- !u!1 &1767736181399190
  80. GameObject:
  81. m_ObjectHideFlags: 0
  82. m_PrefabParentObject: {fileID: 0}
  83. m_PrefabInternal: {fileID: 100100000}
  84. serializedVersion: 5
  85. m_Component:
  86. - component: {fileID: 4669569845911490}
  87. - component: {fileID: 114273684015460166}
  88. m_Layer: 0
  89. m_Name: CurvedUILaserPointer
  90. m_TagString: Untagged
  91. m_Icon: {fileID: 0}
  92. m_NavMeshLayer: 0
  93. m_StaticEditorFlags: 0
  94. m_IsActive: 1
  95. --- !u!4 &4014797184409420
  96. Transform:
  97. m_ObjectHideFlags: 1
  98. m_PrefabParentObject: {fileID: 0}
  99. m_PrefabInternal: {fileID: 100100000}
  100. m_GameObject: {fileID: 1343425575842618}
  101. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  102. m_LocalPosition: {x: 0, y: 0, z: 1}
  103. m_LocalScale: {x: 5, y: 5, z: 0.01}
  104. m_Children: []
  105. m_Father: {fileID: 4518417087497826}
  106. m_RootOrder: 1
  107. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  108. --- !u!4 &4110634513111764
  109. Transform:
  110. m_ObjectHideFlags: 1
  111. m_PrefabParentObject: {fileID: 0}
  112. m_PrefabInternal: {fileID: 100100000}
  113. m_GameObject: {fileID: 1226162708196206}
  114. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  115. m_LocalPosition: {x: 0, y: 0, z: 0}
  116. m_LocalScale: {x: 1, y: 1, z: 1}
  117. m_Children:
  118. - {fileID: 4518417087497826}
  119. m_Father: {fileID: 4669569845911490}
  120. m_RootOrder: 0
  121. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  122. --- !u!4 &4189041639345540
  123. Transform:
  124. m_ObjectHideFlags: 1
  125. m_PrefabParentObject: {fileID: 0}
  126. m_PrefabInternal: {fileID: 100100000}
  127. m_GameObject: {fileID: 1054084449215146}
  128. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  129. m_LocalPosition: {x: 0, y: 0, z: 0.5}
  130. m_LocalScale: {x: 1, y: 1, z: 1}
  131. m_Children: []
  132. m_Father: {fileID: 4518417087497826}
  133. m_RootOrder: 0
  134. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  135. --- !u!4 &4518417087497826
  136. Transform:
  137. m_ObjectHideFlags: 1
  138. m_PrefabParentObject: {fileID: 0}
  139. m_PrefabInternal: {fileID: 100100000}
  140. m_GameObject: {fileID: 1113501378102464}
  141. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  142. m_LocalPosition: {x: -0, y: 0, z: -0.01}
  143. m_LocalScale: {x: 0.005, y: 0.005, z: 1}
  144. m_Children:
  145. - {fileID: 4189041639345540}
  146. - {fileID: 4014797184409420}
  147. m_Father: {fileID: 4110634513111764}
  148. m_RootOrder: 0
  149. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  150. --- !u!4 &4669569845911490
  151. Transform:
  152. m_ObjectHideFlags: 1
  153. m_PrefabParentObject: {fileID: 0}
  154. m_PrefabInternal: {fileID: 100100000}
  155. m_GameObject: {fileID: 1767736181399190}
  156. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  157. m_LocalPosition: {x: 0, y: 0, z: 0}
  158. m_LocalScale: {x: 1, y: 1, z: 1}
  159. m_Children:
  160. - {fileID: 4110634513111764}
  161. m_Father: {fileID: 0}
  162. m_RootOrder: 0
  163. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  164. --- !u!23 &23131795572898510
  165. MeshRenderer:
  166. m_ObjectHideFlags: 1
  167. m_PrefabParentObject: {fileID: 0}
  168. m_PrefabInternal: {fileID: 100100000}
  169. m_GameObject: {fileID: 1054084449215146}
  170. m_Enabled: 1
  171. m_CastShadows: 1
  172. m_ReceiveShadows: 1
  173. m_MotionVectors: 1
  174. m_LightProbeUsage: 1
  175. m_ReflectionProbeUsage: 1
  176. m_Materials:
  177. - {fileID: 2100000, guid: f9da22ae34fa249c9b5d876eaa40a3a2, type: 2}
  178. m_StaticBatchInfo:
  179. firstSubMesh: 0
  180. subMeshCount: 0
  181. m_StaticBatchRoot: {fileID: 0}
  182. m_ProbeAnchor: {fileID: 0}
  183. m_LightProbeVolumeOverride: {fileID: 0}
  184. m_ScaleInLightmap: 1
  185. m_PreserveUVs: 1
  186. m_IgnoreNormalsForChartDetection: 0
  187. m_ImportantGI: 0
  188. m_SelectedEditorRenderState: 3
  189. m_MinimumChartSize: 4
  190. m_AutoUVMaxDistance: 0.5
  191. m_AutoUVMaxAngle: 89
  192. m_LightmapParameters: {fileID: 0}
  193. m_SortingLayerID: 0
  194. m_SortingLayer: 0
  195. m_SortingOrder: 0
  196. --- !u!23 &23535212596380056
  197. MeshRenderer:
  198. m_ObjectHideFlags: 1
  199. m_PrefabParentObject: {fileID: 0}
  200. m_PrefabInternal: {fileID: 100100000}
  201. m_GameObject: {fileID: 1343425575842618}
  202. m_Enabled: 1
  203. m_CastShadows: 1
  204. m_ReceiveShadows: 1
  205. m_MotionVectors: 1
  206. m_LightProbeUsage: 0
  207. m_ReflectionProbeUsage: 0
  208. m_Materials:
  209. - {fileID: 2100000, guid: f9da22ae34fa249c9b5d876eaa40a3a2, type: 2}
  210. m_StaticBatchInfo:
  211. firstSubMesh: 0
  212. subMeshCount: 0
  213. m_StaticBatchRoot: {fileID: 0}
  214. m_ProbeAnchor: {fileID: 0}
  215. m_LightProbeVolumeOverride: {fileID: 0}
  216. m_ScaleInLightmap: 1
  217. m_PreserveUVs: 1
  218. m_IgnoreNormalsForChartDetection: 0
  219. m_ImportantGI: 0
  220. m_SelectedEditorRenderState: 3
  221. m_MinimumChartSize: 4
  222. m_AutoUVMaxDistance: 0.5
  223. m_AutoUVMaxAngle: 89
  224. m_LightmapParameters: {fileID: 0}
  225. m_SortingLayerID: 0
  226. m_SortingLayer: 0
  227. m_SortingOrder: 0
  228. --- !u!33 &33576755705380598
  229. MeshFilter:
  230. m_ObjectHideFlags: 1
  231. m_PrefabParentObject: {fileID: 0}
  232. m_PrefabInternal: {fileID: 100100000}
  233. m_GameObject: {fileID: 1054084449215146}
  234. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  235. --- !u!33 &33985842153343410
  236. MeshFilter:
  237. m_ObjectHideFlags: 1
  238. m_PrefabParentObject: {fileID: 0}
  239. m_PrefabInternal: {fileID: 100100000}
  240. m_GameObject: {fileID: 1343425575842618}
  241. m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
  242. --- !u!114 &114264954886025654
  243. MonoBehaviour:
  244. m_ObjectHideFlags: 1
  245. m_PrefabParentObject: {fileID: 0}
  246. m_PrefabInternal: {fileID: 100100000}
  247. m_GameObject: {fileID: 1226162708196206}
  248. m_Enabled: 1
  249. m_EditorHideFlags: 0
  250. m_Script: {fileID: 11500000, guid: 367959482ff0f0948b11d2021ee48a8b, type: 3}
  251. m_Name:
  252. m_EditorClassIdentifier:
  253. LaserBeamTransform: {fileID: 4518417087497826}
  254. LaserBeamDot: {fileID: 4014797184409420}
  255. CollideWithMyLayerOnly: 0
  256. hideWhenNotAimingAtCanvas: 0
  257. --- !u!114 &114273684015460166
  258. MonoBehaviour:
  259. m_ObjectHideFlags: 1
  260. m_PrefabParentObject: {fileID: 0}
  261. m_PrefabInternal: {fileID: 100100000}
  262. m_GameObject: {fileID: 1767736181399190}
  263. m_Enabled: 1
  264. m_EditorHideFlags: 0
  265. m_Script: {fileID: 11500000, guid: 339e11e7da1e83f4e8f7cd332ee3b66e, type: 3}
  266. m_Name:
  267. m_EditorClassIdentifier:
  268. LaserBeam: {fileID: 1226162708196206}
  269. autoSwitchHands: 1