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- using UnityEngine;
- using System.Collections;
- public class CUI_MoveAlong : MonoBehaviour {
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update () {
- (transform as RectTransform).anchoredPosition = new Vector2((transform as RectTransform).anchoredPosition.x + (transform as RectTransform).anchoredPosition.x / 100.0f, (transform as RectTransform).anchoredPosition.y);
- if((transform as RectTransform).anchoredPosition.x > (transform.parent as RectTransform).rect.width)
- (transform as RectTransform).anchoredPosition = new Vector2(20, (transform as RectTransform).anchoredPosition.y);
-
- }
- }
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