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- Shader "Nreal/AlphaBlendEffect" {
- Properties{
- _MainTex("Base (RGB)", 2D) = "white" {}
- _RGBTex("Base (RGB)", 2D) = "white" {}
- }
- SubShader{
- Pass{
- ZTest Always Cull Off ZWrite Off
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- sampler2D _MainTex;
- sampler2D _RGBTex;
- struct v2f {
- float4 pos : SV_POSITION;
- half2 uv: TEXCOORD0;
- };
- v2f vert(appdata_img v) {
- v2f o;
- o.pos = UnityObjectToClipPos(v.vertex);
- o.uv = v.texcoord;
- return o;
- }
- fixed4 frag(v2f i) : SV_Target{
- fixed4 renderTex = tex2D(_MainTex, i.uv);
- return fixed4(renderTex.a, renderTex.a, renderTex.a, renderTex.a);
- }
- ENDCG
- }
- }
- Fallback Off
- }
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