Overlay-ScreenSpace.unity 15 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0.18028352, g: 0.22571376, b: 0.30692244, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &3
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 11
  47. m_GIWorkflowMode: 0
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_TemporalCoherenceThreshold: 1
  54. m_EnvironmentLightingMode: 0
  55. m_EnableBakedLightmaps: 1
  56. m_EnableRealtimeLightmaps: 1
  57. m_LightmapEditorSettings:
  58. serializedVersion: 10
  59. m_Resolution: 2
  60. m_BakeResolution: 40
  61. m_AtlasSize: 1024
  62. m_AO: 0
  63. m_AOMaxDistance: 1
  64. m_CompAOExponent: 1
  65. m_CompAOExponentDirect: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 2
  75. m_BakeBackend: 1
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 500
  79. m_PVRBounces: 2
  80. m_PVRFilterTypeDirect: 0
  81. m_PVRFilterTypeIndirect: 0
  82. m_PVRFilterTypeAO: 0
  83. m_PVRFilteringMode: 2
  84. m_PVRCulling: 1
  85. m_PVRFilteringGaussRadiusDirect: 1
  86. m_PVRFilteringGaussRadiusIndirect: 5
  87. m_PVRFilteringGaussRadiusAO: 2
  88. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  89. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  90. m_PVRFilteringAtrousPositionSigmaAO: 1
  91. m_ShowResolutionOverlay: 1
  92. m_LightingDataAsset: {fileID: 0}
  93. m_UseShadowmask: 1
  94. --- !u!196 &4
  95. NavMeshSettings:
  96. serializedVersion: 2
  97. m_ObjectHideFlags: 0
  98. m_BuildSettings:
  99. serializedVersion: 2
  100. agentTypeID: 0
  101. agentRadius: 0.5
  102. agentHeight: 2
  103. agentSlope: 45
  104. agentClimb: 0.4
  105. ledgeDropHeight: 0
  106. maxJumpAcrossDistance: 0
  107. minRegionArea: 2
  108. manualCellSize: 0
  109. cellSize: 0.16666667
  110. manualTileSize: 0
  111. tileSize: 256
  112. accuratePlacement: 0
  113. debug:
  114. m_Flags: 0
  115. m_NavMeshData: {fileID: 0}
  116. --- !u!21 &35388680
  117. Material:
  118. serializedVersion: 6
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInternal: {fileID: 0}
  122. m_Name: NRSDK/OverlayPreview
  123. m_Shader: {fileID: 4800000, guid: 006dfa2a007566a47a4c0c56492963a0, type: 3}
  124. m_ShaderKeywords:
  125. m_LightmapFlags: 4
  126. m_EnableInstancingVariants: 0
  127. m_DoubleSidedGI: 0
  128. m_CustomRenderQueue: -1
  129. stringTagMap: {}
  130. disabledShaderPasses: []
  131. m_SavedProperties:
  132. serializedVersion: 3
  133. m_TexEnvs:
  134. - _MainTex:
  135. m_Texture: {fileID: 2800000, guid: 751bd1a8a048d774fb36dd1930c11560, type: 3}
  136. m_Scale: {x: 1, y: 1}
  137. m_Offset: {x: 0, y: 0}
  138. m_Floats: []
  139. m_Colors: []
  140. --- !u!1 &111921796
  141. GameObject:
  142. m_ObjectHideFlags: 0
  143. m_CorrespondingSourceObject: {fileID: 0}
  144. m_PrefabInternal: {fileID: 0}
  145. serializedVersion: 6
  146. m_Component:
  147. - component: {fileID: 111921800}
  148. - component: {fileID: 111921799}
  149. - component: {fileID: 111921798}
  150. m_Layer: 0
  151. m_Name: Frame
  152. m_TagString: Untagged
  153. m_Icon: {fileID: 0}
  154. m_NavMeshLayer: 0
  155. m_StaticEditorFlags: 0
  156. m_IsActive: 1
  157. --- !u!23 &111921798
  158. MeshRenderer:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInternal: {fileID: 0}
  162. m_GameObject: {fileID: 111921796}
  163. m_Enabled: 1
  164. m_CastShadows: 1
  165. m_ReceiveShadows: 1
  166. m_DynamicOccludee: 1
  167. m_MotionVectors: 1
  168. m_LightProbeUsage: 1
  169. m_ReflectionProbeUsage: 1
  170. m_RenderingLayerMask: 4294967295
  171. m_Materials:
  172. - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
  173. m_StaticBatchInfo:
  174. firstSubMesh: 0
  175. subMeshCount: 0
  176. m_StaticBatchRoot: {fileID: 0}
  177. m_ProbeAnchor: {fileID: 0}
  178. m_LightProbeVolumeOverride: {fileID: 0}
  179. m_ScaleInLightmap: 1
  180. m_PreserveUVs: 0
  181. m_IgnoreNormalsForChartDetection: 0
  182. m_ImportantGI: 0
  183. m_StitchLightmapSeams: 0
  184. m_SelectedEditorRenderState: 3
  185. m_MinimumChartSize: 4
  186. m_AutoUVMaxDistance: 0.5
  187. m_AutoUVMaxAngle: 89
  188. m_LightmapParameters: {fileID: 0}
  189. m_SortingLayerID: 0
  190. m_SortingLayer: 0
  191. m_SortingOrder: 0
  192. --- !u!33 &111921799
  193. MeshFilter:
  194. m_ObjectHideFlags: 0
  195. m_CorrespondingSourceObject: {fileID: 0}
  196. m_PrefabInternal: {fileID: 0}
  197. m_GameObject: {fileID: 111921796}
  198. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  199. --- !u!4 &111921800
  200. Transform:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInternal: {fileID: 0}
  204. m_GameObject: {fileID: 111921796}
  205. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  206. m_LocalPosition: {x: 0, y: 0, z: 0.010999918}
  207. m_LocalScale: {x: 1.7, y: 1, z: 0.02}
  208. m_Children: []
  209. m_Father: {fileID: 127324383}
  210. m_RootOrder: 0
  211. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  212. --- !u!1 &127324382
  213. GameObject:
  214. m_ObjectHideFlags: 0
  215. m_CorrespondingSourceObject: {fileID: 0}
  216. m_PrefabInternal: {fileID: 0}
  217. serializedVersion: 6
  218. m_Component:
  219. - component: {fileID: 127324383}
  220. m_Layer: 0
  221. m_Name: OverlayItem
  222. m_TagString: Untagged
  223. m_Icon: {fileID: 0}
  224. m_NavMeshLayer: 0
  225. m_StaticEditorFlags: 0
  226. m_IsActive: 1
  227. --- !u!4 &127324383
  228. Transform:
  229. m_ObjectHideFlags: 0
  230. m_CorrespondingSourceObject: {fileID: 0}
  231. m_PrefabInternal: {fileID: 0}
  232. m_GameObject: {fileID: 127324382}
  233. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  234. m_LocalPosition: {x: 0, y: 0, z: 3.49}
  235. m_LocalScale: {x: 1, y: 1, z: 1}
  236. m_Children:
  237. - {fileID: 111921800}
  238. - {fileID: 1182845995}
  239. m_Father: {fileID: 0}
  240. m_RootOrder: 1
  241. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  242. --- !u!1 &1182845994
  243. GameObject:
  244. m_ObjectHideFlags: 0
  245. m_CorrespondingSourceObject: {fileID: 0}
  246. m_PrefabInternal: {fileID: 0}
  247. serializedVersion: 6
  248. m_Component:
  249. - component: {fileID: 1182845995}
  250. - component: {fileID: 1182845996}
  251. m_Layer: 0
  252. m_Name: Overlay
  253. m_TagString: Untagged
  254. m_Icon: {fileID: 0}
  255. m_NavMeshLayer: 0
  256. m_StaticEditorFlags: 0
  257. m_IsActive: 1
  258. --- !u!4 &1182845995
  259. Transform:
  260. m_ObjectHideFlags: 0
  261. m_CorrespondingSourceObject: {fileID: 0}
  262. m_PrefabInternal: {fileID: 0}
  263. m_GameObject: {fileID: 1182845994}
  264. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  265. m_LocalPosition: {x: 0, y: 0, z: 0}
  266. m_LocalScale: {x: 1.5999999, y: 0.9, z: 0.01}
  267. m_Children:
  268. - {fileID: 1441417721}
  269. m_Father: {fileID: 127324383}
  270. m_RootOrder: 1
  271. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  272. --- !u!114 &1182845996
  273. MonoBehaviour:
  274. m_ObjectHideFlags: 0
  275. m_CorrespondingSourceObject: {fileID: 0}
  276. m_PrefabInternal: {fileID: 0}
  277. m_GameObject: {fileID: 1182845994}
  278. m_Enabled: 1
  279. m_EditorHideFlags: 0
  280. m_Script: {fileID: 11500000, guid: 4cb900a7226225d4ea0e75aee7d22ab1, type: 3}
  281. m_Name:
  282. m_EditorClassIdentifier:
  283. compositionDepth: 0
  284. isExternalSurface: 0
  285. externalSurfaceWidth: 0
  286. externalSurfaceHeight: 0
  287. isDynamic: 0
  288. isProtectedContent: 0
  289. texture: {fileID: 2800000, guid: 751bd1a8a048d774fb36dd1930c11560, type: 3}
  290. layerSide: 2
  291. isScreenSpace: 1
  292. is3DLayer: 0
  293. previewInEditor: 1
  294. sourceUVRect:
  295. - serializedVersion: 2
  296. x: 0
  297. y: 0
  298. width: 0
  299. height: 0
  300. - serializedVersion: 2
  301. x: 0
  302. y: 0
  303. width: 0
  304. height: 0
  305. - serializedVersion: 2
  306. x: 0
  307. y: 0
  308. width: 0
  309. height: 0
  310. - serializedVersion: 2
  311. x: 0
  312. y: 0
  313. width: 0
  314. height: 0
  315. - serializedVersion: 2
  316. x: 0
  317. y: 0
  318. width: 0
  319. height: 0
  320. --- !u!1001 &1288260712
  321. Prefab:
  322. m_ObjectHideFlags: 0
  323. serializedVersion: 2
  324. m_Modification:
  325. m_TransformParent: {fileID: 0}
  326. m_Modifications:
  327. - target: {fileID: 4275651716754104, guid: 665d8158924bd2648a94fb3f87691bbb, type: 2}
  328. propertyPath: m_LocalPosition.x
  329. value: 0
  330. objectReference: {fileID: 0}
  331. - target: {fileID: 4275651716754104, guid: 665d8158924bd2648a94fb3f87691bbb, type: 2}
  332. propertyPath: m_LocalPosition.y
  333. value: 0
  334. objectReference: {fileID: 0}
  335. - target: {fileID: 4275651716754104, guid: 665d8158924bd2648a94fb3f87691bbb, type: 2}
  336. propertyPath: m_LocalPosition.z
  337. value: 0
  338. objectReference: {fileID: 0}
  339. - target: {fileID: 4275651716754104, guid: 665d8158924bd2648a94fb3f87691bbb, type: 2}
  340. propertyPath: m_LocalRotation.x
  341. value: 0
  342. objectReference: {fileID: 0}
  343. - target: {fileID: 4275651716754104, guid: 665d8158924bd2648a94fb3f87691bbb, type: 2}
  344. propertyPath: m_LocalRotation.y
  345. value: 0
  346. objectReference: {fileID: 0}
  347. - target: {fileID: 4275651716754104, guid: 665d8158924bd2648a94fb3f87691bbb, type: 2}
  348. propertyPath: m_LocalRotation.z
  349. value: 0
  350. objectReference: {fileID: 0}
  351. - target: {fileID: 4275651716754104, guid: 665d8158924bd2648a94fb3f87691bbb, type: 2}
  352. propertyPath: m_LocalRotation.w
  353. value: 1
  354. objectReference: {fileID: 0}
  355. - target: {fileID: 4275651716754104, guid: 665d8158924bd2648a94fb3f87691bbb, type: 2}
  356. propertyPath: m_RootOrder
  357. value: 2
  358. objectReference: {fileID: 0}
  359. m_RemovedComponents: []
  360. m_SourcePrefab: {fileID: 100100000, guid: 665d8158924bd2648a94fb3f87691bbb, type: 2}
  361. m_IsPrefabAsset: 0
  362. --- !u!1 &1441417720
  363. GameObject:
  364. m_ObjectHideFlags: 1
  365. m_CorrespondingSourceObject: {fileID: 0}
  366. m_PrefabInternal: {fileID: 0}
  367. serializedVersion: 6
  368. m_Component:
  369. - component: {fileID: 1441417721}
  370. - component: {fileID: 1441417724}
  371. - component: {fileID: 1441417723}
  372. - component: {fileID: 1441417722}
  373. m_Layer: 0
  374. m_Name: NROverlayMeshGenerator
  375. m_TagString: Untagged
  376. m_Icon: {fileID: 0}
  377. m_NavMeshLayer: 0
  378. m_StaticEditorFlags: 0
  379. m_IsActive: 1
  380. --- !u!4 &1441417721
  381. Transform:
  382. m_ObjectHideFlags: 1
  383. m_CorrespondingSourceObject: {fileID: 0}
  384. m_PrefabInternal: {fileID: 0}
  385. m_GameObject: {fileID: 1441417720}
  386. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  387. m_LocalPosition: {x: 0, y: 0, z: 0}
  388. m_LocalScale: {x: 1, y: 1, z: 1}
  389. m_Children: []
  390. m_Father: {fileID: 1182845995}
  391. m_RootOrder: 0
  392. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  393. --- !u!114 &1441417722
  394. MonoBehaviour:
  395. m_ObjectHideFlags: 1
  396. m_CorrespondingSourceObject: {fileID: 0}
  397. m_PrefabInternal: {fileID: 0}
  398. m_GameObject: {fileID: 1441417720}
  399. m_Enabled: 1
  400. m_EditorHideFlags: 0
  401. m_Script: {fileID: 11500000, guid: 21a4aa990b75cb34ea06db1b80135e7e, type: 3}
  402. m_Name:
  403. m_EditorClassIdentifier:
  404. --- !u!23 &1441417723
  405. MeshRenderer:
  406. m_ObjectHideFlags: 1
  407. m_CorrespondingSourceObject: {fileID: 0}
  408. m_PrefabInternal: {fileID: 0}
  409. m_GameObject: {fileID: 1441417720}
  410. m_Enabled: 1
  411. m_CastShadows: 1
  412. m_ReceiveShadows: 1
  413. m_DynamicOccludee: 1
  414. m_MotionVectors: 1
  415. m_LightProbeUsage: 1
  416. m_ReflectionProbeUsage: 1
  417. m_RenderingLayerMask: 4294967295
  418. m_Materials:
  419. - {fileID: 35388680}
  420. m_StaticBatchInfo:
  421. firstSubMesh: 0
  422. subMeshCount: 0
  423. m_StaticBatchRoot: {fileID: 0}
  424. m_ProbeAnchor: {fileID: 0}
  425. m_LightProbeVolumeOverride: {fileID: 0}
  426. m_ScaleInLightmap: 1
  427. m_PreserveUVs: 0
  428. m_IgnoreNormalsForChartDetection: 0
  429. m_ImportantGI: 0
  430. m_StitchLightmapSeams: 0
  431. m_SelectedEditorRenderState: 3
  432. m_MinimumChartSize: 4
  433. m_AutoUVMaxDistance: 0.5
  434. m_AutoUVMaxAngle: 89
  435. m_LightmapParameters: {fileID: 0}
  436. m_SortingLayerID: 0
  437. m_SortingLayer: 0
  438. m_SortingOrder: 0
  439. --- !u!33 &1441417724
  440. MeshFilter:
  441. m_ObjectHideFlags: 1
  442. m_CorrespondingSourceObject: {fileID: 0}
  443. m_PrefabInternal: {fileID: 0}
  444. m_GameObject: {fileID: 1441417720}
  445. m_Mesh: {fileID: 0}
  446. --- !u!1001 &1826926395
  447. Prefab:
  448. m_ObjectHideFlags: 0
  449. serializedVersion: 2
  450. m_Modification:
  451. m_TransformParent: {fileID: 0}
  452. m_Modifications:
  453. - target: {fileID: 4808320353365586, guid: ad152f08ed7eb6e4abd93376a0203e38, type: 2}
  454. propertyPath: m_LocalPosition.x
  455. value: 0
  456. objectReference: {fileID: 0}
  457. - target: {fileID: 4808320353365586, guid: ad152f08ed7eb6e4abd93376a0203e38, type: 2}
  458. propertyPath: m_LocalPosition.y
  459. value: 0
  460. objectReference: {fileID: 0}
  461. - target: {fileID: 4808320353365586, guid: ad152f08ed7eb6e4abd93376a0203e38, type: 2}
  462. propertyPath: m_LocalPosition.z
  463. value: 0
  464. objectReference: {fileID: 0}
  465. - target: {fileID: 4808320353365586, guid: ad152f08ed7eb6e4abd93376a0203e38, type: 2}
  466. propertyPath: m_LocalRotation.x
  467. value: 0
  468. objectReference: {fileID: 0}
  469. - target: {fileID: 4808320353365586, guid: ad152f08ed7eb6e4abd93376a0203e38, type: 2}
  470. propertyPath: m_LocalRotation.y
  471. value: 0
  472. objectReference: {fileID: 0}
  473. - target: {fileID: 4808320353365586, guid: ad152f08ed7eb6e4abd93376a0203e38, type: 2}
  474. propertyPath: m_LocalRotation.z
  475. value: 0
  476. objectReference: {fileID: 0}
  477. - target: {fileID: 4808320353365586, guid: ad152f08ed7eb6e4abd93376a0203e38, type: 2}
  478. propertyPath: m_LocalRotation.w
  479. value: 1
  480. objectReference: {fileID: 0}
  481. - target: {fileID: 4808320353365586, guid: ad152f08ed7eb6e4abd93376a0203e38, type: 2}
  482. propertyPath: m_RootOrder
  483. value: 3
  484. objectReference: {fileID: 0}
  485. m_RemovedComponents: []
  486. m_SourcePrefab: {fileID: 100100000, guid: ad152f08ed7eb6e4abd93376a0203e38, type: 2}
  487. m_IsPrefabAsset: 0
  488. --- !u!1 &2007871036
  489. GameObject:
  490. m_ObjectHideFlags: 0
  491. m_CorrespondingSourceObject: {fileID: 0}
  492. m_PrefabInternal: {fileID: 0}
  493. serializedVersion: 6
  494. m_Component:
  495. - component: {fileID: 2007871038}
  496. - component: {fileID: 2007871037}
  497. m_Layer: 0
  498. m_Name: Directional Light
  499. m_TagString: Untagged
  500. m_Icon: {fileID: 0}
  501. m_NavMeshLayer: 0
  502. m_StaticEditorFlags: 0
  503. m_IsActive: 1
  504. --- !u!108 &2007871037
  505. Light:
  506. m_ObjectHideFlags: 0
  507. m_CorrespondingSourceObject: {fileID: 0}
  508. m_PrefabInternal: {fileID: 0}
  509. m_GameObject: {fileID: 2007871036}
  510. m_Enabled: 1
  511. serializedVersion: 8
  512. m_Type: 1
  513. m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
  514. m_Intensity: 1
  515. m_Range: 10
  516. m_SpotAngle: 30
  517. m_CookieSize: 10
  518. m_Shadows:
  519. m_Type: 2
  520. m_Resolution: -1
  521. m_CustomResolution: -1
  522. m_Strength: 1
  523. m_Bias: 0.05
  524. m_NormalBias: 0.4
  525. m_NearPlane: 0.2
  526. m_Cookie: {fileID: 0}
  527. m_DrawHalo: 0
  528. m_Flare: {fileID: 0}
  529. m_RenderMode: 0
  530. m_CullingMask:
  531. serializedVersion: 2
  532. m_Bits: 4294967295
  533. m_Lightmapping: 4
  534. m_LightShadowCasterMode: 0
  535. m_AreaSize: {x: 1, y: 1}
  536. m_BounceIntensity: 1
  537. m_ColorTemperature: 6570
  538. m_UseColorTemperature: 0
  539. m_ShadowRadius: 0
  540. m_ShadowAngle: 0
  541. --- !u!4 &2007871038
  542. Transform:
  543. m_ObjectHideFlags: 0
  544. m_CorrespondingSourceObject: {fileID: 0}
  545. m_PrefabInternal: {fileID: 0}
  546. m_GameObject: {fileID: 2007871036}
  547. m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
  548. m_LocalPosition: {x: 0, y: 3, z: 0}
  549. m_LocalScale: {x: 1, y: 1, z: 1}
  550. m_Children: []
  551. m_Father: {fileID: 0}
  552. m_RootOrder: 0
  553. m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}