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-
- namespace NRKernal
- {
- using UnityEngine;
- using UnityEngine.EventSystems;
-
-
- public class NRExecutePointerEvents
- {
-
- public static readonly ExecuteEvents.EventFunction<IEventSystemHandler> PressEnterHandler = ExecuteEnter;
-
-
-
- private static void ExecuteEnter(IEventSystemHandler handler, BaseEventData eventData)
- {
- }
-
- public static readonly ExecuteEvents.EventFunction<IEventSystemHandler> PressExitHandler = ExecuteExit;
-
-
-
- private static void ExecuteExit(IEventSystemHandler handler, BaseEventData eventData)
- {
- }
- }
-
- }
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