2D.prefab 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1768779258809979505
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 1768779258809979501}
  12. - component: {fileID: 1768779258809979500}
  13. - component: {fileID: 1768779258809979507}
  14. - component: {fileID: 1768779258809979506}
  15. m_Layer: 0
  16. m_Name: 2D_fangkuang
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &1768779258809979501
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1768779258809979505}
  29. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
  32. m_Children: []
  33. m_Father: {fileID: 7266684655198038247}
  34. m_RootOrder: 1
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &1768779258809979500
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 1768779258809979505}
  43. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  44. --- !u!23 &1768779258809979507
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 1768779258809979505}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_MotionVectors: 1
  56. m_LightProbeUsage: 1
  57. m_ReflectionProbeUsage: 1
  58. m_RenderingLayerMask: 1
  59. m_RendererPriority: 0
  60. m_Materials:
  61. - {fileID: 2100000, guid: c3e0324b906216e44b2a08d35e0ca5a1, type: 2}
  62. m_StaticBatchInfo:
  63. firstSubMesh: 0
  64. subMeshCount: 0
  65. m_StaticBatchRoot: {fileID: 0}
  66. m_ProbeAnchor: {fileID: 0}
  67. m_LightProbeVolumeOverride: {fileID: 0}
  68. m_ScaleInLightmap: 1
  69. m_ReceiveGI: 1
  70. m_PreserveUVs: 0
  71. m_IgnoreNormalsForChartDetection: 0
  72. m_ImportantGI: 0
  73. m_StitchLightmapSeams: 1
  74. m_SelectedEditorRenderState: 3
  75. m_MinimumChartSize: 4
  76. m_AutoUVMaxDistance: 0.5
  77. m_AutoUVMaxAngle: 89
  78. m_LightmapParameters: {fileID: 0}
  79. m_SortingLayerID: 0
  80. m_SortingLayer: 0
  81. m_SortingOrder: 0
  82. --- !u!64 &1768779258809979506
  83. MeshCollider:
  84. m_ObjectHideFlags: 0
  85. m_CorrespondingSourceObject: {fileID: 0}
  86. m_PrefabInstance: {fileID: 0}
  87. m_PrefabAsset: {fileID: 0}
  88. m_GameObject: {fileID: 1768779258809979505}
  89. m_Material: {fileID: 0}
  90. m_IsTrigger: 0
  91. m_Enabled: 1
  92. serializedVersion: 3
  93. m_Convex: 0
  94. m_CookingOptions: 14
  95. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  96. --- !u!1 &1768779259111316067
  97. GameObject:
  98. m_ObjectHideFlags: 0
  99. m_CorrespondingSourceObject: {fileID: 0}
  100. m_PrefabInstance: {fileID: 0}
  101. m_PrefabAsset: {fileID: 0}
  102. serializedVersion: 6
  103. m_Component:
  104. - component: {fileID: 1768779259111316063}
  105. - component: {fileID: 1768779259111316062}
  106. - component: {fileID: 1768779259111316061}
  107. - component: {fileID: 1768779259111316060}
  108. m_Layer: 0
  109. m_Name: 2D_yuan
  110. m_TagString: Untagged
  111. m_Icon: {fileID: 0}
  112. m_NavMeshLayer: 0
  113. m_StaticEditorFlags: 0
  114. m_IsActive: 1
  115. --- !u!4 &1768779259111316063
  116. Transform:
  117. m_ObjectHideFlags: 0
  118. m_CorrespondingSourceObject: {fileID: 0}
  119. m_PrefabInstance: {fileID: 0}
  120. m_PrefabAsset: {fileID: 0}
  121. m_GameObject: {fileID: 1768779259111316067}
  122. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  123. m_LocalPosition: {x: 0, y: 0, z: 0}
  124. m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
  125. m_Children: []
  126. m_Father: {fileID: 7266684655198038247}
  127. m_RootOrder: 2
  128. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  129. --- !u!33 &1768779259111316062
  130. MeshFilter:
  131. m_ObjectHideFlags: 0
  132. m_CorrespondingSourceObject: {fileID: 0}
  133. m_PrefabInstance: {fileID: 0}
  134. m_PrefabAsset: {fileID: 0}
  135. m_GameObject: {fileID: 1768779259111316067}
  136. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  137. --- !u!23 &1768779259111316061
  138. MeshRenderer:
  139. m_ObjectHideFlags: 0
  140. m_CorrespondingSourceObject: {fileID: 0}
  141. m_PrefabInstance: {fileID: 0}
  142. m_PrefabAsset: {fileID: 0}
  143. m_GameObject: {fileID: 1768779259111316067}
  144. m_Enabled: 1
  145. m_CastShadows: 1
  146. m_ReceiveShadows: 1
  147. m_DynamicOccludee: 1
  148. m_MotionVectors: 1
  149. m_LightProbeUsage: 1
  150. m_ReflectionProbeUsage: 1
  151. m_RenderingLayerMask: 1
  152. m_RendererPriority: 0
  153. m_Materials:
  154. - {fileID: 2100000, guid: ac7c47168ea21f343b77976a9945beea, type: 2}
  155. m_StaticBatchInfo:
  156. firstSubMesh: 0
  157. subMeshCount: 0
  158. m_StaticBatchRoot: {fileID: 0}
  159. m_ProbeAnchor: {fileID: 0}
  160. m_LightProbeVolumeOverride: {fileID: 0}
  161. m_ScaleInLightmap: 1
  162. m_ReceiveGI: 1
  163. m_PreserveUVs: 0
  164. m_IgnoreNormalsForChartDetection: 0
  165. m_ImportantGI: 0
  166. m_StitchLightmapSeams: 1
  167. m_SelectedEditorRenderState: 3
  168. m_MinimumChartSize: 4
  169. m_AutoUVMaxDistance: 0.5
  170. m_AutoUVMaxAngle: 89
  171. m_LightmapParameters: {fileID: 0}
  172. m_SortingLayerID: 0
  173. m_SortingLayer: 0
  174. m_SortingOrder: 0
  175. --- !u!64 &1768779259111316060
  176. MeshCollider:
  177. m_ObjectHideFlags: 0
  178. m_CorrespondingSourceObject: {fileID: 0}
  179. m_PrefabInstance: {fileID: 0}
  180. m_PrefabAsset: {fileID: 0}
  181. m_GameObject: {fileID: 1768779259111316067}
  182. m_Material: {fileID: 0}
  183. m_IsTrigger: 0
  184. m_Enabled: 1
  185. serializedVersion: 3
  186. m_Convex: 0
  187. m_CookingOptions: 14
  188. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  189. --- !u!1 &1768779259157169940
  190. GameObject:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. serializedVersion: 6
  196. m_Component:
  197. - component: {fileID: 1768779259157169936}
  198. - component: {fileID: 1768779259157169943}
  199. - component: {fileID: 1768779259157169942}
  200. - component: {fileID: 1768779259157169941}
  201. m_Layer: 0
  202. m_Name: 2D_yuanjiao
  203. m_TagString: Untagged
  204. m_Icon: {fileID: 0}
  205. m_NavMeshLayer: 0
  206. m_StaticEditorFlags: 0
  207. m_IsActive: 1
  208. --- !u!4 &1768779259157169936
  209. Transform:
  210. m_ObjectHideFlags: 0
  211. m_CorrespondingSourceObject: {fileID: 0}
  212. m_PrefabInstance: {fileID: 0}
  213. m_PrefabAsset: {fileID: 0}
  214. m_GameObject: {fileID: 1768779259157169940}
  215. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  216. m_LocalPosition: {x: 0, y: 0, z: 0}
  217. m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
  218. m_Children: []
  219. m_Father: {fileID: 7266684655198038247}
  220. m_RootOrder: 0
  221. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  222. --- !u!33 &1768779259157169943
  223. MeshFilter:
  224. m_ObjectHideFlags: 0
  225. m_CorrespondingSourceObject: {fileID: 0}
  226. m_PrefabInstance: {fileID: 0}
  227. m_PrefabAsset: {fileID: 0}
  228. m_GameObject: {fileID: 1768779259157169940}
  229. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  230. --- !u!23 &1768779259157169942
  231. MeshRenderer:
  232. m_ObjectHideFlags: 0
  233. m_CorrespondingSourceObject: {fileID: 0}
  234. m_PrefabInstance: {fileID: 0}
  235. m_PrefabAsset: {fileID: 0}
  236. m_GameObject: {fileID: 1768779259157169940}
  237. m_Enabled: 1
  238. m_CastShadows: 1
  239. m_ReceiveShadows: 1
  240. m_DynamicOccludee: 1
  241. m_MotionVectors: 1
  242. m_LightProbeUsage: 1
  243. m_ReflectionProbeUsage: 1
  244. m_RenderingLayerMask: 1
  245. m_RendererPriority: 0
  246. m_Materials:
  247. - {fileID: 2100000, guid: 6cc9d70037bd7894299a9621ff4267bd, type: 2}
  248. m_StaticBatchInfo:
  249. firstSubMesh: 0
  250. subMeshCount: 0
  251. m_StaticBatchRoot: {fileID: 0}
  252. m_ProbeAnchor: {fileID: 0}
  253. m_LightProbeVolumeOverride: {fileID: 0}
  254. m_ScaleInLightmap: 1
  255. m_ReceiveGI: 1
  256. m_PreserveUVs: 0
  257. m_IgnoreNormalsForChartDetection: 0
  258. m_ImportantGI: 0
  259. m_StitchLightmapSeams: 1
  260. m_SelectedEditorRenderState: 3
  261. m_MinimumChartSize: 4
  262. m_AutoUVMaxDistance: 0.5
  263. m_AutoUVMaxAngle: 89
  264. m_LightmapParameters: {fileID: 0}
  265. m_SortingLayerID: 0
  266. m_SortingLayer: 0
  267. m_SortingOrder: 0
  268. --- !u!64 &1768779259157169941
  269. MeshCollider:
  270. m_ObjectHideFlags: 0
  271. m_CorrespondingSourceObject: {fileID: 0}
  272. m_PrefabInstance: {fileID: 0}
  273. m_PrefabAsset: {fileID: 0}
  274. m_GameObject: {fileID: 1768779259157169940}
  275. m_Material: {fileID: 0}
  276. m_IsTrigger: 0
  277. m_Enabled: 1
  278. serializedVersion: 3
  279. m_Convex: 0
  280. m_CookingOptions: 14
  281. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  282. --- !u!1 &2934404539507275082
  283. GameObject:
  284. m_ObjectHideFlags: 0
  285. m_CorrespondingSourceObject: {fileID: 0}
  286. m_PrefabInstance: {fileID: 0}
  287. m_PrefabAsset: {fileID: 0}
  288. serializedVersion: 6
  289. m_Component:
  290. - component: {fileID: 7266684655198038247}
  291. m_Layer: 0
  292. m_Name: 2D
  293. m_TagString: Untagged
  294. m_Icon: {fileID: 0}
  295. m_NavMeshLayer: 0
  296. m_StaticEditorFlags: 0
  297. m_IsActive: 1
  298. --- !u!4 &7266684655198038247
  299. Transform:
  300. m_ObjectHideFlags: 0
  301. m_CorrespondingSourceObject: {fileID: 0}
  302. m_PrefabInstance: {fileID: 0}
  303. m_PrefabAsset: {fileID: 0}
  304. m_GameObject: {fileID: 2934404539507275082}
  305. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  306. m_LocalPosition: {x: 0, y: 0, z: 0}
  307. m_LocalScale: {x: 1, y: 1, z: 1}
  308. m_Children:
  309. - {fileID: 1768779259157169936}
  310. - {fileID: 1768779258809979501}
  311. - {fileID: 1768779259111316063}
  312. m_Father: {fileID: 0}
  313. m_RootOrder: 0
  314. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}