using UnityEngine; using UnityEngine.TestTools; namespace Unity.RenderStreaming.RuntimeTest { internal class ConditionalIgnore { public const string IL2CPP = "IgnoreIL2CPP"; [RuntimeInitializeOnLoadMethod] static void OnLoad() { #if ENABLE_IL2CPP ConditionalIgnoreAttribute.AddConditionalIgnoreMapping(IL2CPP, true); #else ConditionalIgnoreAttribute.AddConditionalIgnoreMapping(IL2CPP, false); #endif } } }