using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ShadowStudio.Model { public class RoomBase { /// /// 房间id,用来标识房间号,唯一 /// private int roomId; /// /// 用户id,拥有者id,用来判断房间是否是所有者 /// private int uid; /// /// 房间名称 /// private string roomName; /// /// 权限类型:可读,可写,None /// None :仅自己可访问 /// ReadOnly:其他人可读 /// WriteEnable:其他人可写 /// private string permissions; /// /// 房间密码 /// private string password; /// /// 房间的物品清单 /// public List objIdList; } }