%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: AnimatedFire-ShaderFunction
  m_Shader: {fileID: 4800000, guid: ae91eafd3b64fe54692478d9493d4c44, type: 3}
  m_ShaderKeywords: 
  m_LightmapFlags: 5
  m_CustomRenderQueue: -1
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
    - first:
        name: _Albedo
      second:
        m_Texture: {fileID: 2800000, guid: 7130c16fd8005b546b111d341310a9a4, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _BurnMask
      second:
        m_Texture: {fileID: 2800000, guid: 36be8d528a4fa024faa4680d7658642c, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _FireTexture
      second:
        m_Texture: {fileID: 2800000, guid: f7e96904e8667e1439548f0f86389447, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Mask
      second:
        m_Texture: {fileID: 2800000, guid: 36be8d528a4fa024faa4680d7658642c, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Normals
      second:
        m_Texture: {fileID: 2800000, guid: 11f03d9db1a617e40b7ece71f0a84f6f, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _Specular
      second:
        m_Texture: {fileID: 2800000, guid: 6618005f6bafebf40b3d09f498401fba, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _TileableFire
      second:
        m_Texture: {fileID: 2800000, guid: f7e96904e8667e1439548f0f86389447, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - first:
        name: _texcoord
      second:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - first:
        name: _FireIntensity
      second: 1
    - first:
        name: _Smoothness
      second: 1
    - first:
        name: __dirty
      second: 0
    m_Colors: []