/**************************************************************************** * Copyright 2019 Nreal Techonology Limited. All rights reserved. * * This file is part of NRSDK. * * https://www.nreal.ai/ * *****************************************************************************/ namespace NRKernal { using UnityEngine; /// <summary> Manager for multi-displays. </summary> [HelpURL("https://developer.nreal.ai/develop/unity/customize-phone-controller")] public class NRMultiDisplayManager : MonoBehaviour { /// <summary> The default virtual displayer. </summary> [SerializeField] GameObject m_DefaultVirtualDisplayer; private NRVirtualDisplayer m_VirtualDisplayer; private void Start() { m_VirtualDisplayer = FindObjectOfType<NRVirtualDisplayer>(); // Use the customise virtualdisplay if find one. if (m_VirtualDisplayer != null) { return; } // Use the default virtual display if can not find one. #if UNITY_EDITOR Instantiate(m_DefaultVirtualDisplayer); #else var virtualDisplayer = new GameObject("NRVirtualDisplayer").AddComponent<NRVirtualDisplayer>(); GameObject.DontDestroyOnLoad(virtualDisplayer.gameObject); #endif } } }