using Unity.WebRTC; using UnityEngine.EventSystems; namespace Unity.RenderStreaming { /// /// /// public class SignalingEventData : BaseEventData { /// /// /// public string connectionId { get; set; } /// /// /// public RTCDataChannel channel { get; set; } /// /// /// public RTCRtpTransceiver transceiver { get; set; } /// /// /// public string sdp { get; set; } /// /// /// /// public SignalingEventData(EventSystem eventSystem) : base(eventSystem) { } } }