using System;
using System.Collections.Generic;
using System.Linq;
using Unity.WebRTC;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.Utilities;
namespace Unity.RenderStreaming.InputSystem
{
using InputSystem = UnityEngine.InputSystem.InputSystem;
///
///
///
class Receiver : InputManager, IDisposable
{
public override event Action onMessage;
public new event Action onDeviceChange;
public new event Action onLayoutChange;
private RTCDataChannel _channel;
private readonly List _remoteDevices = new List();
private readonly Dictionary _remoteLayouts = new Dictionary();
private readonly List _registeredRemoteLayout = new List();
private InputPositionCorrector _corrector;
private Action _onEvent;
///
///
///
public bool EnableInputPositionCorrection { set; get; }
///
///
///
///
public Receiver(RTCDataChannel channel)
{
_channel = channel ?? throw new ArgumentNullException("channel is null");
_channel.OnMessage += OnMessage;
_onEvent = (InputEventPtr ptr, InputDevice device) => { base.QueueEvent(ptr); };
_corrector = new InputPositionCorrector(_onEvent);
}
~Receiver()
{
this.Dispose();
}
public void Dispose()
{
RemoveAllRemoteDevices();
RemoveAllRemoteLayouts();
}
private void OnMessage(byte[] bytes)
{
MessageSerializer.Deserialize(bytes, out var message);
onMessage?.Invoke(message);
}
///
///
///
public override ReadOnlyArray devices
{
get
{
// note:: InputRemoting class rejects remote devices when sending device information to the remote peer.
// Avoid to get assert "Device being sent to remotes should be a local device, not a remote one"
return new ReadOnlyArray();
}
}
///
///
///
public override IEnumerable layouts
{
get
{
return Enumerable.Empty();
}
}
///
///
///
public ReadOnlyArray remoteDevices
{
get
{
return new ReadOnlyArray(_remoteDevices.ToArray());
}
}
public ReadOnlyArray remoteLayouts
{
get
{
return new ReadOnlyArray(_remoteLayouts.Keys.ToArray());
}
}
///
///
///
public void RemoveAllRemoteDevices()
{
while (_remoteDevices.Count > 0)
{
RemoveDevice(_remoteDevices[0]);
}
}
public void RemoveAllRemoteLayouts()
{
while (_remoteLayouts.Count > 0)
{
RemoveLayout(_remoteLayouts.First().Key);
}
}
public override InputDevice AddDevice(string layout, string name = null, string variants = null)
{
if (InputSystem.ListLayouts().Count(_ => _ == layout) == 0)
{
if (!_remoteLayouts.TryGetValue(layout, out string json))
throw new InvalidOperationException();
base.RegisterControlLayout(json, layout);
_registeredRemoteLayout.Add(layout);
}
var device = base.AddDevice(layout, name, variants);
_remoteDevices.Add(device);
onDeviceChange?.Invoke(device, InputDeviceChange.Added);
return device;
}
public override void RemoveDevice(InputDevice device)
{
base.RemoveDevice(device);
_remoteDevices.Remove(device);
onDeviceChange?.Invoke(device, InputDeviceChange.Removed);
}
public override void RegisterControlLayout(string json, string name = null, bool isOverride = false)
{
// todo(kazuki):: not call base class
// base.RegisterControlLayout(json, name, isOverride);
_remoteLayouts.Add(name, json);
onLayoutChange?.Invoke(name, InputControlLayoutChange.Added);
}
public override void RemoveLayout(string name)
{
if(_registeredRemoteLayout.Contains(name))
{
base.RemoveLayout(name);
_registeredRemoteLayout.Remove(name);
}
_remoteLayouts.Remove(name);
onLayoutChange?.Invoke(name, InputControlLayoutChange.Removed);
}
public override void QueueEvent(InputEventPtr ptr)
{
InputDevice device = InputSystem.GetDeviceById(ptr.deviceId);
// mapping sender coordinate system to receiver one.
if (EnableInputPositionCorrection && device is Pointer && ptr.IsA())
{
_corrector.Invoke(ptr, device);
}
else
{
base.QueueEvent(ptr);
}
}
///
///
///
/// Texture Size.
/// Region of the texture in world coordinate system.
public void CalculateInputRegion(Rect inputRegion, Rect outputRegion)
{
_corrector.inputRegion = inputRegion;
_corrector.outputRegion = outputRegion;
}
}
}
// #endif