using UnityEditor; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace Unity.RenderStreaming.Editor { [CustomEditor(typeof(RenderStreamingSettings))] internal class RenderStreamingSettingsEditor : UnityEditor.Editor { public override VisualElement CreateInspectorGUI() { var root = new VisualElement(); root.Add(new PropertyField(serializedObject.FindProperty("automaticStreaming"), "Automatic Streaming")); root.Add(new PropertyField(serializedObject.FindProperty("signalingSettings"), "Signaling Settings")); return root; } } }