using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProcessConf
{
///
/// 进度条的key值
///
private string dlgKey;
///
/// 进度条的路径
///
private string path;
///
/// 是否显示进度
///
private bool isShowProcess;
///
/// 进度tip提示
///
private string label;
///
/// 最小值
///
private float min = 0;
///
/// 最大值
///
private float max = 1;
private bool isLoop;
}