using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProcessConf { /// /// 进度条的key值 /// private string dlgKey; /// /// 进度条的路径 /// private string path; /// /// 是否显示进度 /// private bool isShowProcess; /// /// 进度tip提示 /// private string label; /// /// 最小值 /// private float min = 0; /// /// 最大值 /// private float max = 1; private bool isLoop; }