using DG.Tweening; using PublicTools.Unity; using ShadowStudio.Mgr; using ShadowStudio.Model; using System.Collections; using System.Collections.Generic; using UnityEngine; using XRTool.Util; namespace ShadowStudio.Model { /// /// 预制体继承modelPlayer /// public class PrefabPlayer : ModelPlayer { private string containerName; public PrefabPlayer(string containerName) { this.containerName = containerName; } public override ArtContainer CreateContainer() { return ArtInfoMgr.Instance.CreateContainer(Info.ArtType, containerName); } } }