using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace SC.Menu { public class MenuSDKSystem : MenuBase { [MenuItem("GameObject/SDK/SDKSystem", false, 10)] public static void createAction() { CreatePrefab("Prefabs/SDKSystem"); } [MenuItem("SDK/SDKSystem", false, 10)] public static void createAction1() { CreatePrefab("Prefabs/SDKSystem"); } } }