using SC.XR.Unity; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EditorModelManager : SingletonMono { public string modelId; private GameObject btn; public void SetModelEditor( Vector3 pos, Vector3 eul,bool state , string modelId ) { if (state) this.modelId = modelId; transform.position = pos; transform.LookAt(OpenXRCamera.Instance.head); transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0); if (btn == null) btn = transform.GetChild(0).gameObject; btn.SetActive(state); } public void DelModelOnClick() { if (modelId != "") UIModelManager.Instance.DesModel(modelId); modelId = ""; btn.SetActive(false); } }