/**************************************************************************** * Copyright 2019 Nreal Techonology Limited. All rights reserved. * * This file is part of NRSDK. * * https://www.nreal.ai/ * *****************************************************************************/ namespace NRKernal { using UnityEngine; public class UnityExtendedUtility { public static RenderTexture CreateRenderTexture(int width, int height, int depth = 24, RenderTextureFormat format = RenderTextureFormat.ARGB32, bool usequaAnti = true) { // Fixed UNITY_2018_2 editor preview effect for video capture and photo capture. #if UNITY_2018_2 && UNITY_EDITOR var rt = new RenderTexture(width, height, depth, format, NRRenderer.isLinearColorSpace ? RenderTextureReadWrite.Linear : RenderTextureReadWrite.Default); #else var rt = new RenderTexture(width, height, depth, format, NRRenderer.isLinearColorSpace ? RenderTextureReadWrite.sRGB : RenderTextureReadWrite.Default); #endif rt.wrapMode = TextureWrapMode.Clamp; if (QualitySettings.antiAliasing > 0 && usequaAnti) { rt.antiAliasing = QualitySettings.antiAliasing; } rt.Create(); return rt; } } }