using UnityEngine; public class Lines : MonoBehaviour { [SerializeField] private Transform posA1; [SerializeField] private Transform posB1; [SerializeField] private Transform posA2; [SerializeField] private Transform posB2; [SerializeField] private Transform posA3; [SerializeField] private Transform posB3; [SerializeField] private Transform posA4; [SerializeField] private Transform posB4; [SerializeField] private Transform posA5; [SerializeField] private Transform posB5; [SerializeField] private LineRenderer line_1; [SerializeField] private LineRenderer line_2; [SerializeField] private LineRenderer line_3; [SerializeField] private LineRenderer line_4; [SerializeField] private LineRenderer line_5; private void Start() { line_1.positionCount = 2; line_2.positionCount = 2; line_3.positionCount = 2; line_4.positionCount = 2; line_5.positionCount = 2; } void Update() { line_1.SetPosition(0, posA1.position); line_1.SetPosition(1, posB1.position); line_2.SetPosition(0, posA2.position); line_2.SetPosition(1, posB2.position); line_3.SetPosition(0, posA3.position); line_3.SetPosition(1, posB3.position); line_4.SetPosition(0, posA4.position); line_4.SetPosition(1, posB4.position); line_5.SetPosition(0, posA5.position); line_5.SetPosition(1, posB5.position); } }