using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XRTool.Util; using XRTool.WorldUI; namespace ShadowStudio.UI { [RequireComponent(typeof(WorldDlg))] public class ShortcutkeyDlg : UnitySingleton { private Button shortcutkey; // Start is called before the first frame update void Start() { WorldDlg dlg = GetComponent(); shortcutkey = dlg.GetBreadthChild