using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ShadowStudio.Model
{
public class RoomBase
{
///
/// 房间id,用来标识房间号,唯一
///
private int roomId;
///
/// 用户id,拥有者id,用来判断房间是否是所有者
///
private int uid;
///
/// 房间名称
///
private string roomName;
///
/// 权限类型:可读,可写,None
/// None :仅自己可访问
/// ReadOnly:其他人可读
/// WriteEnable:其他人可写
///
private string permissions;
///
/// 房间密码
///
private string password;
///
/// 房间的物品清单
///
public List objIdList;
}
}