using OpenCVForUnity.CoreModule;
using OpenCVForUnity.UtilsModule;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;

namespace OpenCVForUnity.ObjdetectModule
{

    // C++: class BaseCascadeClassifier
    //javadoc: BaseCascadeClassifier

    public class BaseCascadeClassifier : Algorithm
    {

        protected override void Dispose (bool disposing)
        {
#if ((UNITY_ANDROID || UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR) || UNITY_5 || UNITY_5_3_OR_NEWER
try {
if (disposing) {
}
if (IsEnabledDispose) {
if (nativeObj != IntPtr.Zero)
objdetect_BaseCascadeClassifier_delete(nativeObj);
nativeObj = IntPtr.Zero;
}
} finally {
base.Dispose (disposing);
}
#else
            return;
#endif
        }

        protected internal BaseCascadeClassifier (IntPtr addr) : base (addr) { }

        // internal usage only
        public static new BaseCascadeClassifier __fromPtr__ (IntPtr addr) { return new BaseCascadeClassifier (addr); }

#if (UNITY_IOS || UNITY_WEBGL) && !UNITY_EDITOR
        const string LIBNAME = "__Internal";
#else
        const string LIBNAME = "opencvforunity";
#endif



        // native support for java finalize()
        [DllImport (LIBNAME)]
        private static extern void objdetect_BaseCascadeClassifier_delete (IntPtr nativeObj);

    }
}