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兼容手势

jiajun.hu.x 2 years ago
parent
commit
f5dee67661
38 changed files with 12138 additions and 659 deletions
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   m_LocalPosition: {x: 0.018369101, y: 0.0002471058, z: 0.00054100883}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 1595964409949202612}
   m_RootOrder: 0
@@ -306,6 +315,7 @@ Transform:
   m_LocalRotation: {x: -0.00027643068, y: -0.021716708, z: 0.03603809, w: 0.9991144}
   m_LocalPosition: {x: 0.021030229, y: 0.00012243704, z: -0.00013052128}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 2298223088961048762}
   m_Father: {fileID: 4259592207900429514}
@@ -337,6 +347,7 @@ Transform:
   m_LocalRotation: {x: -0.011228237, y: 0.00437888, z: 0.0019782642, w: 0.99992543}
   m_LocalPosition: {x: 0.042927485, y: 0.000000044256442, z: 0.00000004303833}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 1589113490806571594}
   m_Father: {fileID: 5086700700951759774}
@@ -368,6 +379,7 @@ Transform:
   m_LocalRotation: {x: -0.02585241, y: 0.0071160593, z: -0.0032929424, w: 0.99963504}
   m_LocalPosition: {x: 0.037927542, y: -0.000000003970747, z: -0.00000006397446}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 8300924164584225225}
   m_Father: {fileID: 9170664707885048398}
@@ -400,6 +412,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 5122836852967529629}
   - {fileID: 4474214070763964971}
@@ -470,6 +483,7 @@ Transform:
   m_LocalRotation: {x: -0.053159367, y: 0.12310341, z: -0.049813494, w: 0.9897163}
   m_LocalPosition: {x: 0.0886938, y: -0.00652931, z: -0.0174652}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 174740769629907817}
   m_Father: {fileID: 4474214070763964971}
@@ -502,6 +516,7 @@ Transform:
   m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: -0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 4350820763067455739}
   m_RootOrder: 0
@@ -517,9 +532,12 @@ SkinnedMeshRenderer:
   m_CastShadows: 1
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 3
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -531,6 +549,7 @@ SkinnedMeshRenderer:
   m_ProbeAnchor: {fileID: 0}
   m_LightProbeVolumeOverride: {fileID: 0}
   m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
   m_PreserveUVs: 0
   m_IgnoreNormalsForChartDetection: 0
   m_ImportantGI: 0
@@ -603,6 +622,7 @@ Transform:
   m_LocalRotation: {x: -0.015085906, y: 0.013740867, z: 0.072243385, w: 0.99717826}
   m_LocalPosition: {x: 0.024303336, y: -0.00000005532116, z: 0.000000027938826}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 6944238862430530796}
   m_Father: {fileID: 368824450538596865}
@@ -634,6 +654,7 @@ Transform:
   m_LocalRotation: {x: 2.0816682e-17, y: -1.3877788e-17, z: -1.7347235e-17, w: 1}
   m_LocalPosition: {x: 0.02153446, y: -0.0007498329, z: -0.00042790073}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 1589113490806571594}
   m_RootOrder: 0
@@ -664,6 +685,7 @@ Transform:
   m_LocalRotation: {x: -0.037616648, y: 0.042937703, z: 0.013286048, w: 0.99828094}
   m_LocalPosition: {x: 0.031195825, y: -0.000040421928, z: -0.00073676585}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 1595964409949202612}
   m_Father: {fileID: 7888486640503139468}
@@ -695,6 +717,7 @@ Transform:
   m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0.020740619, y: 0.0005127103, z: 0.0003872611}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 6182456576664939321}
   m_RootOrder: 0
@@ -725,6 +748,7 @@ Transform:
   m_LocalRotation: {x: -0.033632524, y: 0.0027898385, z: -0.005676023, w: 0.99941427}
   m_LocalPosition: {x: 0.038995683, y: -0.00000002172989, z: -0.00000016482554}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 6182456576664939321}
   m_Father: {fileID: 2150439286619825586}
@@ -756,6 +780,7 @@ Transform:
   m_LocalRotation: {x: -0.009066327, y: 0.05146559, z: -0.051835753, w: 0.99728745}
   m_LocalPosition: {x: 0.0956466, y: -0.0025431497, z: 0.00172591}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 8184467116088049421}
   m_Father: {fileID: 4474214070763964971}
@@ -787,6 +812,7 @@ Transform:
   m_LocalRotation: {x: 0.09062577, y: -0.020855615, z: -0.029661555, w: 0.9952247}
   m_LocalPosition: {x: 0.045650464, y: -0.0000010053262, z: 0.0000021577941}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4259592207900429514}
   m_Father: {fileID: 865117722956148791}
@@ -818,6 +844,7 @@ Transform:
   m_LocalRotation: {x: -0.0034774565, y: -0.029179456, z: 0.025028542, w: 0.99925476}
   m_LocalPosition: {x: 0.026573893, y: 0.00000005574667, z: 0.00000013098294}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 7331791517511230468}
   m_Father: {fileID: 174740769629907817}
@@ -849,6 +876,7 @@ Transform:
   m_LocalRotation: {x: 0.083505884, y: -0.06501573, z: 0.058274075, w: 0.9926751}
   m_LocalPosition: {x: 0.03379311, y: 0.000000031290845, z: 0.000000031544317}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 9175248450862298125}
   m_Father: {fileID: 3874258610810228234}

+ 7 - 3
Assets/NRSDK/Scripts/Input/Hands/HandVisuals/NRHandMeshVisual.cs

@@ -5,6 +5,7 @@
 
     public class NRHandMeshVisual : MonoBehaviour
     {
+
         [SerializeField]
         private NRHandMeshJointConfig m_HandPrefab;
         private NRHandMeshJointConfig m_HandMeshJoint;
@@ -26,11 +27,14 @@
         {
             if (m_HandPrefab != null)
             {
-                m_HandMeshJoint = Instantiate(m_HandPrefab, transform);
+                m_HandMeshJoint = m_HandPrefab;// Instantiate(m_HandPrefab, transform);
                 InitHandLength();
             }
         }
-
+        private void Update()
+        {
+          //  sz1.transform.position = 
+        }
         private void InitHandLength()
         {
             m_HandLength = 0;
@@ -58,7 +62,7 @@
             if (m_HandMeshJoint != null)
             {
                 var handState = NRInput.Hands.GetHandState(m_HandMeshJoint.HandEnum);
-                m_HandMeshJoint.gameObject.SetActive(handState.isTracked);
+                m_HandMeshJoint.gameObject.SetActive(true);
                 if (handState.isTracked)
                 {
                     if (m_UpdateHandScale)

+ 1 - 2
Assets/NRSDK/Scripts/Input/Hands/NRHandPointer.cs

@@ -46,7 +46,6 @@ namespace NRKernal
             NRInput.OnControllerRecentering -= OnRecentering;
             NRInput.OnControllerStatesUpdated -= OnControllerStatesUpdated;
         }
-
         /// <summary> Executes the 'controller states updated' action. </summary>
         private void OnControllerStatesUpdated()
         {
@@ -58,7 +57,7 @@ namespace NRKernal
         {
             var handState = NRInput.Hands.GetHandState(handEnum);
             m_PointerEnabled = NRInput.RaycastersActive && NRInput.RaycastMode == RaycastModeEnum.Laser && NRInput.Hands.IsRunning && handState.pointerPoseValid;
-            raycaster.gameObject.SetActive(m_PointerEnabled);
+            raycaster.gameObject.SetActive(true);
             if (m_PointerEnabled)
             {
                 TrackPose();

+ 3 - 1
Assets/NRSDK/Scripts/NRHMDPoseTracker.cs

@@ -601,6 +601,8 @@ namespace NRKernal
             // NRDebugger.Info("[NRHMDPoseTracker] UpdatePose: trackType={2}, pos={0} --> {1}", NRFrame.HeadPose.ToString("F2"), headPose.ToString("F2"), m_TrackingType);
 #endif
 
+
+#if !UNITY_EDITOR
             if (UseRelative)
             {
                 transform.localRotation = headPose.rotation;
@@ -611,8 +613,8 @@ namespace NRKernal
                 transform.rotation = headPose.rotation;
                 transform.position = headPose.position;
             }
+#endif
         }
-
         /// <summary> Check hmd pose state. </summary>
         private void CheckHMDPoseState()
         {

+ 1 - 0
Assets/SDK/Modules/Module_InputSystem/InputDeviceBase/Common/NearInteractionTouchable.cs

@@ -20,6 +20,7 @@ namespace SC.XR.Unity.Module_InputSystem
                     boxCollider = gameObject.GetComponent<BoxCollider>();
                     if (boxCollider == null)
                     {
+                        Debug.Log("添加BOX");
                         boxCollider = gameObject.AddComponent<BoxCollider>();
                     }
                 }

+ 1 - 1
Assets/SDK/Modules/Module_InputSystem/InputDeviceBase/DevicePartBase/DeviceDetector/Pointer/Cursor/CursorPart/CursorPartBase.cs

@@ -79,7 +79,7 @@ namespace SC.XR.Unity.Module_InputSystem {
         }
 
         protected virtual void EffectScale() {
-            transform.localScale = initLocalscale * Cursor.visualPercent;
+         //   transform.localScale = initLocalscale * Cursor.visualPercent;
         }
 
         protected virtual void EffectTransparency() {

+ 7 - 1
Assets/SDK/Modules/Module_InputSystem/InputDeviceGGT26Dof/GGT26Dof/DevicePartUI/InputDeviceGGT26DofPartUI.cs

@@ -9,12 +9,18 @@ namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand.GGT26Dof {
                 return inputDevicePartBase as InputDeviceGGT26DofPart;
             }
         }
-
+        public GameObject rootHand;
         public ModelGGT26Dof modelGGT26Dof {
             get {
                 return modelBase as ModelGGT26Dof;
             }
         }
 
+        public override void UpdateTransform()
+        {
+            transform.position = rootHand.transform.position;
+            transform.rotation = rootHand.transform.rotation;
+        }
+
     }
 }

+ 1 - 0
Assets/SDK/Modules/Module_InputSystem/InputDeviceHand/HandPart/DevicePartUI/Model/HandModel/EffectHandModel.cs

@@ -208,6 +208,7 @@ namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand
         }
 
         protected virtual void UpdateJointTransform() {
+            return;
             Vector3 thumbFourPosition = modelHand.inputDeviceHandPartUI.inputDeviceHandPart.inputDataHand.handInfo.finger[(int)FINGER.thumb].joint[(int)JOINT.Four].localPosition;
             Vector3 indexFourPosition = modelHand.inputDeviceHandPartUI.inputDeviceHandPart.inputDataHand.handInfo.finger[(int)FINGER.forefinger].joint[(int)JOINT.Four].localPosition;
             Vector3 pinkyFourPosition = modelHand.inputDeviceHandPartUI.inputDeviceHandPart.inputDataHand.handInfo.finger[(int)FINGER.small].joint[(int)JOINT.Four].localPosition;

+ 16 - 9
Assets/SDK/Modules/Module_InputSystem/InputDeviceHand/HandPart/DevicePointer/FarPointer/FarPointer.cs

@@ -37,8 +37,8 @@ namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
         public bool ShowHandLine = true;
         public bool OutCameraShowHandLine = false;
 
-        private Vector3 LeftOffset = new Vector3(0.015f,-0.01f,0.09f);
-        private Vector3 RightOffset = new Vector3(-0.035f, -0.01f, 0.08f);
+        private Vector3 LeftOffset = new Vector3(0.015f,0.05f, 0f);
+        private Vector3 RightOffset = new Vector3(-0.035f, 0.05f, 0f);
         public override void OnSCAwake() {
             base.OnSCAwake();
             AddModule(handCursor);
@@ -98,7 +98,8 @@ namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
                     handCursor.ModuleStart();
             }
         }
-
+        public GameObject leftHand;
+        public GameObject rightHand;
         Vector3 up, forward = Vector3.forward;
         protected override void UpdateTransform() {
 
@@ -111,9 +112,9 @@ namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
 
             Quaternion temprotation = Quaternion.identity;
             if (handDetector.inputDeviceHandPart.PartType == InputDevicePartType.HandLeft) {
-                temprotation = Quaternion.LookRotation(transform.position - API_GSXR_Slam.SlamManager.shoulder.Left.position, API_GSXR_Slam.SlamManager.shoulder.Left.up);
+                temprotation = Quaternion.LookRotation(transform.position - leftHand.transform.position, leftHand.transform.up);
             } else if (handDetector.inputDeviceHandPart.PartType == InputDevicePartType.HandRight) {
-                temprotation = Quaternion.LookRotation(transform.position - API_GSXR_Slam.SlamManager.shoulder.Right.position, API_GSXR_Slam.SlamManager.shoulder.Right.up);
+                temprotation = Quaternion.LookRotation(transform.position - rightHand.transform.position, rightHand.transform.up);
             }
 
             //if (handDetector.inputDevicePartBase.inputDataBase.SCPointEventData.pointerCurrentRaycast.gameObject != null && slowness > 0) {
@@ -141,15 +142,21 @@ namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
             transform.Rotate(RotationOffset);
 
             if (handDetector.inputDeviceHandPart.PartType == InputDevicePartType.HandLeft) {
-                transform.position = transform.position + transform.rotation * LeftOffset;
+                //  transform.position = transform.position + transform.rotation * LeftOffset;
+                transform.rotation = lR.transform.rotation;
+                transform.position = lR.transform.position;
             } else if (handDetector.inputDeviceHandPart.PartType == InputDevicePartType.HandRight) {
-                transform.position = transform.position + transform.rotation * RightOffset;
+               //  transform.position = transform.position + transform.rotation * RightOffset;
+                transform.rotation = RR.transform.rotation;
+                transform.position = RR.transform.position;
             }
-        }
 
+        }
+        public GameObject lR;
+        public GameObject RR;
         protected override void DoTargetDetect()
         {
-            Debug.Log("DoTargetDetect4444===");
+           // Debug.Log("DoTargetDetect4444===");
             SCInputModule.Instance.ProcessCS(handDetector.inputDevicePartBase.inputDataBase.SCPointEventData, transform, LayerMask, MaxDetectDistance);
             IsFocusLocked = handDetector.inputDevicePartBase.inputDataBase.SCPointEventData.DownPressGameObject != null;
 

+ 7 - 7
Assets/SDK/Modules/Module_InputSystem/InputDeviceHand/InputDeviceHand.cs

@@ -15,7 +15,7 @@ namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
         public TextMesh handsText;
 
         [Header("Enable Hands")]
-        public bool LeftHandOpen = false;
+        public bool LeftHandOpen = true;
         public bool RightHandOpen = true;
 
         [SerializeField]
@@ -28,13 +28,13 @@ namespace SC.XR.Unity.Module_InputSystem.InputDeviceHand {
         }
 
         protected override void InputDeviceStart() {
-            SetActiveInputDevicePart(InputDevicePartType.HandLeft, LeftHandOpen);
+            SetActiveInputDevicePart(InputDevicePartType.HandLeft, true);
+#if !UNITY_EDITOR
+            SetActiveInputDevicePart(InputDevicePartType.HandRight, true);
+#else
+            SetActiveInputDevicePart(InputDevicePartType.HandRight, false);
+#endif
 
-            if(Application.platform == RuntimePlatform.Android)
-                SetActiveInputDevicePart(InputDevicePartType.HandRight, RightHandOpen);
-            else if(EditorHideRight == false) {
-                SetActiveInputDevicePart(InputDevicePartType.HandRight, EditorHideRight == true? false:RightHandOpen);
-            }
         }
 
 

+ 2 - 2
Assets/SDK/Modules/Module_InputSystem/Scripts/API/API_GSXR_Module_InputSystem_GGT26Dof.cs

@@ -338,12 +338,12 @@ public class API_GSXR_Module_InputSystem_GGT26Dof
         if (GSXR_GGT26DofDevice && type == GGestureType.Left)
         {
 
-            GSXR_GGT26DofDevice.SetActiveInputDevicePart(InputDevicePartType.HandLeft, false);
+            GSXR_GGT26DofDevice.SetActiveInputDevicePart(InputDevicePartType.HandLeft, true);
         }
         else if (GSXR_GGT26DofDevice && type == GGestureType.Right)
         {
 
-            GSXR_GGT26DofDevice.SetActiveInputDevicePart(InputDevicePartType.HandRight, false);
+            GSXR_GGT26DofDevice.SetActiveInputDevicePart(InputDevicePartType.HandRight, true);
         }
     }
 

+ 2 - 2
Assets/SDK/Modules/Module_InputSystem/Scripts/API/API_Module_InputSystem_GGT26Dof.cs

@@ -274,10 +274,10 @@ public class API_Module_InputSystem_GGT26Dof
     public static void DisableGGT(GGestureType type = GGestureType.Right) {
         if(GGT26DofDevice && type == GGestureType.Left) {
          
-            GGT26DofDevice.SetActiveInputDevicePart(InputDevicePartType.HandLeft, false);
+            GGT26DofDevice.SetActiveInputDevicePart(InputDevicePartType.HandLeft, true);
         } else if(GGT26DofDevice && type == GGestureType.Right) {
           
-            GGT26DofDevice.SetActiveInputDevicePart(InputDevicePartType.HandRight, false);
+            GGT26DofDevice.SetActiveInputDevicePart(InputDevicePartType.HandRight, true);
         }
     }
 

+ 2 - 2
Assets/SDK/Modules/Module_Keyboard/Resources/Prefabs/Keyboard/2DKeyboard.prefab

@@ -16664,7 +16664,7 @@ RectTransform:
   m_GameObject: {fileID: 4698591915767307897}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 0.0003, y: 0.0003, z: 0.0003}
+  m_LocalScale: {x: 0.0006, y: 0.0006, z: 0.0006}
   m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 8731481020938978011}
@@ -16680,7 +16680,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
+  m_AnchoredPosition: {x: 0, y: -0.1}
   m_SizeDelta: {x: 100, y: 100}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!223 &4698591915767307894

+ 3 - 3
Assets/SDK/Modules/Module_SDKConfiguration/Resources/SDKConfiguration.asset

@@ -14,10 +14,10 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   InputSettings:
     ActivateDevice:
-      Head: 0
-      GGT26Dof: 0
+      Head: 1
+      GGT26Dof: 1
       BT3Dof: 0
-      KS: 1
+      KS: 0
     KeyAliasSettings:
       K11_Left_Enter: 14
       K11_Right_Enter: 21

File diff suppressed because it is too large
+ 443 - 282
Assets/SDK/Modules/Module_SDKSystem/Resources/Prefabs/SDKSystem.prefab


+ 2 - 2
Assets/SDK/Modules/Module_Slam/Scripts/GSXRPlugin.cs

@@ -16,7 +16,7 @@ public abstract class GSXRPlugin
 		{
 			if (instance == null)
 			{
-                if (Application.isEditor) {
+                if (XRInputManager.isCheckHand) {
                     instance = GSXRPluginWin.Create();
                     //} else if (!Application.isEditor && Application.platform == RuntimePlatform.Android && OpenXRCamera.Instance.SpecificationType == SpecificationType.GSXR) {
                 } else if (!Application.isEditor && Application.platform == RuntimePlatform.Android) {
@@ -293,7 +293,7 @@ public abstract class GSXRPlugin
 
     #region HandTracking
 
-    public virtual bool GSXR_Is_SupportHandTracking() { return false; }
+    public virtual bool GSXR_Is_SupportHandTracking() { return true; }
     public virtual void GSXR_StartHandTracking(Action<int> func) { }
     public virtual void GSXR_StopHandTracking() { }
     public virtual void GSXR_Get_HandTrackingData(float[] mode, float[] pose) { return; }

+ 1 - 1
Assets/StreamingAssets/build_info

@@ -1 +1 @@
-Build from SK-20211220VCWK at 2023/3/27 15:35:53
+Build from HJJ at 2023/4/6 15:35:35

+ 6 - 6
Assets/Studio/Resources/Container/ModelContainer.prefab

@@ -400,8 +400,8 @@ BoxCollider:
   m_IsTrigger: 0
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 0.5777985, y: 0.5262127, z: 0.18131644}
-  m_Center: {x: -0.04919064, y: -0.0077617764, z: -0.04117599}
+  m_Size: {x: 1, y: 1, z: 1}
+  m_Center: {x: 0, y: 0, z: 0}
 --- !u!1 &7921608367376971768
 GameObject:
   m_ObjectHideFlags: 0
@@ -442,7 +442,7 @@ GameObject:
   serializedVersion: 6
   m_Component:
   - component: {fileID: 6901466653404652261}
-  - component: {fileID: 3870321613989413733}
+  - component: {fileID: 8917949215210530374}
   m_Layer: 0
   m_Name: ColliderBody
   m_TagString: Untagged
@@ -465,7 +465,7 @@ Transform:
   m_Father: {fileID: 7921608366927118930}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!65 &3870321613989413733
+--- !u!65 &8917949215210530374
 BoxCollider:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
@@ -476,5 +476,5 @@ BoxCollider:
   m_IsTrigger: 0
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 0.5777985, y: 0.5262127, z: 0.18131644}
-  m_Center: {x: -0.04919064, y: -0.0077617764, z: -0.04117599}
+  m_Size: {x: 1, y: 1, z: 1}
+  m_Center: {x: 0, y: 0, z: 0}

+ 64 - 0
Assets/Studio/Scenes/Login/LoginSettings.lighting

@@ -0,0 +1,64 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!850595691 &4890085278179872738
+LightingSettings:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: LoginSettings
+  serializedVersion: 4
+  m_GIWorkflowMode: 1
+  m_EnableBakedLightmaps: 1
+  m_EnableRealtimeLightmaps: 1
+  m_RealtimeEnvironmentLighting: 1
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+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
-      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
   m_Sprite: {fileID: 0}
   m_Type: 0
   m_PreserveAspect: 0
@@ -1418,6 +1470,7 @@ RectTransform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: -6}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 9038413902293678203}
   m_Father: {fileID: 302536137995253493}
@@ -1451,11 +1504,11 @@ MonoBehaviour:
   m_Material: {fileID: 0}
   m_Color: {r: 1, g: 1, b: 1, a: 0}
   m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
-      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
   m_Sprite: {fileID: 0}
   m_Type: 0
   m_PreserveAspect: 0
@@ -1496,6 +1549,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 20, y: 30, z: 6}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 8285363765033290868}
   - {fileID: 5393486870720886562}
@@ -1530,6 +1584,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: -0, y: -0, z: -3.0616168e-17}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 9038413902293678203}
   m_RootOrder: 0
@@ -1553,9 +1608,12 @@ MeshRenderer:
   m_CastShadows: 1
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 1
   m_LightProbeUsage: 1
   m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -1580,6 +1638,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &8059536411707443959
 GameObject:
   m_ObjectHideFlags: 0
@@ -1608,6 +1667,7 @@ RectTransform:
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4862230636256320573}
   m_Father: {fileID: 4205917919101379794}
@@ -1641,11 +1701,11 @@ MonoBehaviour:
   m_Material: {fileID: 0}
   m_Color: {r: 0, g: 0, b: 0, a: 0}
   m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
-      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
   m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
   m_Type: 1
   m_PreserveAspect: 0
@@ -1684,6 +1744,7 @@ RectTransform:
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 5218884027054530598}
   m_Father: {fileID: 3014043844838985363}
@@ -1717,11 +1778,11 @@ MonoBehaviour:
   m_Material: {fileID: 0}
   m_Color: {r: 1, g: 1, b: 1, a: 1}
   m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
-      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
   m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
   m_Type: 1
   m_PreserveAspect: 0
@@ -1760,6 +1821,7 @@ RectTransform:
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 8683862547701587372}
   m_Father: {fileID: 7619125567294691829}
@@ -1793,11 +1855,11 @@ MonoBehaviour:
   m_Material: {fileID: 0}
   m_Color: {r: 1, g: 1, b: 1, a: 0}
   m_RaycastTarget: 1
+  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
+  m_Maskable: 1
   m_OnCullStateChanged:
     m_PersistentCalls:
       m_Calls: []
-    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
-      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
   m_Sprite: {fileID: 10913, guid: 0000000000000000f000000000000000, type: 0}
   m_Type: 0
   m_PreserveAspect: 0
@@ -1836,6 +1898,7 @@ Transform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: -2.1}
   m_LocalScale: {x: 1, y: 1, z: 10000}
+  m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 993628378975473638}
   m_RootOrder: 1
@@ -1859,9 +1922,12 @@ MeshRenderer:
   m_CastShadows: 0
   m_ReceiveShadows: 0
   m_DynamicOccludee: 1
+  m_StaticShadowCaster: 0
   m_MotionVectors: 2
   m_LightProbeUsage: 0
   m_ReflectionProbeUsage: 0
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
@@ -1886,6 +1952,7 @@ MeshRenderer:
   m_SortingLayerID: 0
   m_SortingLayer: 0
   m_SortingOrder: 0
+  m_AdditionalVertexStreams: {fileID: 0}
 --- !u!1 &9064925193636371464
 GameObject:
   m_ObjectHideFlags: 0
@@ -1916,6 +1983,7 @@ RectTransform:
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 1.133997}
   m_LocalScale: {x: 0.00075, y: 0.00075, z: 0.00075}
+  m_ConstrainProportionsScale: 0
   m_Children:
   - {fileID: 4093342150452595647}
   - {fileID: 4666226928426719667}
@@ -1987,6 +2055,7 @@ VideoPlayer:
   m_Looping: 0
   m_WaitForFirstFrame: 1
   m_FrameReadyEventEnabled: 0
+  m_VideoShaders: []
 --- !u!65 &2286783310244154178
 BoxCollider:
   m_ObjectHideFlags: 0

+ 7 - 3
Assets/Studio/xiong_room_bird/jixieshou/3D/Mat/New Amplify Shader 7.mat

@@ -2,14 +2,16 @@
 %TAG !u! tag:unity3d.com,2011:
 --- !u!21 &2100000
 Material:
-  serializedVersion: 6
+  serializedVersion: 8
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: New Amplify Shader 7
   m_Shader: {fileID: 210, guid: 0000000000000000f000000000000000, type: 0}
-  m_ShaderKeywords: _ALPHABLEND_ON
+  m_ValidKeywords:
+  - _ALPHABLEND_ON
+  m_InvalidKeywords: []
   m_LightmapFlags: 0
   m_EnableInstancingVariants: 0
   m_DoubleSidedGI: 0
@@ -17,7 +19,7 @@ Material:
   stringTagMap:
     RenderType: Transparent
   disabledShaderPasses:
-  - ALWAYS
+  - GRABPASS
   m_SavedProperties:
     serializedVersion: 3
     m_TexEnvs:
@@ -49,6 +51,7 @@ Material:
         m_Texture: {fileID: 0}
         m_Scale: {x: 1, y: 1}
         m_Offset: {x: 0, y: 0}
+    m_Ints: []
     m_Floats:
     - _BlendOp: 0
     - _BumpScale: 1
@@ -86,3 +89,4 @@ Material:
     - _Mask_color: {r: 0, g: 1, b: 0.6513672, a: 0}
     - _Sine_color: {r: 0.7169812, g: 0, b: 0, a: 0}
     - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
+  m_BuildTextureStacks: []

+ 104 - 15
Assets/XRInputManager.cs

@@ -10,72 +10,149 @@ using UnityEngine.XR.OpenXR.Input;
 
 public class XRInputManager : MonoBehaviour
 {
+    public static bool isCheckHand;
+    public static bool leftDown;
+    public static bool rightDown;
     public Transform left = null;
     public Transform right = null;
     public InputActionProperty inputEvent;
     public List<InputActionReference> listinput;
     int xy = 8;
+    private void Awake()
+    {
+        if(isHand)
+        {
+            handinput.SetActive(true);
+            cinput.SetActive(false);
+        }else
+        {
+            handinput.SetActive(false);
+            cinput.SetActive(true);
+
+        }
+        isCheckHand = isHand;
+    }
     // Start is called before the first frame update
     void Start()
     {
+       // API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTLeft.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+       
+        /*
         NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.APP, () => {
             Debug.Log("ControllerButton.APP===>Down");
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+
+
         });
         NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.BEGIN, () => {
             Debug.Log("ControllerButton.BEGIN===>Down");
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+
         });
         NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.END, () => {
             Debug.Log("ControllerButton.END===>Down");
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
         });
         NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.GRIP, () => {
             Debug.Log("ControllerButton.GRIP===>Down");
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
         });
         NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.HOME, () => {
             Debug.Log("ControllerButton.HOME===>Down");
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
-        });
+
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+        });*/
         NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.TRIGGER, () => {
             Debug.Log("ControllerButton.TRIGGER===>Down");
-            API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+            if (isHand)
+            {
+                // API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+                rightDown = true;
+                API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+            }
+            else
+            {
+                API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+
+            }
         });
+        /*
         NRInput.AddDownListener(ControllerHandEnum.Right, ControllerButton.TOUCHPAD_BUTTON, () => {
             Debug.Log("ControllerButton.TOUCHPAD_BUTTON===>Down");
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
         });
         
         NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.APP, () => {
             Debug.Log("ControllerButton.APP===>UP");
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
         });
         NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.BEGIN, () => {
             Debug.Log("ControllerButton.BEGIN===>UP");
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
         });
         NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.END, () => {
             Debug.Log("ControllerButton.END===>UP");
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
         });
         NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.GRIP, () => {
             Debug.Log("ControllerButton.GRIP===>UP");
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
         });
         NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.HOME, () => {
             Debug.Log("ControllerButton.HOME===>UP");
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
-        });
+        });*/
         NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.TRIGGER, () => {
             Debug.Log("ControllerButton.HOME===>TRIGGER");
-            API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
-        });
+            if (isHand)
+            {
+                rightDown = false;
+                API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
+                // API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
+            }else
+            {
+                API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
+
+            }
+        });/*
         NRInput.AddUpListener(ControllerHandEnum.Right, ControllerButton.TOUCHPAD_BUTTON, () => {
             Debug.Log("ControllerButton.HOME===>TOUCHPAD_BUTTON");
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
             API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
         });
-
+        */
+        NRInput.AddDownListener(ControllerHandEnum.Left, ControllerButton.TRIGGER, () => {
+            Debug.Log("ControllerButton.HOME===>TRIGGER");
+            if (isHand)
+            {
+                leftDown = false;
+                API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTLeft.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+            }
+        });
+            NRInput.AddUpListener(ControllerHandEnum.Left, ControllerButton.TRIGGER, () => {
+            Debug.Log("ControllerButton.HOME===>TRIGGER");
+                if (isHand)
+                {
+                    leftDown = false;
+                    API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTLeft.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
+                    // API_GSXR_Module_InputSystem_KS.GSXR_KSRight.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
+                }
+            });
         Invoke("startXR", 1f);
         /*
         return;
@@ -99,20 +176,28 @@ public class XRInputManager : MonoBehaviour
     private void downTP()
     {
     }
+    public GameObject handinput;
+    public GameObject cinput;
 
+    public bool isHand;
     List<Vector3> leftInfo = new List<Vector3>();
     List<Vector3> rightInfo = new List<Vector3>();
     void startXR()
     {
-#if UNITY_EDITOR
+        if(isHand)
+        {
+            Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.KS, false);
+            Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.Head, false);
+            Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.GGT26Dof, true);
 
-        Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.KS, false);
-        Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.Head, true);
-#else
+        }else
+        {
+            Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.KS, true);
+            Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.Head, false);
+            Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.GGT26Dof, false);
+
+        }
 
-                  Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.KS, true);
-                  Module_InputSystem.instance.SetActiveInputDevice(InputDeviceType.Head, false);
-#endif
         /*
         left.gameObject.SetActive(false);
         right.gameObject.SetActive(false);
@@ -127,11 +212,15 @@ public class XRInputManager : MonoBehaviour
     {
         if (Input.GetKeyDown(KeyCode.X))
         {
-            API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.X, InputKeyState.DOWN);
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.DOWN);
+
+            //API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.X, InputKeyState.DOWN);
         }
         if (Input.GetKeyUp(KeyCode.X))
         {
-            API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.X, InputKeyState.UP);
+            API_GSXR_Module_InputSystem_GGT26Dof.GSXR_GGTRight.inputDataGGT26Dof.inputKeys.InputDataAddKey(InputKeyCode.Enter, InputKeyState.UP);
+
+           // API_GSXR_Module_InputSystem_KS.GSXR_KSLeft.inputDataKS.inputKeys.InputDataAddKey(InputKeyCode.X, InputKeyState.UP);
         }
     }
     private void onDeviceDisConnected(UnityEngine.XR.InputDevice obj)

Some files were not shown because too many files changed in this diff