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- using NPinyin;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- using System.Text;
- using System.Text.RegularExpressions;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- using UnityEngine;
- using UnityEngine.Networking;
- using UnityEngine.Video;
- namespace XRTool.Util
- {
- /// <summary>
- /// 工具类,各种常用算法的集合脚本
- /// </summary>
- public static class UnityUtil
- {
- /*
- public const int B = 1;
- public const int KB = 1024;
- public const int MB = 1024 * 1024;
- public const long GB = 1024 * 1024 * 1024;*/
- public const int B = 1;
- public const int KB = 1000;
- public const int MB = 1000 * 1000;
- public const long GB = 1000 * 1000 * 1000;
- public const string BString = "B";
- public const string KBString = "KB";
- public const string MBString = "MB";
- public const string GBString = "GB";
- /// <summary>
- /// 全局唯一id
- /// 自动自增
- /// </summary>
- private static int unicode = 10000000;
- #if UNITY_EDITOR
- /// <summary>
- /// 尝试得到一个未命名的名称
- /// 下标从0开始检索,如果不存在此名字的文字,则返回此名字
- /// 如果存在,下标++
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="path"></param>
- /// <param name="suffix"></param>
- /// <returns></returns>
- public static string TryGetName<T>(string path, string suffix = ".asset")
- {
- int index = 0;
- string confName = "";
- UnityEngine.Object obj = null;
- do
- {
- confName = path + "/" + typeof(T).Name + "_" + index + suffix;
- obj = AssetDatabase.LoadAssetAtPath(confName, typeof(T));
- index++;
- } while (obj);
- return confName;
- }
- public static string TryGetName(Type T, string path, string suffix = ".asset")
- {
- int index = 0;
- string confName = "";
- UnityEngine.Object obj = null;
- do
- {
- confName = path + "/" + T.Name + "_" + index + suffix;
- obj = AssetDatabase.LoadAssetAtPath(confName, T);
- index++;
- } while (obj);
- return confName;
- }
- #endif
- /// <summary>
- /// 获取指定名称类型的对象
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="childName"></param>
- /// <returns></returns>
- public static T GetChild<T>(Transform target, string childName)
- {
- var child = target.Find(childName);
- if (child)
- {
- return child.GetComponent<T>();
- }
- return default(T);
- }
- /// <summary>
- /// 深度优先搜索查找子物体
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="childName"></param>
- /// <returns></returns>
- public static T GetDepthChild<T>(Transform transform, string childName)
- {
- Transform target = FindDepthTransf(transform, childName);
- if (target)
- return GetT<T>(target.gameObject);
- return default(T);
- }
- public static GameObject GetDepthChild(Transform transform, string childName)
- {
- Transform target = FindDepthTransf(transform, childName);
- if (target)
- return target.gameObject;
- return null;
- }
- /// <summary>
- /// 广度优先查找子物体
- /// </summary>
- /// <typeparam name="T"></typeparam>
- /// <param name="childName"></param>
- /// <returns></returns>
- public static T GetBreadthChild<T>(Transform transform, string childName)
- {
- Transform target = FindBreadthTransf(transform, childName);
- if (target)
- return GetT<T>(target.gameObject);
- return default(T);
- }
- public static GameObject GetBreadthChild(Transform transform, string childName)
- {
- Transform target = FindBreadthTransf(transform, childName);
- if (target)
- return target.gameObject;
- return null;
- }
- public static T GetParent<T>(Transform transform)
- {
- return transform.GetComponentInParent<T>();
- }
- public static T GetChild<T>(Transform trans)
- {
- return trans.GetComponentInChildren<T>();
- }
- public static T GetT<T>(GameObject target)
- {
- return target.GetComponent<T>();
- }
- /// <summary>
- /// 深度优先检索子物体
- /// </summary>
- /// <param name="check"></param>
- /// <param name="childName"></param>
- /// <returns></returns>
- public static Transform FindDepthTransf(Transform check, string childName)
- {
- if (check.name == childName) return check;
- for (int i = 0; i < check.childCount; i++)
- {
- Transform obj = FindDepthTransf(check.GetChild(i), childName);
- if (obj)
- return obj;
- }
- return null;
- }
- /// <summary>
- /// 广度优先检索子物体
- /// </summary>
- /// <param name="check"></param>
- /// <param name="childName"></param>
- /// <returns></returns>
- public static Transform FindBreadthTransf(Transform check, string childName)
- {
- Transform forreturn = check.Find(childName);
- if (forreturn)
- {
- return forreturn;
- }
- if (check.childCount > 0)
- {
- for (int i = 0; i < check.childCount; i++)
- {
- var target = FindBreadthTransf(check.GetChild(i), childName);
- if (target)
- {
- return target;
- }
- }
- }
- return forreturn;
- }
- public static void SetParent(Transform parent, Transform child)
- {
- child.SetParent(parent);
- child.localPosition = Vector3.zero;
- child.localRotation = Quaternion.identity;
- child.localScale = Vector3.one;
- }
- /// <summary>
- /// 去除文件bom头后的字符
- /// </summary>
- /// <param name="buffer"></param>
- /// <returns></returns>
- public static string GetUTF8String(byte[] buffer)
- {
- if (buffer == null)
- return null;
- if (buffer.Length <= 3)
- {
- return Encoding.UTF8.GetString(buffer);
- }
- byte[] bomBuffer = new byte[] { 0xef, 0xbb, 0xbf };
- if (buffer[0] == bomBuffer[0]
- && buffer[1] == bomBuffer[1]
- && buffer[2] == bomBuffer[2])
- {
- return new UTF8Encoding(false).GetString(buffer, 3, buffer.Length - 3);
- }
- return Encoding.UTF8.GetString(buffer);
- }
- /// <summary>
- /// 获取距离放歌最近的数字
- /// 四舍五入
- /// </summary>
- /// <param name="num"></param>
- /// <param name="cell"></param>
- /// <returns></returns>
- public static float GetNearst(float num, float cell)
- {
- int dir = num < 0 ? -1 : 1;
- return ((int)(num + cell / 2 * dir) / (int)cell) * cell;
- }
- /// <summary>
- /// 判断两个矩形是否相交
- /// 如果两个矩形中心点在x、y轴的投影距离分别小于矩形的边长之和,则此矩形相交
- /// </summary>
- /// <param name="a"></param>
- /// <param name="b"></param>
- /// <returns></returns>
- public static bool IsCrossLine(Rect a, Rect b)
- {
- Vector2 dis = b.center - a.center;
- if (((int)a.width + (int)b.width) / 2 > Math.Abs(dis.x) && ((int)a.height + (int)b.height) / 2 > Math.Abs(dis.y))
- {
- return true;
- }
- return false;
- }
- public static void ChangeMateColor(Renderer render, Color color, string name = "_Color")
- {
- if (render)
- {
- MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();
- render.GetPropertyBlock(propertyBlock);
- propertyBlock.SetColor(name, color);
- render.SetPropertyBlock(propertyBlock);
- //ChangeMateValue(render, propertyBlock);
- propertyBlock = null;
- }
- }
- public static void ChangeMateColor(MaterialPropertyBlock propertyBlock, Renderer render, Color color, string name = "_Color")
- {
- if (render)
- {
- render.GetPropertyBlock(propertyBlock);
- propertyBlock.SetColor(name, color);
- render.SetPropertyBlock(propertyBlock);
- //ChangeMateValue(render, propertyBlock);
- //propertyBlock = null;
- }
- }
- public static void ChangeMateTexture2D(Renderer render, Texture2D img, string name = "_MainTex")
- {
- if (render)
- {
- MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();
- render.GetPropertyBlock(propertyBlock);
- propertyBlock.SetTexture(name, img);
- render.SetPropertyBlock(propertyBlock);
- propertyBlock = null;
- }
- }
- public static void ChangeMateVideo(GameObject obj, VideoClip video, string name = "_MainTex")
- {
- if (obj)
- {
- VideoPlayer vp = obj.GetComponent<VideoPlayer>();
- vp.clip = video;
- }
- }
- public static void ChangeMateTexture(Renderer render, Texture img, string name = "_MainTex")
- {
- if (render)
- {
- MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();
- render.GetPropertyBlock(propertyBlock);
- propertyBlock.SetTexture(name, img);
- render.SetPropertyBlock(propertyBlock);
- propertyBlock = null;
- }
- }
- public static void ChangeMateValue(Renderer render, float att, string name = "_Smoothness")
- {
- if (render)
- {
- MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();
- render.GetPropertyBlock(propertyBlock);
- propertyBlock.SetFloat(name, att);
- render.SetPropertyBlock(propertyBlock);
- //ChangeMateValue(render, propertyBlock);
- propertyBlock = null;
- }
- }
- public static void ChangeMateValue(Renderer render, Vector4 att, string name = "_Smoothness")
- {
- if (render)
- {
- MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();
- render.GetPropertyBlock(propertyBlock);
- propertyBlock.SetVector(name, att);
- render.SetPropertyBlock(propertyBlock);
- //ChangeMateValue(render, propertyBlock);
- propertyBlock = null;
- }
- }
- public static void ChangeMateValue(Renderer render, MaterialPropertyBlock propertyBlock)
- {
- if (render)
- {
- //MaterialPropertyBlock propertyBlock = new MaterialPropertyBlock();
- render.GetPropertyBlock(propertyBlock);
- //propertyBlock.SetVector(name, att);
- render.SetPropertyBlock(propertyBlock);
- }
- }
- /// <summary>
- /// 材质复制
- /// </summary>
- /// <param name="resMate"></param>
- /// <param name="targetMate"></param>
- public static void CopyMate(Material resMate, Material targetMate)
- {
- if (resMate && resMate != targetMate)
- {
- resMate.shader = targetMate.shader;
- resMate.CopyPropertiesFromMaterial(targetMate);
- }
- }
- ///// <summary>
- /////
- ///// </summary>
- ///// <returns></returns>
- //public static string ArtTransferInfo(ArtInfo info)
- //{
- // Vector3 pos = GameSession.Instance.GetHeadForwadPos(info.Distance);
- // if (GameNode.Instance)
- // {
- // pos = GameNode.Instance.transform.InverseTransformPoint(pos);
- // }
- // var angle = Vector3.zero;
- // var scale = Vector3.one * info.Size;
- // return TransferToString(pos, angle, scale, 2);
- //}
- public static string TransferToString(Transform tranfer, int state)
- {
- return TransferToString(tranfer.localPosition, tranfer.localEulerAngles, tranfer.localScale, state);
- }
- public static int maxTransfer = 1000;
- public static string TransferToString(Vector3 pos, Vector3 ang, Vector3 sca, int state)
- {
- string info = "";
- pos *= maxTransfer;
- ang *= maxTransfer;
- sca *= maxTransfer;
- string position = (int)(pos.x) + "," + (int)(pos.y) + "," + (int)(pos.z);
- string angle = (int)(ang.x) + "," + (int)(ang.y) + "," + (int)(ang.z);
- string scale = (int)(sca.x) + "," + (int)(sca.y) + "," + (int)(sca.z);
- info = position + "|" + angle + "|" + scale;
- //if (state == 2)
- //{
- // info = pos + "|" + angle + "|" + scale;
- //}
- //else if (state == 1)
- //{
- // info = pos + "|" + angle;
- //}
- //else if (state == 1)
- //{
- // info = pos;
- //}
- return info;
- }
- //public static Posture GetPosture(Transform info)
- //{
- // Posture posture = new Posture();
- // posture.position = info.localPosition;
- // posture.angle = info.localEulerAngles;
- // posture.scale = info.localScale;
- // posture.count = 2;
- // return posture;
- //}
- //public static void SetPosture(Transform info, Posture posture, float time = -1)
- //{
- // if (time <= 0)
- // {
- // info.localPosition = posture.position;
- // info.localEulerAngles = posture.angle;
- // info.localScale = posture.scale;
- // }
- // else
- // {
- // info.DOKill();
- // if (posture.count >= 0)
- // {
- // info.DOLocalMove(posture.position, time);
- // }
- // if (posture.count >= 1)
- // {
- // info.DOLocalRotate(posture.angle, time);
- // }
- // if (posture.count >= 2)
- // {
- // info.DOScale(posture.scale, time);
- // }
- // }
- //}
- //public static Posture GetPosture(string info)
- //{
- // Posture posture = new Posture();
- // string[] arr = info.Split('|');
- // for (int i = 0; i < arr.Length; i++)
- // {
- // if (string.IsNullOrEmpty(arr[i]))
- // {
- // continue;
- // }
- // string[] v = arr[i].Split(',');
- // Vector3 vector = Vector3.zero;
- // vector.x = float.Parse(v[0]);
- // vector.y = float.Parse(v[1]);
- // vector.z = float.Parse(v[2]);
- // //for (int j = 0; j < v.Length; j++)
- // //{
- // // float value = float.Parse(v[j]);
- // // if (j == 0)
- // // {
- // // vector.x = value;
- // // }
- // // else if (j == 1)
- // // {
- // // vector.y = value;
- // // }
- // // else if (j == 2)
- // // {
- // // vector.z = value;
- // // }
- // //}
- // vector /= maxTransfer;
- // if (i == 0)
- // {
- // posture.position = vector;
- // }
- // else if (i == 1)
- // {
- // posture.angle = vector;
- // }
- // else if (i == 2)
- // {
- // posture.scale = vector;
- // }
- // posture.count = i;
- // }
- // return posture;
- //}
- //public static Posture GetPosture(string info)
- //{
- // Posture posture = new Posture();
- // string[] arr = info.Split('|');
- // for (int i = 0; i < arr.Length; i++)
- // {
- // if (string.IsNullOrEmpty(arr[i]))
- // {
- // continue;
- // }
- // string[] v = arr[i].Split(',');
- // Vector3 vector = Vector3.zero;
- // for (int j = 0; j < v.Length; j++)
- // {
- // float value = float.Parse(v[j]);
- // if (j == 0)
- // {
- // vector.x = value;
- // }
- // else if (j == 1)
- // {
- // vector.y = value;
- // }
- // else if (j == 2)
- // {
- // vector.z = value;
- // }
- // }
- // vector *= maxTransfer;
- // if (i == 0)
- // {
- // posture.position = vector;
- // }
- // else if (i == 1)
- // {
- // posture.angle = vector;
- // }
- // else if (i == 2)
- // {
- // posture.scale = vector;
- // }
- // posture.count = i;
- // }
- // return posture;
- //}
- public static Vector3 StringToVector3(string v)
- {
- Vector3 z = Vector3.zero;
- v = v.Replace("(", "").Replace(")", "");
- string[] s = v.Split(',');
- if (s.Length > 2)
- {
- z.x = float.Parse(s[0]);
- z.y = float.Parse(s[1]);
- z.z = float.Parse(s[2]);
- z /= maxTransfer;
- }
- return z;
- }
- public static string Vector3ToString(Vector3 v)
- {
- return v.ToString();
- }
- public static string QuaterToString(Quaternion q)
- {
- q.x *= maxTransfer;
- q.y *= maxTransfer;
- q.z *= maxTransfer;
- q.w *= maxTransfer;
- return q.ToString();
- }
- public static Quaternion StringToQuater(string v)
- {
- Quaternion q = Quaternion.identity;
- v = v.Replace("(", "").Replace(")", "");
- string[] s = v.Split(',');
- if (s.Length > 3)
- {
- q.x = float.Parse(s[0]) / maxTransfer;
- q.y = float.Parse(s[1]) / maxTransfer;
- q.z = float.Parse(s[2]) / maxTransfer;
- q.w = float.Parse(s[3]) / maxTransfer;
- }
- return q;
- }
- public static Vector3 RealForward(Transform body)
- {
- Vector3 right = body.right;
- right.y = 0;
- return Vector3.Cross(right, Vector3.up);
- }
- public static string CurTimeString
- {
- get { return DateTime.Now.ToString("MMddHHmmssf"); }
- }
- /// <summary>
- /// 通过时间生成一个绝对的唯一的id
- /// 此id的生成有可能存在重复,如果存在同时的调用方式时
- /// </summary>
- public static string TimeID
- {
- get { return DateTime.Now.ToString("HHmmssfffff"); }
- }
- /// <summary>
- /// 全局唯一id
- /// </summary>
- public static int Unicode
- {
- get
- {
- return ++unicode;
- }
- }
- /// <summary>
- /// 从URl下载指定的资源
- /// </summary>
- /// <param name="url">资源的地址,可以是网络路径,也可以是本地文件路径</param>
- /// <param name="updateProcess">下载的进度,当前已下载文件大小,以及进度</param>
- /// <param name="complete"></param>
- /// <param name="form">请求的参数,如果为空代表Get请求,不为空代表Post请求</param>
- /// <returns></returns>
- public static IEnumerator RequestDownData(string url, Action<string, UnityWebRequest> complete, DownloadHandler hander = null, Action<float, float> updateProcess = null, WWWForm form = null)
- {
- UnityWebRequest web;
- Debug.Log("RequestDownData" + url);
- if (form == null)
- {
- web = UnityWebRequest.Get(url);
- }
- else
- {
- web = UnityWebRequest.Post(url, form);
- }
- if (hander != null)
- {
- web.downloadHandler = hander;
- }
- web.SendWebRequest();
- while (!web.isDone)
- {
- updateProcess?.Invoke(web.downloadedBytes, web.downloadProgress);
- yield return 0;
- }
- if (web.isDone)
- {
- updateProcess?.Invoke(web.downloadedBytes, 1);
- }
- if (web.isNetworkError || web.isHttpError)
- {
- complete?.Invoke(web.error, web);
- Debug.LogError(web.error + url);
- }
- else
- {
- complete?.Invoke(null, web);
- }
- web.Dispose();
- }
- /// <summary>
- /// 拷贝文件
- /// </summary>
- /// <param name="SourcePath"></param>
- /// <param name="DestinationPath"></param>
- /// <param name="overwriteexisting">是否覆盖</param>
- /// <returns></returns>
- public static bool CopyDirectory(string SourcePath, string DestinationPath, bool overwriteexisting)
- {
- bool ret = false;
- try
- {
- SourcePath = SourcePath.EndsWith(@"\") ? SourcePath : SourcePath + @"\";
- DestinationPath = DestinationPath.EndsWith(@"\") ? DestinationPath : DestinationPath + @"\";
- if (Directory.Exists(SourcePath))
- {
- if (Directory.Exists(DestinationPath) == false)
- Directory.CreateDirectory(DestinationPath);
- foreach (string fls in Directory.GetFiles(SourcePath))
- {
- FileInfo flinfo = new FileInfo(fls);
- flinfo.CopyTo(DestinationPath + flinfo.Name, overwriteexisting);
- UnityEngine.Debug.Log(flinfo.CreationTime.ToString());
- }
- foreach (string drs in Directory.GetDirectories(SourcePath))
- {
- DirectoryInfo drinfo = new DirectoryInfo(drs);
- if (CopyDirectory(drs, DestinationPath + drinfo.Name, overwriteexisting) == false)
- ret = false;
- }
- }
- ret = true;
- }
- catch (Exception ex)
- {
- ret = false;
- UnityLog.LogError(ex.ToString());
- }
- return ret;
- }
- /// <summary>
- /// 广度优先,遍历文件
- /// </summary>
- /// <param name="path"></param>
- /// <param name="callBack"></param>
- public static void FindFileBreadth(string path, Action<string> callBack)
- {
- try
- {
- DirectoryInfo di = new DirectoryInfo(path);
- FileInfo[] fis = di.GetFiles();
- for (int i = 0; i < fis.Length; i++)
- {
- callBack?.Invoke(fis[i].FullName);
- }
- DirectoryInfo[] dis = di.GetDirectories();
- for (int j = 0; j < dis.Length; j++)
- {
- FindFileBreadth(dis[j].FullName, callBack);
- }
- }
- catch (Exception ex)
- {
- UnityLog.LogError(ex.ToString());
- }
- }
- /// <summary>
- /// 深度优先,遍历文件
- /// </summary>
- /// <param name="dir"></param>
- public static void FindFileByDepth(string dir, Action<string> callBack)
- {
- try
- {
- DirectoryInfo d = new DirectoryInfo(dir);
- FileSystemInfo[] fsinfos = d.GetFileSystemInfos();
- foreach (FileSystemInfo fsinfo in fsinfos)
- {
- if (fsinfo is DirectoryInfo)
- {
- FindFileByDepth(fsinfo.FullName, callBack);
- }
- else
- {
- callBack?.Invoke(fsinfo.FullName);
- }
- }
- }
- catch (Exception ex)
- {
- UnityLog.LogError(ex.ToString());
- }
- }
- /// <summary>
- /// 获取文件MD5值
- /// </summary>
- /// <param name="fileName">文件绝对路径</param>
- /// <returns>MD5值</returns>
- public static string GetMD5HashFromFile(string fileName)
- {
- try
- {
- FileStream file = new FileStream(fileName, FileMode.Open);
- System.Security.Cryptography.MD5 md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
- byte[] retVal = md5.ComputeHash(file);
- file.Close();
- StringBuilder sb = new StringBuilder();
- for (int i = 0; i < retVal.Length; i++)
- {
- sb.Append(retVal[i].ToString("x2"));
- }
- return sb.ToString();
- }
- catch (Exception ex)
- {
- throw new Exception("GetMD5HashFromFile() fail,error:" + ex.Message);
- }
- }
- /// <summary>
- /// 重命名文件
- /// </summary>
- /// <param name="file"></param>
- /// <param name="newFile"></param>
- public static void ReNameFile(string file, string newFile)
- {
- if (File.Exists(file))
- {
- try
- {
- string dir = Path.GetDirectoryName(newFile);
- if (!Directory.Exists(dir))
- {
- Directory.CreateDirectory(dir);
- }
- if (File.Exists(newFile))
- {
- File.Delete(newFile);
- }
- FileInfo info = new FileInfo(file);
- info.MoveTo(newFile);
- }
- catch (Exception ex)
- {
- UnityLog.LogError(file + " is error" + ex.ToString());
- }
- }
- }
- /// <summary>
- /// 删除文件
- /// </summary>
- /// <param name="file"></param>
- /// <param name="newFile"></param>
- public static void DelFile(string file)
- {
- UnityLog.Log(file + " is Del", 3);
- if (File.Exists(file))
- {
- try
- {
- File.Delete(file);
- }
- catch (Exception ex)
- {
- UnityLog.LogError(file + " is error" + ex.ToString());
- }
- }
- }
- public static string AutoDateTrans(long bytes, int count = 2)
- {
- if (bytes >= GB)
- {
- return ByteToGB(bytes, count);
- }
- else if (bytes >= MB)
- {
- return ByteToMB(bytes, count);
- }
- else if (bytes >= KB)
- {
- return ByteToKB(bytes, count);
- }
- return ByteToB(bytes, count);
- }
- public static string ByteToB(long bytes, int count = 2)
- {
- return TransNUM(bytes, B, BString, count);
- }
- public static string ByteToKB(long bytes, int count = 2)
- {
- return TransNUM(bytes, KB, KBString, count);
- }
- public static string ByteToMB(long bytes, int count = 2)
- {
- return TransNUM(bytes, MB, MBString, count);
- }
- public static string ByteToGB(long bytes, int count = 2)
- {
- return TransNUM(bytes, GB, GBString, count);
- }
- public static string TransNUM(long bytes, long jinzhi, string houzui = "", int count = 2)
- {
- float num = bytes * 1f / jinzhi;
- return num.ToString("f" + count) + houzui;
- }
- public static Sprite CreateSpriteByData(byte[] data)
- {
- Texture2D tex = new Texture2D(64, 64);
- tex.LoadImage(data);
- return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero);
- }
- public static Texture2D CreateTextureByData(byte[] data)
- {
- // Debug.Log("CreateTextureByData====>"+data.Length);
- Texture2D tex = new Texture2D(32, 32);
- tex.LoadImage(data);
- return tex;
- }
- /// <summary>
- /// 获取URL对应的名称,可以作为文件主键的数据
- /// </summary>
- /// <param name="url"></param>
- /// <returns></returns>
- public static string GetUrlName(string url)
- {
- string name = Regex.Replace(url, @"[^a-zA-Z0-9\u4e00-\u9fa5\s]", "");
- return name.Replace(" ", "_");
- }
- /// <summary>
- /// 获取url对应的本地路径
- /// </summary>
- /// <param name="url"></param>
- /// <returns></returns>
- public static string GetFilePath(string url, int count = 2)
- {
- var p = url.Split('?');
- if (p.Length > 1)
- {
- url = p[p.Length - 2];
- }
- else
- {
- url = p[0];
- }
- string[] arr = url.Split('/');
- string path = url;
- if (arr.Length > count)
- {
- path = "";
- //maxLen = 30;
- for (int i = arr.Length - count; i < arr.Length; i++)
- {
- if (i != arr.Length - 1)
- {
- string strAfter = Regex.Replace(arr[i], @"[^a-zA-Z0-9\u4e00-\u9fa5\s]", "");
- if (strAfter.Length > maxLen)
- {
- strAfter = strAfter.Substring(strAfter.Length - maxLen, maxLen);
- }
- path += strAfter + "/";
- }
- else
- {
- string strAfter = Regex.Replace(arr[i], @"[^a-zA-Z0-9_.\u4e00-\u9fa5\s]", "");
- if (strAfter.Length > maxLen)
- {
- strAfter = strAfter.Substring(strAfter.Length - maxLen, maxLen);
- }
- path += strAfter;
- }
- }
- }
- return path;
- }
- public static string GetVideoTime(long time)
- {
- string timeStr;
- if (time < 60)
- {
- timeStr = string.Format("00:00:{0:00}", time % 60);
- }
- else if (time < 3600)
- {
- timeStr = string.Format("00:{0:00}:", time / 60) + string.Format("{0:00}", time % 60);
- }
- else
- {
- timeStr = string.Format("{0:00}:", time / 3600) + string.Format("{0:00}:", (time % 3600) / 60) + string.Format("{0:00}", time % 60);
- }
- return timeStr;
- }
- public static void WriteFile(string path, byte[] bytes)
- {
- string dir = Path.GetDirectoryName(path);
- if (!Directory.Exists(dir))
- {
- Directory.CreateDirectory(dir);
- }
- using (FileStream stream = new FileStream(path, FileMode.OpenOrCreate))
- {
- stream.Write(bytes, 0, bytes.Length);
- stream.Flush();
- stream.Close();
- stream.Dispose();
- }
- }
- /// <summary>
- /// 汉字转化为拼音
- /// </summary>
- /// <param name="str">汉字</param>
- /// <returns>全拼</returns>
- public static string GetPinyin(string str)
- {
- var result = "";
- if (!string.IsNullOrEmpty(str))
- {
- result = Pinyin.GetPinyin(str)?.Replace(" ", "").ToLower();
- }
- return result;
- }
- /// <summary>
- /// 汉字转化为拼音首字母
- /// </summary>
- /// <param name="str">汉字</param>
- /// <returns>首字母</returns>
- public static string GetInitials(string str)
- {
- var result = "";
- if (!string.IsNullOrEmpty(str))
- {
- result = Pinyin.GetInitials(str)?.Trim().ToLower();
- }
- return result;
- }
- /// <summary>
- /// 控制一组对象的显示或者隐藏
- /// </summary>
- /// <param name="list">对象组</param>
- /// <param name="isShow">是否显示或者隐藏</param>
- /// <param name="isForce">是否强制</param>
- /// <param name="exits">排除对象组中的数据</param>
- public static void ControlChildActive(List<GameObject> list, bool isShow, bool isForce = false, params GameObject[] exits)
- {
- if (list != null)
- {
- List<GameObject> others = list;
- if (exits != null)
- {
- if (isForce)
- {
- for (int i = 0; i < exits.Length; i++)
- {
- if (exits[i].activeSelf == isShow)
- {
- exits[i].SetActive(!isShow);
- }
- }
- }
- others = list.Except(exits).ToList();
- }
- for (int i = 0; i < others.Count; i++)
- {
- if (others[i].activeSelf != isShow)
- {
- others[i].SetActive(isShow);
- }
- }
- }
- }
- // 时间戳转为C#格式时间
- public static DateTime SpanToDateTime(string timeSpan)
- {
- long lTime = long.Parse(timeSpan);
- return SpanToDateTime(lTime);
- }
- // 时间戳转为C#格式时间
- public static DateTime SpanToDateTime(long timeSpan)
- {
- DateTime dateTimeStart = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
- return dateTimeStart.AddSeconds(timeSpan);
- /*
- DateTime dateTimeStart = TimeZone.CurrentTimeZone.ToUniversalTime(new DateTime(1970, 1, 1));
- TimeSpan toNow = new TimeSpan(timeSpan);
- return dateTimeStart.Add(toNow);*/
- }
- // DateTime时间格式转换为Unix时间戳格式
- public static long DateTimeToSpan(DateTime time)
- {
- DateTime startTime = TimeZone.CurrentTimeZone.ToLocalTime(new DateTime(1970, 1, 1));
- return (long)((time - startTime).TotalSeconds);
- }
- public static string[] dayOfWeek = new string[] { "星期日", "星期一", "星期二", "星期三", "星期四", "星期五", "星期六" };
- private static int maxLen = 30;
- public static string GetDateTimeMsg(DateTime date)
- {/*
- if (LanguageMgr.Instance.LanIndex == 0)
- {*/
- return date.ToString("yyyy年MM月dd日") + dayOfWeek[(int)date.DayOfWeek];
- /*
- }
- else
- {
- return date.ToString("ddd, dd MMM yyyy", new System.Globalization.CultureInfo("en-US"));
- }*/
- }
- /// <summary>
- /// 获取游戏对象的路径
- /// </summary>
- /// <param name="obj"></param>
- /// <returns></returns>
- public static string GetGameObjectPath(Transform obj)
- {
- if (obj != null)
- {
- string path = obj.name;
- Transform temp = obj;
- while (temp.parent!=null)
- {
- temp = temp.parent;
- path = temp.name + "/" + path;
- }
- return path;
- }
- else
- {
- Debug.LogError("GetGameObjectPath==>obj=null");
- return default;
- }
- }
- }
- }
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