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- using UnityEditor;
- using UnityEngine;
- public static class EditorInit
- {
- /*
- [MenuItem("EditorExtensions/ProjectInit")]
- static void Init()
- {
- // SetBtn 设置父子关系
- Transform CenterCamera = GameObject.Find("SDKSystem/NRCameraRig/CenterCamera").gameObject.transform;
- Transform SetBtn = GameObject.Find("SetBtn").gameObject.transform;
- SetBtn.SetParent(CenterCamera);
- Debug.LogError("SetBtn 设置父子关系");
- // MoveScenePanel 设置父子关系
- GameObject MoveScenePanel = GameObject.Find("EditorCanvas/MoveScenePanel");
- MoveScenePanel.SetActive(false);
- Transform AnchorBtn = SetBtn.Find("AnchorBtn");
- MoveScenePanel.transform.SetParent(AnchorBtn);
- Debug.LogError("MoveScenePanel 设置父子关系");
- }
- */
- }
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