123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- /*===============================================================================
- Copyright (C) 2022 Immersal - Part of Hexagon. All Rights Reserved.
- This file is part of the Immersal SDK.
- The Immersal SDK cannot be copied, distributed, or made available to
- third-parties for commercial purposes without written permission of Immersal Ltd.
- Contact sdk@immersal.com for licensing requests.
- ===============================================================================*/
- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- using TMPro;
- namespace Immersal.Samples.Navigation
- {
- public class NavigationTargetListButton : Button, IPointerClickHandler
- {
- [HideInInspector]
- public GameObject targetObject = null;
- [SerializeField]
- private TextMeshProUGUI m_TextMeshProUGUI = null;
- [SerializeField]
- private Image m_Image = null;
- private string targetName = null;
- public void SetText(string text)
- {
- targetName = text;
- if (m_TextMeshProUGUI != null)
- {
- m_TextMeshProUGUI.text = targetName;
- }
- }
- public void SetIcon(Sprite icon)
- {
- if (m_Image != null)
- {
- m_Image.sprite = icon;
- }
- }
- public void SetTarget(GameObject go)
- {
- targetObject = go;
- }
- override public void OnPointerClick(PointerEventData pointerEventData)
- {
- NavigationManager.Instance.InitializeNavigation(this);
- NavigationManager.Instance.ToggleTargetsList();
- base.OnPointerClick(pointerEventData);
- }
- }
- }
|