LoginPanel.cs 21 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using Newtonsoft.Json.Linq;
  4. using SC.XR.Unity;
  5. using Blue;
  6. using System;
  7. using System.Collections;
  8. using System.Collections.Generic;
  9. using System.IO;
  10. using System.Text.RegularExpressions;
  11. using UnityEngine;
  12. using UnityEngine.UI;
  13. public class LoginPanel : BaseUI
  14. {
  15. private SCInputField m_Account;
  16. private Button m_EmptyAccountBtn;
  17. private Text m_AccountErrorStr;
  18. private Transform m_AccountError;
  19. private string m_AccountStr;
  20. private SCInputField m_Password;
  21. private Button m_EmptyPwdBtn;
  22. //private Button m_LockPwdBtn;
  23. private bool m_Islock;
  24. private Text m_PwdErrorStr;
  25. private Transform m_PwdError;
  26. private string m_PasswordStr;
  27. private Button m_Logn;
  28. private Toggle m_RemenberPwd;
  29. private bool m_IsRemberPwd;
  30. private Button m_SNBtn;
  31. private Text m_SN;
  32. Toggle Choose21;
  33. Toggle Choose20;
  34. protected override void OnAwake()
  35. {
  36. base.OnAwake();
  37. Choose21 = CacheTransform.Find("Choose2.1").GetComponent<Toggle>();
  38. Choose21.onValueChanged.AddListener((bool b) => {
  39. UserInfo.Instance.is20 = !b;
  40. });
  41. Choose20 = CacheTransform.Find("Choose2.0").GetComponent<Toggle>();
  42. Choose20.onValueChanged.AddListener((bool b) => {
  43. UserInfo.Instance.is20 = b;
  44. });
  45. UserInfo.Instance.is20 = Choose20.isOn;
  46. m_Account = CacheTransform.Find("Account/SCInputField").GetComponent<SCInputField>();
  47. m_EmptyAccountBtn = CacheTransform.Find("Account/EmptyAccount").GetComponent<Button>();
  48. m_AccountErrorStr = CacheTransform.Find("Error/AccountError/Text").GetComponent<Text>();
  49. m_AccountError = CacheTransform.Find("Error/AccountError");
  50. m_Password = CacheTransform.Find("Password/SCInputField").GetComponent<SCInputField>();
  51. m_EmptyPwdBtn = CacheTransform.Find("Password/EmptyPassword").GetComponent<Button>();
  52. //m_LockPwdBtn = CacheTransform.Find("Password/Icon").GetComponent<Button>();
  53. //m_Islock = false;
  54. m_PwdErrorStr = CacheTransform.Find("Error/PasswordError/Text").GetComponent<Text>();
  55. m_PwdError = CacheTransform.Find("Error/PasswordError");
  56. m_Logn = CacheTransform.Find("LoginBtn").GetComponent<Button>();
  57. m_RemenberPwd = CacheTransform.Find("RememberPwd").GetComponent<Toggle>();
  58. m_RemenberPwd.isOn = false;
  59. m_IsRemberPwd = false;
  60. //m_SNBtn = CacheTransform.Find("SNLoginBtn").GetComponent<Button>();
  61. m_SN = CacheTransform.Find("SNAndVersion/SN/Text").GetComponent<Text>();
  62. AddUIListenEvent();
  63. }
  64. /// <summary>
  65. /// 添加UI的监听事件
  66. /// </summary>
  67. private void AddUIListenEvent()
  68. {
  69. m_Account.onEndEdit.AddListener(OnAccountEndEdit);
  70. m_EmptyAccountBtn.onClick.AddListener(OnclickEmptyAccount);
  71. m_Password.onEndEdit.AddListener(OnPasswordEndEdit);
  72. m_EmptyPwdBtn.onClick.AddListener(OnClickEmptyPwd);
  73. //m_LockPwdBtn.onClick.AddListener(OnclickLockPwd);
  74. //m_Password.contentType = SCInputField.ContentType.Standard;
  75. m_Logn.onClick.AddListener(OnClickLogin);
  76. m_RemenberPwd.onValueChanged.AddListener(OnRemPwdValueChange);
  77. //m_SNBtn.onClick.AddListener(OnClickSnBtn);
  78. // OnClickLogin();
  79. }
  80. #region UI监听事件
  81. /// <summary>
  82. /// 账号输入完成
  83. /// </summary>
  84. /// <param name="str"></param>
  85. private void OnAccountEndEdit(string str)
  86. {
  87. m_AccountStr = "";
  88. if (string.IsNullOrWhiteSpace(str))
  89. {
  90. m_AccountError.gameObject.SetActive(true);
  91. m_AccountErrorStr.text = "请输入邮箱账号";
  92. }
  93. else
  94. {
  95. //邮箱名以数字或字母开头;邮箱名可由字母、数字、点号、减号、下划线组成;邮箱名(@前的字符)长度为3~18个字符;邮箱名不能以点号、减号或下划线结尾;不能出现连续两个或两个以上的点号、减号。
  96. //string pattern = @"^[a-zA-Z0-9]((?<!(\.\.|--))[a-zA-Z0-9\._-]){1,16}[a-zA-Z0-9]@([0-9a-zA-Z][0-9a-zA-Z-]{0,62}\.)+([0-9a-zA-Z][0-9a-zA-Z-]{0,62})\.?|((25[0-5]|2[0-4]\d|[01]?\d\d?)\.){3}(25[0-5]|2[0-4]\d|[01]?\d\d?)$";
  97. string pattern = @"^([\w-\.]+)@([\w-\.]+)(\.[a-zA-Z0-9]+)$";
  98. if (Regex.IsMatch(str, pattern))
  99. {
  100. m_AccountStr = str;
  101. m_AccountErrorStr.text = "";
  102. m_AccountError.gameObject.SetActive(false);
  103. }
  104. else
  105. {
  106. m_AccountError.gameObject.SetActive(true);
  107. m_AccountErrorStr.text = "账号不合法";
  108. }
  109. }
  110. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  111. {
  112. m_Logn.interactable = true;
  113. }
  114. }
  115. /// <summary>
  116. /// 清理账号输入
  117. /// </summary>
  118. private void OnclickEmptyAccount()
  119. {
  120. m_AccountErrorStr.text = "账号不能为空";
  121. m_AccountError.gameObject.SetActive(true);
  122. m_AccountStr = "";
  123. m_Account.text = "";
  124. m_Logn.interactable = false;
  125. }
  126. /// <summary>
  127. /// 密码输入完成
  128. /// </summary>
  129. /// <param name="str"></param>
  130. private void OnPasswordEndEdit(string str)
  131. {
  132. m_PasswordStr = "";
  133. if (string.IsNullOrWhiteSpace(str))
  134. {
  135. m_PwdError.gameObject.SetActive(true);
  136. m_PwdErrorStr.text = "请输入密码";
  137. }
  138. else
  139. {
  140. Regex RegCHZN = new Regex("[\u4e00-\u9fa5]");
  141. if (RegCHZN.IsMatch(str))
  142. {
  143. m_PwdError.gameObject.SetActive(true);
  144. m_PwdErrorStr.text = "密码不合法";
  145. return;
  146. }
  147. //int n = 0;
  148. ////必须包含小写字母
  149. //string pattern1 = @"(?=.*[a-z])";
  150. ////必须包含大写字母
  151. //string pattern2 = @"(?=.*[A-Z])";
  152. ////必须包含数字
  153. //string pattern3 = @"(?=.*\d)";
  154. ////string pattern3 = @"(?=.*[0 - 9])";
  155. ////必须包含特殊符号
  156. //string pattern4 = @"(?=.*[ !""#$%&'()*+,-./:;<=>?@\[\]\^_`{|}~])";
  157. //string pattern4 = @"(?=([\x21-\x7e]+)[^a-zA-Z0-9])";
  158. //至少8个字符,最多32个字符
  159. string pattern5 = @"^.{8,32}$";
  160. if (!Regex.IsMatch(str, pattern5))
  161. {
  162. m_PwdError.gameObject.SetActive(true);
  163. m_PwdErrorStr.text = "密码小于8位数或大于32位";
  164. return;
  165. }
  166. m_PasswordStr = str;
  167. m_PwdErrorStr.text = "";
  168. m_PwdError.gameObject.SetActive(false);
  169. //if (Regex.IsMatch(str, pattern1))
  170. //{
  171. // n++;
  172. //}
  173. //if (Regex.IsMatch(str, pattern2))
  174. //{
  175. // n++;
  176. //}
  177. //if (Regex.IsMatch(str, pattern3))
  178. //{
  179. // n++;
  180. //}
  181. //if (Regex.IsMatch(str, pattern4))
  182. //{
  183. // n++;
  184. //}
  185. //if (n >= 3)
  186. //{
  187. // m_PasswordStr = str;
  188. // m_PwdErrorStr.text = "";
  189. // m_PwdError.gameObject.SetActive(false);
  190. //}
  191. //else
  192. //{
  193. // m_PwdError.gameObject.SetActive(true);
  194. // m_PasswordStr = "";
  195. // m_PwdErrorStr.text = "密码不正确,请重新输入";
  196. //}
  197. }
  198. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  199. {
  200. m_Logn.interactable = true;
  201. }
  202. }
  203. /// <summary>
  204. /// 清理密码输入
  205. /// </summary>
  206. private void OnClickEmptyPwd()
  207. {
  208. m_PwdErrorStr.text = "密码不能为空";
  209. m_PwdError.gameObject.SetActive(true);
  210. m_PasswordStr = "";
  211. m_Password.text = "";
  212. m_Logn.interactable = false;
  213. }
  214. /// <summary>
  215. /// 是否可以显示密码
  216. /// </summary>
  217. private void OnclickLockPwd()
  218. {
  219. if (m_Islock)
  220. {
  221. m_Password.contentType = SCInputField.ContentType.Password;
  222. }
  223. else
  224. {
  225. m_Password.contentType = SCInputField.ContentType.Standard;
  226. }
  227. m_Islock = !m_Islock;
  228. }
  229. /// <summary>
  230. /// 登录
  231. /// </summary>
  232. private void OnClickLogin()
  233. {
  234. if (string.IsNullOrWhiteSpace(m_AccountStr))
  235. {
  236. //m_AccountError.gameObject.SetActive(true);
  237. m_AccountErrorStr.text = "账号不能为空";
  238. return;
  239. }
  240. if (string.IsNullOrWhiteSpace(m_PasswordStr))
  241. {
  242. //m_PwdError.gameObject.SetActive(true);
  243. m_PwdErrorStr.text = "密码不能为空";
  244. return;
  245. }
  246. if (m_IsRemberPwd)
  247. {
  248. PlayerPrefs.SetString("Account", m_AccountStr);
  249. PlayerPrefs.SetString("Password", m_PasswordStr);
  250. PlayerPrefs.SetString("IsremPwd", "1");
  251. }
  252. else
  253. {
  254. PlayerPrefs.SetString("Account", "");
  255. PlayerPrefs.SetString("Password", "");
  256. PlayerPrefs.SetString("IsremPwd", "0");
  257. }
  258. //向服务器发送账号和密码进行验证
  259. Debug.Log("向服务器发送账号和密码进行登录");
  260. SendLogin sendLogin = new SendLogin();
  261. sendLogin.email = m_AccountStr;
  262. sendLogin.password = m_PasswordStr;
  263. string jsonLogin = JsonMapper.ToJson(sendLogin);
  264. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.login);
  265. if(UserInfo.Instance.is20)
  266. {
  267. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack2);
  268. }
  269. else
  270. {
  271. HttpTool.Instance.PostLogin("/user/login", jsonLogin, LoginCallBack);
  272. }
  273. }
  274. /// <summary>
  275. /// 登录返回数据
  276. /// </summary>
  277. /// <param name="message"></param>
  278. public void LoginCallBack2(string mes)
  279. {
  280. //Debug.Log(mes);
  281. JObject obj = JObject.Parse(mes);
  282. if (obj["code"].ToString() != "200")
  283. {
  284. m_Logn.interactable = true;
  285. m_AccountError.gameObject.SetActive(true);
  286. m_AccountErrorStr.text = obj["message"].ToString();
  287. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  288. UserManager.Instance.loginBack(false);
  289. return;
  290. }
  291. else
  292. {
  293. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  294. // UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  295. // StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  296. UserManager.Instance.loginBack(true);
  297. GameManager.Instance.arcamre.SetActive(true);
  298. GameManager.Instance.immser.SetActive(false);
  299. }
  300. }
  301. /// <summary>
  302. /// 登录返回数据
  303. /// </summary>
  304. /// <param name="message"></param>
  305. public void LoginCallBack(string mes)
  306. {
  307. //Debug.Log(mes);
  308. JObject obj = JObject.Parse(mes);
  309. if (obj["code"].ToString() != "200")
  310. {
  311. m_Logn.interactable = true;
  312. m_AccountError.gameObject.SetActive(true);
  313. m_AccountErrorStr.text = obj["message"].ToString();
  314. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  315. return;
  316. }
  317. else
  318. {
  319. UserInfo.Instance.Token = obj["data"]["token"].ToString();
  320. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getMaterialValue);
  321. StartCoroutine(GetAllMaterials(UserInfo.Instance.Token));
  322. GameManager.Instance.arcamre.SetActive(false);
  323. GameManager.Instance.immser.SetActive(true);
  324. }
  325. }
  326. /// <summary>
  327. /// 获取账号下的场景返回数据
  328. /// </summary>
  329. /// <param name="message"></param>
  330. private void GetAllSceneDataCallBack(string message)
  331. {
  332. Debug.Log("账号下的场景返回数据: " + message);
  333. if (!string.IsNullOrWhiteSpace(message))
  334. {
  335. JObject jobject = JObject.Parse(message);
  336. if (jobject["code"].ToString() == "200")
  337. {
  338. message = jobject["data"].ToString();
  339. if (!string.IsNullOrWhiteSpace(message))
  340. {
  341. List<SceneValue> listScenesPage = JsonConvert.DeserializeObject<List<SceneValue>>(message);
  342. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfo);
  343. StartCoroutine(WaitSnInfo(listScenesPage));
  344. return;
  345. }
  346. }
  347. else
  348. {
  349. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  350. m_Logn.interactable = true;
  351. m_AccountError.gameObject.SetActive(true);
  352. m_AccountErrorStr.text = "账号下的场景数据获取失败";
  353. }
  354. }
  355. Debug.LogError("获取场景列表失败");
  356. }
  357. /// <summary>
  358. /// 绑定设备
  359. /// </summary>
  360. /// <param name="scenes"></param>
  361. /// <returns></returns>
  362. IEnumerator WaitSnInfo(List<SceneValue> scenes)
  363. {
  364. List<SceneValue> sucessvalues = new List<SceneValue>();
  365. List<SceneValue> failevalues = new List<SceneValue>();
  366. for (int i = 0; i < scenes.Count; i++)
  367. {
  368. SendSnInfo sendNet = new SendSnInfo();
  369. sendNet.sn = SendSN.GetSN();
  370. //sendNet.sn = "Nreal-SN";
  371. //API_GSXR_Slam.SlamManager.plugin.SN;
  372. sendNet.projectId = scenes[i].id;
  373. string jsonData = JsonMapper.ToJson(sendNet);
  374. yield return StartCoroutine(HttpTool.Instance.SendHttp("/client/snInfo", jsonData, (message) =>
  375. {
  376. JObject jobject = JObject.Parse(message);
  377. if (jobject["code"].ToString() == "200")
  378. {
  379. sucessvalues.Add(scenes[i]);
  380. }
  381. else
  382. {
  383. failevalues.Add(scenes[i]);
  384. }
  385. }));
  386. }
  387. string str = string.Format("{0}个场景绑定成功,{1}个场景绑定失败", sucessvalues.Count, failevalues.Count);
  388. Debug.Log(str);
  389. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.sninfoEnd);
  390. ((LoadingPanel)UIManager.Instance.GetUI(UINameConfig.LoadingPanel)).TextStr = str;
  391. yield return new WaitForSeconds(1f);
  392. UIManager.Instance.ShowUI(UINameConfig.SceneChoose, typeof(SceneChoose), sucessvalues);
  393. UIManager.Instance.HideUI(UINameConfig.LoadingPanel);
  394. Hide();
  395. }
  396. /// <summary>
  397. /// 获取素材库列表
  398. /// </summary>
  399. /// <param name="mes"></param>
  400. /// <returns></returns>
  401. IEnumerator GetAllMaterials(string mes)
  402. {
  403. HttpTool.Instance.GetAllMaterials("/material/init", mes, (message) =>
  404. {
  405. //Debug.LogFormat("{0}:{1}", "AllMaterialsCallBack", message);
  406. //FileManager.WriteFile(message, Application.persistentDataPath + "/AllMaterialsCallBack.json");
  407. if (!string.IsNullOrWhiteSpace(message))
  408. {
  409. JObject jObject = JObject.Parse(message);
  410. if (jObject["code"].ToString() == "200")
  411. {
  412. //处理素材库信息
  413. string data = jObject["data"].ToString();
  414. JObject dataObject = JObject.Parse(data);
  415. string single = dataObject["single"].ToString();
  416. string library = dataObject["library"].ToString();
  417. string combination = dataObject["combination"].ToString();
  418. List<MaterialObl> singleMaterials = new List<MaterialObl>();
  419. List<MaterialObl> libraryMaterials = new List<MaterialObl>();
  420. List<MaterialObl> combinationMaterials = new List<MaterialObl>();
  421. if (!string.IsNullOrWhiteSpace(single))
  422. {
  423. singleMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(single);
  424. DataManager.Instance.AllMaterials.Add("single", singleMaterials);
  425. }
  426. if (!string.IsNullOrWhiteSpace(library))
  427. {
  428. libraryMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(library);
  429. DataManager.Instance.AllMaterials.Add("library", libraryMaterials);
  430. }
  431. if (!string.IsNullOrWhiteSpace(combination))
  432. {
  433. combinationMaterials = JsonConvert.DeserializeObject<List<MaterialObl>>(combination);
  434. DataManager.Instance.AllMaterials.Add("combination", combinationMaterials);
  435. }
  436. CalMat(singleMaterials);
  437. CalMat(libraryMaterials);
  438. CalMat(combinationMaterials);
  439. }
  440. }
  441. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.getAllScene);
  442. //获取账号下的场景数据
  443. HttpTool.Instance.Get("/project/index", GetAllSceneDataCallBack);
  444. });
  445. yield return null;
  446. }
  447. private void CalMat(List<MaterialObl> mats)
  448. {
  449. for (int i = 0; i < mats.Count; i++)
  450. {
  451. var mat = mats[i];
  452. if (!string.IsNullOrWhiteSpace(mat.icon))
  453. {
  454. DownloadData data1 = new DownloadData();
  455. string filename = Path.GetFileName(mat.icon);
  456. data1.name = filename;
  457. data1.type = 1;
  458. data1.downloadPath = mat.icon;
  459. data1.updateTime = mat.updateTime;
  460. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/Icon/" + filename;
  461. DownloadManager.Instance.AddDownloadData(data1);
  462. }
  463. if (mat.materialList != null)
  464. {
  465. for (int m = 0; m < mat.materialList.Count; m++)
  466. {
  467. var matObj = mat.materialList[m];
  468. if (int.Parse(matObj.type) != 4)
  469. {
  470. DownloadData data = new DownloadData(matObj);
  471. DownloadManager.Instance.AddDownloadData(data);
  472. }
  473. }
  474. }
  475. }
  476. }
  477. /// <summary>
  478. /// 是否记住密码
  479. /// </summary>
  480. /// <param name="b"></param>
  481. private void OnRemPwdValueChange(bool b)
  482. {
  483. m_IsRemberPwd = b;
  484. }
  485. /// <summary>
  486. /// 使用SN进行登录
  487. /// </summary>
  488. private void OnClickSnBtn()
  489. {
  490. string sn = SendSN.GetSN();
  491. //string sn = API_GSXR_Slam.SlamManager.plugin.SN;
  492. }
  493. #endregion
  494. protected override void OnInit()
  495. {
  496. base.OnInit();
  497. }
  498. protected override void OnShow(object param)
  499. {
  500. base.OnShow(param);
  501. gameObject.transform.localScale = new Vector3(1, 1, 1);
  502. m_Logn.interactable = false;
  503. m_AccountStr = PlayerPrefs.GetString("Account", "");
  504. m_PasswordStr = PlayerPrefs.GetString("Password", "");
  505. int n = int.Parse(PlayerPrefs.GetString("IsremPwd", "0"));
  506. m_RemenberPwd.isOn = n > 0 ? true : false;
  507. m_IsRemberPwd = n > 0 ? true : false;
  508. //m_AccountStr = "test_adv@ghz-tech.com";
  509. //m_PasswordStr = "123456789";
  510. //m_AccountStr = "2463951@qq.com";
  511. //m_PasswordStr = "123456Aa";
  512. //m_AccountStr = "6555474@qq.com";
  513. //m_PasswordStr = "123456Aa";
  514. m_RemenberPwd.isOn = m_IsRemberPwd;
  515. #if UNITY_EDITOR
  516. // m_AccountStr = "ghztest2@ghz-tech.com";
  517. // m_PasswordStr = "123456Aa";
  518. m_AccountStr = "1768147286@qq.com";
  519. m_AccountStr = "jiajun.hu@ghz-tech.com";
  520. // m_AccountStr = "yhb_adv10@1.com";
  521. m_PasswordStr = "123456Aa";
  522. #endif
  523. if (!string.IsNullOrWhiteSpace(m_AccountStr) && !string.IsNullOrWhiteSpace(m_PasswordStr))
  524. {
  525. m_Account.text = m_AccountStr;
  526. m_Password.text = m_PasswordStr;
  527. m_Logn.interactable = true;
  528. }
  529. else
  530. {
  531. m_Account.text = "";
  532. m_Password.text = "";
  533. m_AccountStr = "";
  534. m_PasswordStr = "";
  535. m_Logn.interactable = false;
  536. }
  537. }
  538. private void Update()
  539. {
  540. if (API_GSXR_Slam.GSXR_Is_SlamInitialized())
  541. {
  542. m_SN.text = SendSN.GetSN();
  543. //m_SN.text = API_GSXR_Slam.SlamManager.plugin.SN;
  544. }
  545. }
  546. protected override void OnHide()
  547. {
  548. base.OnHide();
  549. }
  550. protected override void OnDestroy()
  551. {
  552. base.OnDestroy();
  553. }
  554. }
  555. public class SendInit
  556. {
  557. public string sn { get; set; }
  558. public int projectId { get; set; }
  559. }
  560. public class SendLogin
  561. {
  562. public string email { get; set; }
  563. public string password { get; set; }
  564. }
  565. public class SendMaterials
  566. {
  567. public string url { get; set; }
  568. }
  569. public class SendSceneDetail
  570. {
  571. public int id { get; set; }
  572. }