GameManager.cs 58 KB

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  1. using LitJson;
  2. using Newtonsoft.Json;
  3. using SC.XR.Unity;
  4. using System;
  5. using System.Collections;
  6. using System.Collections.Generic;
  7. using System.IO;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. /*
  11. * 半自动交付/自动交付
  12. * 景点、触发范围、水晶点应保持顺序对应
  13. * 当前场景下景点名称不应重复
  14. * 同一景点下素材名称不应重复
  15. * ListShowObjs/ListColliderBoxs/ListCrystals半自动时在场景中推拽,全自动时全部由代码生成
  16. *
  17. * 新增锚点列表
  18. * 锚点识别图Vuforia XML和DAT文件
  19. * 各个锚点的位置信息
  20. *
  21. * 每次打开都下载vuforia文件
  22. * 自动加载生成ImageTarget
  23. *
  24. */
  25. public class GameManager : MonoSingleton<GameManager>
  26. {
  27. public Text text;
  28. public GameObject Map;
  29. /// <summary>
  30. /// 景点ID与对应的素材组合
  31. /// </summary>
  32. [SerializeField, Tooltip("景点对应的物体及景点下的素材")]
  33. private Dictionary<int, ObjectValue> ObjectValues = new Dictionary<int, ObjectValue>();
  34. public List<ObjectValue> ColliderObjectValues = new List<ObjectValue>();
  35. [Header("Spoit")]
  36. [Tooltip("景点对应的显示物体")]
  37. public List<Transform> ListShowObjs;
  38. [Tooltip("景点对应的显示物体,本地添加物体")]
  39. public List<Transform> ListLocalShowObjs;
  40. public bool isShowLoacalShowObjs = false;
  41. [Tooltip("景点对应的物体触发范围")]
  42. public List<Transform> ListColliderBoxs;
  43. private List<MeshRenderer> ListColiderBoxs_Mesh;
  44. [Tooltip("景点对应的水晶点")]
  45. public List<Transform> ListCrystals;
  46. [Tooltip("景点对应的显示物体父物体")]
  47. public Transform ObjsParent;
  48. [Tooltip("触发器父物体")]
  49. public Transform CollidersParent;
  50. [Tooltip("水晶点父物体")]
  51. public Transform CrystalsParent;
  52. [Tooltip("锚点父物体")]
  53. public Transform AnchorsParent;
  54. public GameObject ColliderItem;
  55. public GameObject CrystalItem;
  56. [Space(20)]
  57. [Tooltip("是否显示路径")]
  58. public bool IsShowLuJIng = true;
  59. [Tooltip("是否为编辑模式")]
  60. public bool IsEditor = true;
  61. [Tooltip("是否是全自动显示景点")]
  62. public bool IsAuto = true;
  63. [SerializeField, Tooltip("路径控制器")]
  64. private RouteCtr RouteCtr;
  65. [SerializeField, Tooltip("素材编辑器")]
  66. private EditorPanel m_EditorPanel;
  67. [SerializeField, Tooltip("计算人物在地图上的位置")]
  68. [Header("MinMap")]
  69. private CalMap m_CalMap;
  70. [SerializeField, Tooltip("小地图信息")]
  71. private MinMap m_MinMap;
  72. [Header("Setting")]
  73. [SerializeField, Tooltip("设置面板")]
  74. private SettingPanel m_SettingPanel;
  75. [SerializeField, Tooltip("编辑器面板")]
  76. private Transform m_EditorCanvas;
  77. [SerializeField, Tooltip("设置按钮")]
  78. private Transform m_SetBtn;
  79. [Header("地图比例")]
  80. public Transform PointA;
  81. public Transform PointB;
  82. public Transform PointC;
  83. public Transform PointD;
  84. public bool isStart; // 场景四个点已经确定
  85. public Vector2 WebMapSize;
  86. public Vector2 MapSize;
  87. public Vector2 MinMapSize = new Vector2(320, 135);
  88. public string MapPicUrl;
  89. [Header("展厅")]
  90. public GameObject MRZhanTing;
  91. public bool isPlayMRZhanTing;
  92. public IrobotMove m_IroBot;
  93. [Header("Player")]
  94. public PlayerTrigger Player;
  95. [Header("Head")]
  96. public Transform m_head;
  97. [Header("虚拟导游")]
  98. public List<IrobotMove> Irobots;
  99. /// <summary>
  100. /// 是否在触发区域内
  101. /// </summary>
  102. private bool m_IsTriggerExiting;
  103. /// <summary>
  104. /// 是否在触发区域内
  105. /// </summary>
  106. ///
  107. public GameObject arcamre;
  108. public GameObject immser;
  109. public bool IsTriggerExiting
  110. {
  111. get { return m_IsTriggerExiting; }
  112. set { m_IsTriggerExiting = value; }
  113. }
  114. /// <summary>
  115. /// 是否可以开始编辑素材
  116. /// </summary>
  117. private bool m_IsStartEditor;
  118. /// <summary>
  119. /// 是否可以开始编辑素材
  120. /// </summary>
  121. public bool IsStartEditor
  122. {
  123. get { return m_IsStartEditor; }
  124. set { m_IsStartEditor = value; }
  125. }
  126. /// <summary>
  127. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  128. /// </summary>
  129. public bool m_IsRuning;
  130. /// <summary>
  131. /// 素材加载完成,素材prefab生成完成,开始进入运行状态
  132. /// </summary>
  133. public bool IsRuning
  134. {
  135. get { return m_IsRuning; }
  136. set { m_IsRuning = value; }
  137. }
  138. /// <summary>
  139. /// 当前触发物体的下标
  140. /// </summary>
  141. private int m_SpoitIndex;
  142. /// <summary>
  143. /// 当前触发物体的下标
  144. /// </summary>
  145. public int SpoitIndex
  146. {
  147. get { return m_SpoitIndex; }
  148. set { m_SpoitIndex = value; }
  149. }
  150. /// <summary>
  151. /// 当前场景数据
  152. /// </summary>
  153. public SceneValue m_SceneValue;
  154. /// <summary>
  155. /// 当前场景数据
  156. /// </summary>
  157. public SceneValue SceneValue
  158. {
  159. get { return m_SceneValue; }
  160. set { m_SceneValue = value; }
  161. }
  162. /// <summary>
  163. /// 当前场景中的景点信息
  164. /// </summary>
  165. private List<SpoitValue> m_SpoitValues;
  166. /// <summary>
  167. /// 当前场景中的景点信息
  168. /// </summary>
  169. public List<SpoitValue> SpoitValues
  170. {
  171. get { return m_SpoitValues; }
  172. set { m_SpoitValues = value; }
  173. }
  174. /// <summary>
  175. /// 景点详情数据
  176. /// </summary>
  177. private Dictionary<int, SpoitValueDetail> m_SpoitsValueDetail;
  178. /// <summary>
  179. /// 景点详情数据
  180. /// </summary>
  181. public Dictionary<int, SpoitValueDetail> SpoitsValueDetail
  182. {
  183. get { return m_SpoitsValueDetail; }
  184. set { m_SpoitsValueDetail = value; }
  185. }
  186. public UIAnchorsPanel m_UIAnchorsPanel;
  187. private Dictionary<Anchor, MeshRenderer> m_AnchorValue;
  188. public Dictionary<Anchor, MeshRenderer> AnchorValue
  189. {
  190. get { return m_AnchorValue; }
  191. set { m_AnchorValue = value; }
  192. }
  193. private Dictionary<Anchor, GameObject> m_AnchorChild;
  194. public Dictionary<Anchor,GameObject> AnchorChild
  195. {
  196. get { return m_AnchorChild; }
  197. set { m_AnchorChild = value; }
  198. }
  199. private void Awake()
  200. {
  201. // Debug.unityLogger.logEnabled = false;
  202. }
  203. private void Start()
  204. {
  205. // PlayerPrefs.DeleteAll();
  206. isStart = false;
  207. m_SpoitsValueDetail = new Dictionary<int, SpoitValueDetail>();
  208. m_AnchorValue = new Dictionary<Anchor, MeshRenderer>();
  209. m_AnchorChild = new Dictionary<Anchor, GameObject>();
  210. SceneValue = null;
  211. m_IsStartEditor = false;
  212. m_IsRuning = false;
  213. m_SetBtn.gameObject.SetActive(false);
  214. //CalMapSize();
  215. SpoitIndex = -1;
  216. SpoitValues = new List<SpoitValue>();
  217. if (m_EditorPanel == null)
  218. {
  219. m_EditorPanel = GameObject.FindObjectOfType<EditorPanel>();
  220. }
  221. if (!IsAuto)
  222. {
  223. //GetObjectValue();
  224. //CreateSpoitValue();
  225. }
  226. else
  227. {
  228. ListShowObjs = new List<Transform>();
  229. ListColliderBoxs = new List<Transform>();
  230. ListColiderBoxs_Mesh = new List<MeshRenderer>();
  231. ListCrystals = new List<Transform>();
  232. // ListLocalShowObjs = new List<Transform>();
  233. }
  234. m_MinMap.gameObject.SetActive(false);
  235. Map.SetActive(false);
  236. }
  237. private void LateUpdate()
  238. {
  239. // if (API_GSXR_Slam.GSXR_Get_Head() != null && m_IsRuning)
  240. // {
  241. m_SetBtn.transform.LookAt(OpenXRCamera.Instance.head);
  242. m_SetBtn.transform.localEulerAngles = new Vector3(0, m_SetBtn.transform.localEulerAngles.y+180, 0);
  243. //m_SetBtn.transform.position = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f+ new Vector3(0, 1f, 0);
  244. //m_SetBtn.transform.localPosition = API_GSXR_Slam.GSXR_Get_Head().localPosition + Player.transform.forward * 1.3f + new Vector3(0, 1f, 0);
  245. m_SetBtn.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward * 1.3f + new Vector3(-0.2f, 1f, 0);
  246. // }
  247. }
  248. public void Init()
  249. {
  250. }
  251. private void InitCrystals()
  252. {
  253. for (int i = 0; i < ListCrystals.Count; i++)
  254. {
  255. ListCrystals[i].gameObject.SetActive(true);
  256. }
  257. }
  258. private void InitBoxColliders()
  259. {
  260. for (int i = 0; i < ListColliderBoxs.Count; i++)
  261. {
  262. ListColliderBoxs[i].gameObject.SetActive(true);
  263. }
  264. }
  265. public void IntoScene()
  266. {
  267. Map.SetActive(true);
  268. //GameObject.Instantiate(Resources.Load<GameObject>("ARCamera"));
  269. //ImageTargetManager.Instance.LoadVuforiaDat();
  270. //API_GSXR_Slam.GSXR_Get_Head().localPosition = new Vector3(23.57f, 2.5f, 16.74f);
  271. //API_GSXR_Slam.GSXR_Get_Head().localEulerAngles = new Vector3(0, -35.9f, 0);
  272. StartCoroutine(StartScene(isPlayMRZhanTing));
  273. HttpSocket.Instance.SendIpToElectric();
  274. }
  275. IEnumerator StartScene( bool isPlayMRZhanTing)
  276. {
  277. yield return new WaitForSeconds(0.5f);
  278. if(isPlayMRZhanTing)
  279. {
  280. //if (!string.IsNullOrWhiteSpace(DataManager.Instance.CurrentScene.sandTable))
  281. //{
  282. MRZhanTing.gameObject.SetActive(true);
  283. MRZhanTing.transform.position = API_GSXR_Slam.GSXR_Get_Head().position + API_GSXR_Slam.GSXR_Get_Head().forward + new Vector3(0, -0.7f, 0);
  284. MRZhanTing.transform.localEulerAngles = new Vector3(0, API_GSXR_Slam.GSXR_Get_Head().eulerAngles.y, 0);
  285. yield return new WaitForSeconds(18f);
  286. MRZhanTing.gameObject.SetActive(false);
  287. //}
  288. }
  289. m_SettingPanel.gameObject.SetActive(true);
  290. m_EditorPanel.Init();
  291. m_SettingPanel.Init();
  292. if (RouteCtr.CurrentPoints.Count > 0)
  293. {
  294. Player.MovePoints = RouteCtr.CurrentPoints;
  295. //判断选择那个虚拟导游
  296. //int id = ChooseIroBot();
  297. //if (id < 3)
  298. //{
  299. //m_IroBot = Irobots[id - 1];
  300. m_IroBot.gameObject.SetActive(true);
  301. m_IroBot.Points = RouteCtr.CurrentPoints;
  302. yield return new WaitForSeconds(5f);
  303. //}
  304. }
  305. IsRuning = true;
  306. m_SetBtn.gameObject.SetActive(true);
  307. InitCrystals();
  308. InitBoxColliders();
  309. }
  310. private int ChooseIroBot()
  311. {
  312. int id = 3;
  313. var navlines = DataManager.Instance.CurrentScene.navLines;
  314. if (navlines.Count > 0)
  315. {
  316. id = navlines[0].guideMod;
  317. }
  318. return id;
  319. }
  320. /// <summary>
  321. /// 若为半自动显示素材,需要获取景点物体来为ObjectValues赋值
  322. /// </summary>
  323. private void GetObjectValue()
  324. {
  325. //for (int i = 0; i < ListShowObjs.Count; i++)
  326. //{
  327. // var spoit = ListShowObjs[i];
  328. // List<ObjectValue> values = new List<ObjectValue>();
  329. // ObjectValue objectValue = new ObjectValue(i, -1, spoit.name, spoit.gameObject, spoit.localPosition, spoit.localEulerAngles, spoit.localScale);
  330. // var editors = spoit.GetComponentsInChildren<EditorEventHandler>();
  331. // for (int j = 1; j < editors.Length; j++)
  332. // {
  333. // var obj = editors[j];
  334. // ObjectValue value = new ObjectValue(j, i, obj.name, obj.gameObject, obj.transform.localPosition, obj.transform.localEulerAngles, obj.transform.localScale);
  335. // objectValue.ChildrenObj.Add(value);
  336. // }
  337. // values.Add(objectValue);
  338. // ObjectValues.Add(i, values);
  339. //}
  340. }
  341. /// <summary>
  342. /// 半自动时创建景点信息
  343. /// </summary>
  344. //private void CreateSpoitValue()
  345. //{
  346. // if (SpoitValues == null)
  347. // {
  348. // SpoitValues = new List<SpoitValue>();
  349. // }
  350. // SpoitValues.Clear();
  351. // foreach (int id in ObjectValues.Keys)
  352. // {
  353. // var item = ObjectValues[id];
  354. // SpoitValue spoit = new SpoitValue();
  355. // spoit.id = item[0].ID;
  356. // spoit.name = item[0].matName;
  357. // for (int i = 0; i < item.Count; i++)
  358. // {
  359. // var objs = item[i];
  360. // MaterialObl materialObl = new MaterialObl();
  361. // materialObl.id = objs.ID;
  362. // materialObl.name = objs.matName;
  363. // materialObl.type = 0;
  364. // OjectTransform ojectTransform = new OjectTransform(objs.Object.transform.localPosition, objs.Object.transform.localEulerAngles, objs.Object.transform.localScale);
  365. // for (int m = 0; m < objs.ChildrenObj.Count; m++)
  366. // {
  367. // var obj = objs.ChildrenObj[i];
  368. // MaterialObjValue mat = new MaterialObjValue();
  369. // mat.name = obj.matName;
  370. // mat.type = 0;
  371. // mat.objectTransform = new OjectTransform(obj.Object.transform.localPosition, obj.Object.transform.localEulerAngles, obj.Object.transform.localScale);
  372. // materialObl.materialList.Add(mat);
  373. // }
  374. // spoit.material.Add(materialObl);
  375. // SpoitValues.Add(spoit);
  376. // }
  377. // }
  378. //}
  379. #region 设置功能
  380. public void OnEditorBtnValueChanged(bool ison)
  381. {
  382. m_EditorCanvas.gameObject.SetActive(ison);
  383. m_IsStartEditor = ison;
  384. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  385. {
  386. ListColiderBoxs_Mesh[i].enabled = ison;
  387. }
  388. if (ison)
  389. {
  390. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  391. m_EditorCanvas.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  392. }
  393. else
  394. {
  395. m_EditorCanvas.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  396. if (SpoitIndex >= 0 && !IsTriggerExiting)
  397. {
  398. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  399. if (isShowLoacalShowObjs)
  400. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  401. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  402. m_EditorPanel.ClosePanel();
  403. SpoitIndex = -1;
  404. }
  405. }
  406. }
  407. public static bool m_IsStartEditorJD;
  408. public void open20zuJD(bool ison)
  409. {
  410. m_IsStartEditorJD = ison;
  411. if (!ison)
  412. {
  413. save20All();
  414. }
  415. }
  416. public static bool m_IsStartEditorzu;
  417. public void open20zu(bool ison)
  418. {
  419. m_IsStartEditorzu = ison;
  420. if (!ison)
  421. {
  422. save20All();
  423. }
  424. }
  425. //2.0编辑模式 保存
  426. public void open20Editor(bool ison)
  427. {
  428. m_IsStartEditor = ison;
  429. if(!ison)
  430. {
  431. save20All();
  432. }
  433. }
  434. public void save20All()
  435. {
  436. if (!m_IsStartEditor)
  437. {
  438. List<SendSaveData> saveData = new List<SendSaveData>();
  439. foreach (var i in UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList.Keys)
  440. {
  441. SpotsItem sp = UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].SpotsList[i.ToString()];
  442. SendSaveData data = new SendSaveData();
  443. data.id = int.Parse(sp.id);
  444. data.name = sp.name;
  445. data.projectId = int.Parse(UserSceneManager.Instance.SceneList[UserSceneManager.Instance.nowId].id);
  446. List<MaterialObl> MaterialObllsit = new List<MaterialObl>();
  447. foreach (var z in sp.modelList.Keys)
  448. {
  449. ObjectTransform objt2 = new ObjectTransform();
  450. objt2.nowPos = sp.modelList[z].Model.transform.localPosition;
  451. objt2.nowRot = sp.modelList[z].Model.transform.localEulerAngles;
  452. objt2.nowScale = sp.modelList[z].Model.transform.localScale;
  453. sp.modelList[z].objectTransform = objt2;
  454. List<MaterialObjValue> materialList = new List<MaterialObjValue>();
  455. for (int j = 0; j < sp.modelList[z].materialList.Count; j++)
  456. {
  457. ObjectTransform objt3 = new ObjectTransform();
  458. objt3.nowPos = sp.modelList[z].materialList[j].prefabModel.transform.localPosition;
  459. objt3.nowRot = sp.modelList[z].materialList[j].prefabModel.transform.localEulerAngles;
  460. objt3.nowScale = sp.modelList[z].materialList[j].prefabModel.transform.localScale;
  461. sp.modelList[z].materialList[j].objectTransform = objt3;
  462. MaterialObjValue mov = new MaterialObjValue();
  463. mov.name = sp.modelList[z].materialList[j].name;
  464. mov.ObjectTransform = sp.modelList[z].materialList[j].objectTransform;
  465. materialList.Add(mov);
  466. }
  467. MaterialObl obj = new MaterialObl();
  468. obj.id = sp.modelList[z].id;
  469. obj.name = sp.modelList[z].name;
  470. obj.objectTransform = sp.modelList[z].objectTransform;
  471. obj.describe = sp.modelList[z].describe;
  472. obj.select = sp.modelList[z].select;
  473. obj.type = sp.modelList[z].type;
  474. obj.materialList = materialList;
  475. MaterialObllsit.Add(obj);
  476. }
  477. data.material = MaterialObllsit;
  478. ObjectTransform objt = new ObjectTransform();
  479. objt.nowPos = sp.SpotsObj.transform.localPosition;
  480. objt.nowRot = sp.SpotsObj.transform.localEulerAngles;
  481. objt.nowScale = sp.SpotsObj.transform.localScale;
  482. data.spoittf = objt;
  483. //data.triggerRange = spoit.SpoitTransform[0];
  484. saveData.Add(data);
  485. }
  486. string sendData = JsonConvert.SerializeObject(saveData);
  487. //string sendData = JsonMapper.ToJson(saveData);
  488. Debug.Log("更新景点数据: " + sendData);
  489. HttpTool.Instance.PostTest(HttpAction.viewpoint_update, sendData, (string str) => {
  490. Debug.Log("保存回调===》" + str);
  491. });
  492. }
  493. }
  494. public void OnSettingBtnValueChanged(bool ison)
  495. {
  496. m_SettingPanel.gameObject.SetActive(ison);
  497. if (ison)
  498. {
  499. Debug.Log(OpenXRCamera.Instance.head.forward);
  500. m_SettingPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward;
  501. m_SettingPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  502. }
  503. }
  504. public void OnAnchorBtnValueChanged(bool ison)
  505. {
  506. foreach (var item in m_AnchorValue)
  507. {
  508. item.Value.enabled = ison;
  509. }
  510. //foreach (var item in m_AnchorChild)
  511. //{
  512. // item.Value.SetActive(ison);
  513. //}
  514. if(ison)
  515. {
  516. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + Player.transform.forward + new Vector3(0, 0.5f, 0);
  517. m_UIAnchorsPanel.transform.eulerAngles = new Vector3(0, OpenXRCamera.Instance.head.eulerAngles.y, 0);
  518. }
  519. else
  520. {
  521. m_UIAnchorsPanel.transform.position = OpenXRCamera.Instance.head.position + new Vector3(0, 100, 0);
  522. }
  523. }
  524. #endregion
  525. #region 获取景点信息--素材编辑模式下
  526. /// <summary>
  527. /// 获取当前景点对应的物体信息
  528. /// </summary>
  529. /// <param name="spoitID"></param>
  530. /// <returns></returns>
  531. public ObjectValue GetSpoitObjs(int spoitID)
  532. {
  533. if (ObjectValues.ContainsKey(spoitID))
  534. {
  535. return ObjectValues[spoitID];
  536. }
  537. else
  538. {
  539. return null;
  540. }
  541. }
  542. /// <summary>
  543. /// 初始化数据
  544. /// 素材编辑模式下
  545. /// </summary>
  546. /// <param name="matObjs"></param>
  547. public void InitSpoitObjs()
  548. {
  549. m_EditorPanel.InitObjTransForm();
  550. }
  551. /// <summary>
  552. /// 保存数据
  553. /// 素材编辑模式下
  554. /// </summary>
  555. /// <param name="matObjs"></param>
  556. public void SaveSpoitObjs()
  557. {
  558. m_EditorPanel.SaveObjTransForm();
  559. }
  560. public void SaveAnchorObjs( string name)
  561. {
  562. foreach (var item in AnchorValue) // 保存所有锚点
  563. {
  564. item.Key.objectTransform.SavePos(item.Value.transform.localPosition, item.Value.transform.localEulerAngles, item.Value.transform.localScale);
  565. }
  566. // 锚点发送后台
  567. m_UIAnchorsPanel.SaveAnchors(name);
  568. }
  569. #endregion
  570. #region 创建水晶点、触发器范围、显示物体
  571. public void CreateScene(SceneValue scene)
  572. {
  573. SceneValue = scene;
  574. if (m_MinMap.Map.sprite == null)
  575. {
  576. GetMinMap(scene );
  577. }
  578. else
  579. {
  580. StartCreateScene(scene);
  581. }
  582. Invoke("MoveScenePatch",1);
  583. }
  584. private void MoveScenePatch()
  585. {
  586. Vector3 temp = ObjsParent.parent.localPosition;
  587. temp.z += MapSize.y;
  588. ObjsParent.parent.localPosition = temp;
  589. }
  590. private void StartCreateScene(SceneValue scene)
  591. {
  592. if (scene.navLines != null && scene.navLines.Count > 0)
  593. SetRouteValue(scene.navLines);
  594. else
  595. Debug.LogError(" 当前场景未设置路径");
  596. if (scene.listSpoit != null && scene.listSpoit.Count > 0)
  597. SetSpoitValue(scene.listSpoit);
  598. else
  599. Debug.LogError(" 当前场景未创建景点");
  600. if (scene.listPicture != null && scene.listPicture.Count > 0)
  601. SetAnchor(scene.listPicture);
  602. else
  603. Debug.LogError(" 当前场景未创建锚点");
  604. //设置小地图景点
  605. // m_CalMap.SettingMapPoint(ListCrystals);
  606. UIManager.Instance.ShowUI(UINameConfig.LoadingPanel, typeof(LoadingPanel), (int)ELoadState.download);
  607. DownloadManager.Instance.UpdataData();
  608. }
  609. /// <summary>
  610. /// 获取小地图
  611. /// </summary>
  612. public void GetMinMap( SceneValue scene )
  613. {
  614. DownloadData data1 = new DownloadData();
  615. string filename = Path.GetFileName(MapPicUrl);
  616. data1.name = filename;
  617. data1.type = 1;
  618. data1.downloadPath = MapPicUrl;
  619. //data1.updateTime = (int)SceneValue.updateTime;
  620. data1.localSavePath = DownloadManager.Instance.LocaDataPath + "/map/" + filename;
  621. if(scene.width>0 &&scene.length>0)
  622. {
  623. //Debug.Log(scene.width + " " + scene.length);
  624. isStart = true;
  625. PointB.position = Vector3.zero;
  626. PointB.eulerAngles = Vector3.zero;
  627. PointA.position = PointB.position + new Vector3(0, 0, scene.width);
  628. PointA.eulerAngles = Vector3.zero;
  629. PointC.position = PointB.position + new Vector3(scene.length, 0, 0);
  630. PointC.eulerAngles = Vector3.zero;
  631. PointD.position = PointB.position + new Vector3(scene.length, 0, scene.width);
  632. PointD.eulerAngles = Vector3.zero;
  633. m_CalMap.SettingMapPoint(ListCrystals);
  634. }
  635. DownloadManager.Instance.GetMapImage(data1, m_MinMap.Map, (b, tex) =>
  636. {
  637. if (b)
  638. {
  639. Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
  640. m_MinMap.Map.sprite = sprite;
  641. //m_MinMap.Map.SetNativeSize();
  642. float width = tex.width;
  643. float height = tex.height;
  644. if(width>height)
  645. {
  646. width = width / height;
  647. height = 1;
  648. }
  649. else
  650. {
  651. height = height / width;
  652. width = 1;
  653. }
  654. MinMapSize = new Vector2(width * 150, height * 150);
  655. CalMapSize();
  656. m_MinMap.Map.GetComponent<RectTransform>().sizeDelta = new Vector2( width*150,height*150 );
  657. //获取网页端
  658. WebMapSize = new Vector2((float)tex.width, (float)tex.height);
  659. if (SceneValue != null)
  660. {
  661. StartCreateScene(SceneValue);
  662. }
  663. }
  664. });
  665. }
  666. /// <summary>
  667. /// 设置景点素材信息
  668. /// </summary>
  669. /// <param name="spoits"></param>
  670. public void SetSpoitValue(List<SpoitValue> spoits)
  671. {
  672. SpoitValue spoitValue;
  673. for (int i = 0; i < spoits.Count-1; i++)
  674. {
  675. spoitValue = null;
  676. for (int j = 0; j < spoits.Count-1-i; j++)
  677. {
  678. if(spoits[j].id>spoits[j+1].id)
  679. {
  680. spoitValue = spoits[j];
  681. spoits[j] = spoits[j+1];
  682. spoits[j+1] = spoitValue;
  683. }
  684. }
  685. }
  686. SpoitValues.Clear();
  687. for (int i = 0; i < spoits.Count; i++)
  688. {
  689. var spoit = spoits[i];
  690. SpoitValue spoit1 = spoit;
  691. CreateCrystalAndTrigger(spoit);
  692. CreateMaterial(spoit, out spoit1);
  693. spoits[i] = spoit1;
  694. }
  695. for (int i = 0; i < ListColiderBoxs_Mesh.Count; i++)
  696. {
  697. ListColiderBoxs_Mesh[i].enabled = false;
  698. }
  699. SpoitValues.AddRange(spoits);
  700. SceneValue.listSpoit = SpoitValues;
  701. DataManager.Instance.Spoits = SpoitValues;
  702. }
  703. /// <summary>
  704. /// 创建水晶点和触发器
  705. /// </summary>
  706. private void CreateCrystalAndTrigger(SpoitValue spoit)
  707. {
  708. var spoitPos = Vector3.zero;
  709. if (spoit.SpoitTransform.Count > 0)
  710. {
  711. Debug.LogFormat("{0}{1}", spoit.name, "景点存在");
  712. SpoitPos trans = spoit.SpoitTransform[0];
  713. spoitPos = new Vector3((float)trans.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)trans.pointRelativeY / WebMapSize.y * MapSize.y);
  714. //创建水晶点
  715. var obj = Instantiate(CrystalItem, CrystalsParent);
  716. obj.name = spoit.name;
  717. obj.transform.localPosition = spoitPos;
  718. ListCrystals.Add(obj.transform);
  719. var spoitobj = CreateSpoit(spoit, spoitPos);
  720. ListShowObjs.Add(spoitobj.transform);
  721. ObjectValue spoitvalue = new ObjectValue(spoit.id, -1, spoitobj.name, spoitobj);
  722. ObjectValues.Add(spoit.id, spoitvalue);
  723. ////创建触发器
  724. //if (SpoitsValueDetail.ContainsKey(spoit.id))
  725. //{
  726. // var spoitdetail = SpoitsValueDetail[spoit.id];
  727. // var range = spoitdetail.triggerRange;
  728. // if (range.areaRelativeH == 0 && range.areaRelativeW == 0 && range.areaRelativeX == 0 && range.areaRelativeY == 0)
  729. // {
  730. // }
  731. // else
  732. // {
  733. // trans = range;
  734. // }
  735. //}
  736. //var tiggerpos = new Vector3((float)trans.areaRelativeX / WebMapSize.x * MapSize.x, -0.5f, -(float)trans.areaRelativeY / WebMapSize.y * MapSize.y);
  737. var tiggerpos = new Vector3((float)(trans.areaRelativeX + trans.areaRelativeW / 2) / WebMapSize.x * MapSize.x, -0.5f, -(float)(trans.areaRelativeY + trans.areaRelativeH / 2) / WebMapSize.y * MapSize.y);
  738. var tiggerRange = new Vector3((float)trans.areaRelativeW / WebMapSize.x * MapSize.x, 0.1f, (float)trans.areaRelativeH / WebMapSize.y * MapSize.y);
  739. var triggerobj = Instantiate(ColliderItem, CollidersParent);
  740. triggerobj.name = spoit.name;
  741. triggerobj.transform.localPosition = tiggerpos;
  742. triggerobj.transform.localScale = tiggerRange;
  743. //triggerobj.AddComponent<EditorEventHandler>().IsClickEditor = true;
  744. ObjectValue boxvalue = new ObjectValue(spoit.id, -1, triggerobj.name, triggerobj);
  745. ColliderObjectValues.Add(boxvalue);
  746. ListColliderBoxs.Add(triggerobj.transform);
  747. ListColiderBoxs_Mesh.Add(triggerobj.GetComponent<MeshRenderer>());
  748. }
  749. else
  750. {
  751. Debug.LogFormat("{0}{1}", spoit.name, "景点不存在");
  752. }
  753. }
  754. private GameObject CreateSpoit(SpoitValue spoit, Vector3 spoitPos)
  755. {
  756. //生成景点父物体
  757. GameObject spoitObj = new GameObject(spoit.name);
  758. spoitObj.transform.SetParent(ObjsParent.transform);
  759. spoitObj.AddComponent<EditorEventHandler>().IsClickEditor = false;
  760. //为景点位置信息赋值
  761. if (spoit.spoitTf.startPos == Vector3.zero && spoit.spoitTf.nowPos == Vector3.zero)
  762. {
  763. spoitObj.transform.localPosition = new Vector3(spoitPos.x, 0.5f, spoitPos.z);
  764. spoitObj.transform.localRotation = Quaternion.identity;
  765. spoitObj.transform.localScale = new Vector3(1, 1, 1);
  766. spoit.spoitTf.SetStartValue(spoitObj.transform.localPosition, spoitObj.transform.localEulerAngles, spoitObj.transform.localScale);
  767. }
  768. else
  769. {
  770. spoitObj.transform.localPosition = spoit.spoitTf.nowPos;
  771. spoitObj.transform.localEulerAngles = spoit.spoitTf.nowRot;
  772. spoitObj.transform.localScale = spoit.spoitTf.nowScale;
  773. }
  774. return spoitObj;
  775. }
  776. /// <summary>
  777. /// 创建整体素材
  778. /// 一个景点下应只有一个父物体,其他素材都在父物体下
  779. /// </summary>
  780. private void CreateMaterial(SpoitValue spoit, out SpoitValue newspoit)
  781. {
  782. var spoitValues = ObjectValues[spoit.id];
  783. var spoitObj = spoitValues.Object;
  784. //生成素材组合
  785. for (int i = 0; i < spoit.material.Count; i++)
  786. {
  787. //素材整体
  788. MaterialObl material = spoit.material[i];
  789. Debug.Log(spoit.material[i].name);
  790. //素材组物体
  791. GameObject matObj = new GameObject(material.name);
  792. matObj.transform.SetParent(spoitValues.Object.transform);
  793. if (!material.select)
  794. {
  795. matObj.transform.localPosition = Vector3.zero;
  796. matObj.transform.localEulerAngles = Vector3.zero;
  797. matObj.transform.localScale = new Vector3(1, 1, 1);
  798. material.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  799. }
  800. else
  801. {
  802. matObj.transform.localPosition = material.objectTransform.nowPos;
  803. matObj.transform.localEulerAngles = material.objectTransform.nowRot;
  804. matObj.transform.localScale = material.objectTransform.nowScale;
  805. }
  806. //素材组合对应ObjectValue的
  807. ObjectValue spoitValue = new ObjectValue(i, spoit.id, material.name, matObj);
  808. //素材组合下的单个素材ObjectValue
  809. List<ObjectValue> objsvalue = null;
  810. MaterialObl newmaterial = material;
  811. //生成素材组合的ObjectValue,是对应景点的
  812. switch (material.type)
  813. {
  814. case (int)MaterialType.None:
  815. break;
  816. case (int)MaterialType.Image:
  817. case (int)MaterialType.Video:
  818. case (int)MaterialType.Model:
  819. case (int)MaterialType.Text:
  820. case (int)MaterialType.LocaImage:
  821. objsvalue = CreateSuCaiObj(material, matObj, out newmaterial);
  822. break;
  823. case (int)MaterialType.Image_Video_Text:
  824. objsvalue = CreateImage_Video_Text(material, matObj, out newmaterial);
  825. break;
  826. case (int)MaterialType.Model_Text:
  827. objsvalue = CreateModel_Text(material, matObj, out newmaterial);
  828. break;
  829. default:
  830. break;
  831. }
  832. spoit.material[i] = newmaterial;
  833. spoitValue.ChildrenObj.AddRange(objsvalue);
  834. spoitValues.ChildrenObj.Add(spoitValue);
  835. }
  836. newspoit = spoit;
  837. if (ObjectValues.ContainsKey(spoit.id))
  838. {
  839. ObjectValues[spoit.id] = spoitValues;
  840. }
  841. else
  842. {
  843. ObjectValues.Add(spoit.id, spoitValues);
  844. }
  845. spoitObj.gameObject.SetActive(false);
  846. }
  847. /// <summary>
  848. /// 编辑面板添加素材
  849. /// </summary>
  850. /// <param name="material"></param>
  851. public void AddMaterial(MaterialObl material)
  852. {
  853. if (SpoitIndex < 0)
  854. {
  855. return;
  856. }
  857. MaterialObl newmaterial = new MaterialObl();
  858. newmaterial = material;
  859. var spoit = SpoitValues[SpoitIndex];
  860. var spoitValues = ObjectValues[spoit.id];
  861. var spoitObj = spoitValues.Object;
  862. //素材组物体
  863. GameObject matObj = new GameObject(newmaterial.name + "-" + spoit.material.Count.ToString());
  864. newmaterial.name = matObj.name;
  865. matObj.transform.SetParent(spoitValues.Object.transform);
  866. if (!material.select)
  867. {
  868. matObj.transform.localPosition = Vector3.zero;
  869. matObj.transform.localEulerAngles = Vector3.zero;
  870. matObj.transform.localScale = new Vector3(1, 1, 1);
  871. newmaterial.objectTransform.SetStartValue(matObj.transform.localPosition, matObj.transform.localEulerAngles, matObj.transform.localScale);
  872. }
  873. else
  874. {
  875. matObj.transform.localPosition = newmaterial.objectTransform.nowPos;
  876. matObj.transform.localEulerAngles = newmaterial.objectTransform.nowRot;
  877. matObj.transform.localScale = newmaterial.objectTransform.nowScale;
  878. }
  879. //素材组合对应ObjectValue的
  880. ObjectValue spoitValue = new ObjectValue(spoit.material.Count, spoit.id, newmaterial.name, matObj);
  881. //素材组合下的单个素材ObjectValue
  882. List<ObjectValue> objsvalue = null;
  883. //生成素材组合的ObjectValue,是对应景点的
  884. switch (material.type)
  885. {
  886. case (int)MaterialType.None:
  887. break;
  888. case (int)MaterialType.Image:
  889. case (int)MaterialType.Video:
  890. case (int)MaterialType.Model:
  891. case (int)MaterialType.Text:
  892. case (int)MaterialType.LocaImage:
  893. objsvalue = CreateSuCaiObj(newmaterial, matObj, out newmaterial);
  894. break;
  895. case (int)MaterialType.Image_Video_Text:
  896. objsvalue = CreateImage_Video_Text(newmaterial, matObj, out newmaterial);
  897. break;
  898. case (int)MaterialType.Model_Text:
  899. objsvalue = CreateModel_Text(newmaterial, matObj, out newmaterial);
  900. break;
  901. default:
  902. break;
  903. }
  904. newmaterial.select = true;
  905. spoit.material.Add(newmaterial);
  906. spoitValue.ChildrenObj.AddRange(objsvalue);
  907. spoitValues.ChildrenObj.Add(spoitValue);
  908. if (ObjectValues.ContainsKey(spoit.id))
  909. {
  910. ObjectValues[spoit.id] = spoitValues;
  911. }
  912. else
  913. {
  914. ObjectValues.Add(spoit.id, spoitValues);
  915. }
  916. SpoitValues[SpoitIndex] = spoit;
  917. //更新编辑面板Ui
  918. UpdateEditorUI();
  919. }
  920. /// <summary>
  921. /// 创建 1图片 2视频 3模型 4文字
  922. /// </summary>
  923. /// <param name="type">素材类型</param>
  924. /// <param name="material">素材数据</param>
  925. /// <param name="spoit">景点</param>
  926. /// <returns></returns>
  927. private List<ObjectValue> CreateSuCaiObj(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  928. {
  929. List<ObjectValue> objects = new List<ObjectValue>();
  930. List<MaterialObjValue> objs = material.materialList;
  931. newmaterial = material;
  932. //for (int i = 0; i < objs.Count; i++)
  933. //{
  934. // Debug.Log(objs[i].localSavePath);
  935. //}
  936. for (int i = 0; i < objs.Count; i++)
  937. {
  938. var mat = objs[i];
  939. GameObject go = null;
  940. switch (int.Parse(mat.type))
  941. {
  942. case (int)MaterialType.None:
  943. break;
  944. case (int)MaterialType.Image:
  945. var pImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  946. go = Instantiate(pImage, spoit.transform);
  947. var imageitem = go.AddComponent<TemplateImage>();
  948. go.SetActive(true);
  949. imageitem.SetData(mat, material.updateTime);
  950. break;
  951. case (int)MaterialType.Video:
  952. var pVideo = ResMgr.Instance.Load<GameObject>("Template/Prefab/Video");
  953. go = Instantiate(pVideo, spoit.transform);
  954. var videoitem = go.AddComponent<TemplateVideo>();
  955. go.SetActive(true);
  956. videoitem.SetData(mat, material.updateTime);
  957. break;
  958. case (int)MaterialType.Model:
  959. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  960. go = Instantiate(pModel, spoit.transform);
  961. var modelitem = go.AddComponent<TemplateModel>();
  962. go.SetActive(true);
  963. modelitem.SetData(mat, material.updateTime);
  964. Debug.Log(modelitem.Data.localSavePath);
  965. break;
  966. case (int)MaterialType.Text:
  967. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  968. go = Instantiate(pText, spoit.transform);
  969. var textitem = go.AddComponent<TemplateText>();
  970. go.SetActive(true);
  971. textitem.SetData(mat, material.updateTime);
  972. break;
  973. case (int)MaterialType.LocaImage:
  974. var pLocaImage = ResMgr.Instance.Load<GameObject>("Template/Prefab/Image");
  975. go = Instantiate(pLocaImage, spoit.transform);
  976. var locaImageitem = go.AddComponent<TemplateImage>();
  977. go.SetActive(true);
  978. locaImageitem.SetLocaImageData(mat);
  979. break;
  980. default:
  981. break;
  982. }
  983. if (go != null)
  984. {
  985. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  986. mat.name = go.name;
  987. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  988. if (material.select)
  989. {
  990. go.transform.localPosition = mat.ObjectTransform.nowPos;
  991. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  992. go.transform.localScale = mat.ObjectTransform.nowScale;
  993. }
  994. else
  995. {
  996. go.transform.localEulerAngles = Vector3.zero;
  997. go.transform.localScale = new Vector3(1, 1, 1);
  998. if (int.Parse(mat.type) != (int)MaterialType.Text)
  999. {
  1000. go.transform.localPosition = Vector3.zero;
  1001. }
  1002. else
  1003. {
  1004. //Set text position
  1005. if (mat.textPosition == "top")
  1006. {
  1007. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1008. }
  1009. else if (mat.textPosition == "bottom")
  1010. {
  1011. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1012. }
  1013. }
  1014. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1015. }
  1016. ObjectValue objectValue = new ObjectValue(i, material.id, mat.name, go);
  1017. objects.Add(objectValue);
  1018. }
  1019. newmaterial.materialList[i] = mat;
  1020. }
  1021. return objects;
  1022. }
  1023. /// <summary>
  1024. /// 创建 6模型+文字
  1025. /// </summary>
  1026. /// <param name="material"></param>
  1027. /// <param name="spoit"></param>
  1028. /// <returns></returns>
  1029. private List<ObjectValue> CreateModel_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1030. {
  1031. List<ObjectValue> objects = new List<ObjectValue>();
  1032. List<MaterialObjValue> objs = material.materialList;
  1033. newmaterial = material;
  1034. for (int i = 0; i < objs.Count; i++)
  1035. {
  1036. var mat = objs[i];
  1037. GameObject go = null;
  1038. switch (int.Parse(mat.type))
  1039. {
  1040. case (int)MaterialType.None:
  1041. break;
  1042. case (int)MaterialType.Model:
  1043. var pModel = ResMgr.Instance.Load<GameObject>("Template/Prefab/Model");
  1044. go = Instantiate(pModel, spoit.transform);
  1045. var modelitem = go.AddComponent<TemplateModel>();
  1046. go.SetActive(true);
  1047. modelitem.SetData(mat, material.updateTime);
  1048. break;
  1049. case (int)MaterialType.Text:
  1050. var pText = ResMgr.Instance.Load<GameObject>("Template/Prefab/Text");
  1051. go = Instantiate(pText, spoit.transform);
  1052. var textitem = go.AddComponent<TemplateText>();
  1053. go.SetActive(true);
  1054. textitem.SetData(mat, material.updateTime);
  1055. break;
  1056. default:
  1057. break;
  1058. }
  1059. if (go != null)
  1060. {
  1061. go.name = string.IsNullOrWhiteSpace(mat.name) ? spoit.name + "-" + i.ToString() : mat.name;
  1062. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1063. if (material.select)
  1064. {
  1065. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1066. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1067. go.transform.localScale = mat.ObjectTransform.nowScale;
  1068. }
  1069. else
  1070. {
  1071. go.transform.localEulerAngles = Vector3.zero;
  1072. go.transform.localScale = new Vector3(1, 1, 1);
  1073. if (int.Parse(mat.type) != (int)MaterialType.Text)
  1074. {
  1075. go.transform.localPosition = Vector3.zero;
  1076. }
  1077. else
  1078. {
  1079. //Set text position
  1080. if (mat.textPosition == "top")
  1081. {
  1082. go.transform.localPosition = new Vector3(0, 0.3f, 0);
  1083. }
  1084. else if (mat.textPosition == "bottom")
  1085. {
  1086. go.transform.localPosition = new Vector3(0, -0.3f, 0);
  1087. }
  1088. else if (mat.textPosition == "left")
  1089. {
  1090. go.transform.localPosition = new Vector3(-0.3f, 0, 0);
  1091. }
  1092. else if (mat.textPosition == "right")
  1093. {
  1094. go.transform.localPosition = new Vector3(0.3f, 0f, 0);
  1095. }
  1096. }
  1097. mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1098. }
  1099. ObjectValue objectValue = CreateMatObjectValue(i, material.id, go, mat);
  1100. objects.Add(objectValue);
  1101. }
  1102. newmaterial.materialList[i] = mat;
  1103. }
  1104. return objects;
  1105. }
  1106. /// <summary>
  1107. /// 创建 5图片+文字/视频+文字
  1108. /// </summary>
  1109. private List<ObjectValue> CreateImage_Video_Text(MaterialObl material, GameObject spoit, out MaterialObl newmaterial)
  1110. {
  1111. newmaterial = material;
  1112. List<ObjectValue> objects = new List<ObjectValue>();
  1113. switch (material.typesetting)
  1114. {
  1115. case "1":
  1116. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1117. break;
  1118. case "2":
  1119. objects = SRSectorLayout.CalLayout(material, spoit, out newmaterial);
  1120. break;
  1121. case "3":
  1122. objects = DRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1123. break;
  1124. case "4":
  1125. objects = DRFanLayout.CalLayout(material, spoit, out newmaterial);
  1126. break;
  1127. case "5":
  1128. objects = SRTitleLayout.CalLayout(material, spoit, out newmaterial);
  1129. break;
  1130. case "自定义":
  1131. break;
  1132. default:
  1133. break;
  1134. }
  1135. return objects;
  1136. }
  1137. /// <summary>
  1138. /// 创建物体ObjectValue,并赋值位置信息
  1139. /// </summary>
  1140. /// <param name="id"></param>
  1141. /// <param name="parentid"></param>
  1142. /// <param name="go"></param>
  1143. /// <param name="mat"></param>
  1144. /// <returns></returns>
  1145. private ObjectValue CreateMatObjectValue(int id, int parentid, GameObject go, MaterialObjValue mat)
  1146. {
  1147. go.name = string.IsNullOrWhiteSpace(mat.name) ? go.name : mat.name;
  1148. go.AddComponent<EditorEventHandler>().Type = (MaterialType)(int.Parse(mat.type));
  1149. //为物体位置信息赋值
  1150. if (mat.ObjectTransform != null)
  1151. {
  1152. go.transform.localPosition = mat.ObjectTransform.nowPos;
  1153. go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
  1154. go.transform.localScale = mat.ObjectTransform.nowScale;
  1155. }
  1156. else
  1157. {
  1158. go.transform.localPosition = Vector3.zero;
  1159. go.transform.localEulerAngles = Vector3.zero;
  1160. go.transform.localScale = new Vector3(1, 1, 1);
  1161. }
  1162. ObjectValue objectValue = new ObjectValue(id, parentid, mat.name, go, go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
  1163. return objectValue;
  1164. }
  1165. #endregion
  1166. #region 路径
  1167. /// <summary>
  1168. /// 设置路线数据
  1169. /// </summary>
  1170. /// <param name="navLines"></param>
  1171. public void SetRouteValue(List<NavLinesItem> navLines)
  1172. {
  1173. if (navLines == null || navLines.Count <= 0)
  1174. {
  1175. Debug.Log("当前景点未绘制路线");
  1176. return;
  1177. }
  1178. RouteCtr.SetRouteValue(navLines);
  1179. }
  1180. #endregion
  1181. #region 锚点
  1182. /// <summary>
  1183. /// 设置场景锚点
  1184. /// </summary>
  1185. /// <param name="listAnchor"></param>
  1186. public void SetAnchor(List<Anchor> listAnchor)
  1187. {
  1188. if (listAnchor == null)
  1189. return;
  1190. Anchor anchor;
  1191. for (int i = 0; i < listAnchor.Count - 1; i++)
  1192. {
  1193. for (int j = 0; j < listAnchor.Count - 1 - i; j++)
  1194. {
  1195. if (listAnchor[j].id > listAnchor[j + 1].id)
  1196. {
  1197. anchor = listAnchor[j];
  1198. listAnchor[j] = listAnchor[j + 1];
  1199. listAnchor[j + 1] = anchor;
  1200. }
  1201. }
  1202. }
  1203. for (int i = 0; i < listAnchor.Count; i++)
  1204. {
  1205. // 创建锚点
  1206. GameManager.Instance.AnchorValue.Add(listAnchor[i], CreateAnchor(listAnchor[i]));
  1207. GameManager.Instance.AnchorChild.Add(listAnchor[i], AnchorValue[listAnchor[i]].transform.GetChild(0).gameObject);
  1208. }
  1209. m_UIAnchorsPanel.SetAnchor(AnchorValue);
  1210. }
  1211. private MeshRenderer CreateAnchor(Anchor anchor)
  1212. {
  1213. // 创建锚点 给锚点赋值
  1214. GameObject anchorObj = GameObject.Instantiate(Resources.Load<GameObject>("Template/Prefab/Anchor"),AnchorsParent);
  1215. anchorObj.name = "Anchor" + anchor.id;
  1216. /*
  1217. VuforiaAnchor vuforiaAnchor = anchorObj.GetComponent<VuforiaAnchor>();
  1218. vuforiaAnchor.player = GameManager.Instance.m_head.transform;
  1219. if (VuforiaManager.Instance.list_Anchor == null)
  1220. VuforiaManager.Instance.list_Anchor = new List<VuforiaAnchor>();
  1221. VuforiaManager.Instance.list_Anchor.Add(vuforiaAnchor);*/
  1222. var anchorPos = Vector3.zero;
  1223. Debug.Log(anchor.picturePosition.pointRelativeX+" "+ WebMapSize.x);
  1224. anchorPos = new Vector3((float)anchor.picturePosition.pointRelativeX / WebMapSize.x * MapSize.x, -1f, -(float)anchor.picturePosition.pointRelativeY / WebMapSize.y * MapSize.y);
  1225. anchorObj.transform.localPosition = anchorPos;
  1226. anchorObj.transform.GetChild(0).gameObject.SetActive(false);
  1227. var mesh = anchorObj.GetComponent<MeshRenderer>();
  1228. mesh.enabled = false;
  1229. //if(anchor.objectTransform!=null)
  1230. //{
  1231. // anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1232. // anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1233. //}
  1234. if(anchor.objectTransform!=null && anchor.objectTransform.nowScale!=Vector3.zero)
  1235. {
  1236. anchorObj.transform.localEulerAngles = anchor.objectTransform.nowRot;
  1237. anchorObj.transform.localPosition = anchor.objectTransform.nowPos;
  1238. }
  1239. return mesh;
  1240. }
  1241. #endregion
  1242. #region 触发器判定
  1243. /// <summary>
  1244. /// 当人物进入触发器范围
  1245. /// </summary>
  1246. public void OnColliderTriggerEnter(Collider other)
  1247. {
  1248. IsTriggerExiting = true;
  1249. for (int i = 0; i < ListColliderBoxs.Count; i++)
  1250. {
  1251. if (other.name == ListColliderBoxs[i].name)
  1252. {
  1253. ListShowObjs[i].gameObject.SetActive(true);
  1254. Debug.Log(i);
  1255. if (isShowLoacalShowObjs)
  1256. ListLocalShowObjs[i].gameObject.SetActive(true);
  1257. // 进入景点通知后台
  1258. HttpSocket.Instance.SendIpToPointTrigger(" ",other.name, CallBack);
  1259. if (SpoitIndex == i)
  1260. {
  1261. return;
  1262. }
  1263. //进入新区域前关闭当前显示
  1264. if (SpoitIndex >= 0 && IsStartEditor)
  1265. {
  1266. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1267. if (isShowLoacalShowObjs)
  1268. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1269. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1270. m_EditorPanel.ClosePanel();
  1271. }
  1272. //进入新的出发区域
  1273. SpoitIndex = i;
  1274. ListCrystals[SpoitIndex].gameObject.SetActive(false);
  1275. m_EditorPanel.SetSpoit(SpoitValues[i]);
  1276. return;
  1277. }
  1278. }
  1279. }
  1280. /// <summary>
  1281. /// 当人物退出触发器范围
  1282. /// </summary>
  1283. public void OnColliderTriggerExit(Collider other)
  1284. {
  1285. IsTriggerExiting = false;
  1286. if (IsStartEditor)
  1287. {
  1288. return;
  1289. }
  1290. else
  1291. {
  1292. ListShowObjs[SpoitIndex].gameObject.SetActive(false);
  1293. if (isShowLoacalShowObjs)
  1294. ListLocalShowObjs[SpoitIndex].gameObject.SetActive(false);
  1295. ListCrystals[SpoitIndex].gameObject.SetActive(true);
  1296. m_EditorPanel.ClosePanel();
  1297. SpoitIndex = -1;
  1298. }
  1299. }
  1300. /// <summary>
  1301. /// 更新景点信息
  1302. /// </summary>
  1303. public void UpdateSpoitValue()
  1304. {
  1305. var spoit = SpoitValues[SpoitIndex];
  1306. var objvalues = ObjectValues[spoit.id];
  1307. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1308. //X\Y\W\H
  1309. var collidervalue = ColliderObjectValues[SpoitIndex];
  1310. var collider = collidervalue.Object;
  1311. var pos = collidervalue.nowPos;
  1312. var w = collidervalue.nowScale.x;
  1313. var h = collidervalue.nowScale.z;
  1314. var webpos = new Vector3(Math.Abs(pos.x) / MapSize.x * WebMapSize.x, 0, Math.Abs(pos.z) / MapSize.y * WebMapSize.y);
  1315. var webw = w / MapSize.x * WebMapSize.x;
  1316. var webh = h / MapSize.y * WebMapSize.y;
  1317. spoit.SpoitTransform[0].areaRelativeX = webpos.x;
  1318. spoit.SpoitTransform[0].areaRelativeY = webpos.z;
  1319. spoit.SpoitTransform[0].areaRelativeW = webw;
  1320. spoit.SpoitTransform[0].areaRelativeH = webh;
  1321. spoit.spoitTf.SavePos(objvalues.nowPos, objvalues.nowRot, objvalues.nowScale);
  1322. if (objvalues.Object == null)
  1323. {
  1324. RemoveSpoitObjectValue(spoit.id);
  1325. spoit.material = new List<MaterialObl>();
  1326. }
  1327. else
  1328. {
  1329. var mats = spoit.material;
  1330. var objvalue = objvalues.ChildrenObj;
  1331. for (int j = 0; j < mats.Count; j++)
  1332. {
  1333. var matobj = mats[j];
  1334. var obis = objvalue[j];
  1335. matobj.objectTransform.SavePos(obis.nowPos, obis.nowRot, obis.nowScale);
  1336. for (int m = 0; m < matobj.materialList.Count; m++)
  1337. {
  1338. var childrenobj = obis.ChildrenObj[m];
  1339. var mat = matobj.materialList[m];
  1340. if (childrenobj.Object == null)
  1341. {
  1342. obis.ChildrenObj.RemoveAt(m);
  1343. matobj.materialList.RemoveAt(m);
  1344. break;
  1345. }
  1346. mat.ObjectTransform.SavePos(childrenobj.nowPos, childrenobj.nowRot, childrenobj.nowScale);
  1347. }
  1348. matobj.select = true;
  1349. if (obis.ChildrenObj.Count <= 0)
  1350. {
  1351. mats.RemoveAt(j);
  1352. objvalue.RemoveAt(j);
  1353. Destroy(obis.Object);
  1354. break;
  1355. }
  1356. }
  1357. }
  1358. SpoitValues[SpoitIndex] = spoit;
  1359. }
  1360. public void UpdateEditorUI()
  1361. {
  1362. m_EditorPanel.SetSpoit(SpoitValues[SpoitIndex]);
  1363. }
  1364. #endregion
  1365. public ObjectValue GetCurrentColliderValue()
  1366. {
  1367. return ColliderObjectValues[SpoitIndex];
  1368. }
  1369. public void SaveSpoitObjectValue(ObjectValue value)
  1370. {
  1371. if (ObjectValues.ContainsKey(SpoitValues[SpoitIndex].id))
  1372. {
  1373. ObjectValues[SpoitValues[SpoitIndex].id] = value;
  1374. }
  1375. }
  1376. public void RemoveSpoitObjectValue(int id)
  1377. {
  1378. if (ObjectValues.ContainsKey(id))
  1379. {
  1380. ObjectValues.Remove(id);
  1381. }
  1382. }
  1383. public void SaveCurrentColliderValue(ObjectValue value)
  1384. {
  1385. if (ColliderObjectValues.Contains(value))
  1386. {
  1387. ColliderObjectValues[SpoitIndex] = value;
  1388. }
  1389. }
  1390. //计算场景中点云地图比例
  1391. public void CalMapSize()
  1392. {
  1393. //场景地图比例
  1394. var disX = Vector3.Distance(PointA.localPosition, PointD.localPosition);
  1395. var disZ = Vector3.Distance(PointA.localPosition, PointB.localPosition);
  1396. MapSize = new Vector2(disX, disZ);
  1397. //Debug.LogFormat("{0}:{1}", "AB", Vector3.Distance(PointA.localPosition, PointB.localPosition));
  1398. //Debug.LogFormat("{0}:{1}", "CD", Vector3.Distance(PointC.localPosition, PointD.localPosition));
  1399. //Debug.LogFormat("{0}:{1}", "AD", Vector3.Distance(PointA.localPosition, PointD.localPosition));
  1400. //Debug.LogFormat("{0}:{1}", "BC", Vector3.Distance(PointB.localPosition, PointC.localPosition));
  1401. }
  1402. public void CallBack(string message)
  1403. {
  1404. }
  1405. }
  1406. [Serializable]
  1407. public class ObjectValue
  1408. {
  1409. /// <summary>
  1410. /// 景点ID
  1411. /// </summary>
  1412. [SerializeField]
  1413. public int ID;
  1414. /// <summary>
  1415. /// 当前物体名称
  1416. /// </summary>
  1417. [SerializeField]
  1418. public string matName;
  1419. /// <summary>
  1420. /// 父物体ID
  1421. /// -1表示当期物体为景点
  1422. /// </summary>
  1423. [SerializeField]
  1424. public int parentID;
  1425. /// <summary>
  1426. /// 对应的物体
  1427. /// </summary>
  1428. [SerializeField]
  1429. public GameObject Object;
  1430. /// <summary>
  1431. /// 子物体
  1432. /// </summary>
  1433. [SerializeField]
  1434. public List<ObjectValue> ChildrenObj;
  1435. public Vector3 startPos { get; set; }
  1436. public Vector3 startRot { get; set; }
  1437. public Vector3 startScale { get; set; }
  1438. public Vector3 nowPos { get; set; }
  1439. public Vector3 nowRot { get; set; }
  1440. public Vector3 nowScale { get; set; }
  1441. public ObjectValue()
  1442. {
  1443. ChildrenObj = new List<ObjectValue>();
  1444. parentID = -1;
  1445. }
  1446. /// <summary>
  1447. ///
  1448. /// </summary>
  1449. /// <param name="id">景点对应的index</param>
  1450. /// <param name="parentid">景点ID</param>
  1451. /// <param name="name"></param>
  1452. /// <param name="object"></param>
  1453. /// <param name="pos"></param>
  1454. /// <param name="Rot"></param>
  1455. /// <param name="Scale"></param>
  1456. public ObjectValue(int id, int parentid, string name, GameObject @object, Vector3 pos, Vector3 Rot, Vector3 Scale)
  1457. {
  1458. ID = id;
  1459. parentID = parentid;
  1460. matName = name;
  1461. Object = @object;
  1462. ChildrenObj = new List<ObjectValue>();
  1463. startPos = pos;
  1464. nowPos = pos;
  1465. startRot = Rot;
  1466. nowRot = Rot;
  1467. startScale = Scale;
  1468. nowScale = Scale;
  1469. }
  1470. public ObjectValue(int id, int parentid, string name, GameObject @object)
  1471. {
  1472. ID = id;
  1473. parentID = parentid;
  1474. matName = name;
  1475. Object = @object;
  1476. ChildrenObj = new List<ObjectValue>();
  1477. startPos = @object.transform.localPosition;
  1478. nowPos = startPos;
  1479. startRot = @object.transform.localEulerAngles;
  1480. nowRot = startRot;
  1481. startScale = @object.transform.localScale;
  1482. nowScale = startScale;
  1483. }
  1484. /// <summary>
  1485. /// 初始化时当前位置和初始位置
  1486. /// 此方法只在组合素材时使用
  1487. /// </summary>
  1488. public void InitTransform()
  1489. {
  1490. if (Object != null)
  1491. {
  1492. startPos = Object.transform.localPosition;
  1493. nowPos = Object.transform.localPosition;
  1494. startRot = Object.transform.localEulerAngles;
  1495. nowRot = Object.transform.localEulerAngles;
  1496. startScale = Object.transform.localScale;
  1497. nowScale = Object.transform.localScale;
  1498. }
  1499. }
  1500. /// <summary>
  1501. /// 编辑物体坐标时初始化坐标
  1502. /// </summary>
  1503. public void InitObjTransform()
  1504. {
  1505. Object.transform.localPosition = startPos;
  1506. Object.transform.localEulerAngles = startRot;
  1507. Object.transform.localScale = startScale;
  1508. nowPos = startPos;
  1509. nowRot = startRot;
  1510. nowScale = startScale;
  1511. }
  1512. /// <summary>
  1513. /// 编辑物体坐标时保存坐标信息
  1514. /// </summary>
  1515. public void SaveObjTransfoem()
  1516. {
  1517. if (Object != null)
  1518. {
  1519. nowPos = Object.transform.localPosition;
  1520. nowRot = Object.transform.localEulerAngles;
  1521. nowScale = Object.transform.localScale;
  1522. }
  1523. }
  1524. }