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- using UnityEngine;
- using System.Collections;
- public class CamRotator : MonoBehaviour
- {
-
- public bool isActive = false;
- public float speed = 0.33f;
-
-
- // Use this for initialization
- void Start ()
- {
-
- }
-
-
- // Update is called once per frame
- void Update ()
- {
- if ( isActive )
- transform.Rotate( Vector3.up, speed * Time.deltaTime );
- }
- }
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