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- using UnityEngine;
- public class WarningPopUpController :MonoBehaviour
- {
- private void Start()
- {
- Invoke("Active",3);
- }
- private void Active()
- {
- // 关闭加载界面
- if(InstantiateSystem.Instance.objDic.TryGetValue("LoadingPanel(Clone)",out GameObject LoadingPanel))
- {
- if (LoadingPanel.activeSelf)
- LoadingPanel.SetActive(false);
- }
- Destroy(gameObject);
- }
- }
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