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- using System;
- using UnityEngine;
- public class UIPanelBase : MonoBehaviour
- {
- private Transform m_Transform;
- private GameObject m_Go;
- private bool m_IsActive;
- public Transform CacheTransform
- {
- get
- {
- if (this.m_Transform == null)
- {
- this.m_Transform = base.transform;
- }
- return this.m_Transform;
- }
- }
- public GameObject CacheGameObject
- {
- get
- {
- if (this.m_Go == null)
- {
- this.m_Go = base.gameObject;
- }
- return this.m_Go;
- }
- }
- public bool IsActive
- {
- get
- {
- this.m_IsActive = this.m_Go.activeSelf;
- return this.m_IsActive;
- }
- }
- private void Awake()
- {
- this.OnAwake();
- }
- private void Start()
- {
- this.OnStart();
- }
- public void Show(object param = null)
- {
- m_IsActive = true;
- this.CacheGameObject.SetActive(true);
- this.OnShow(param);
- }
- protected virtual void OnAwake()
- {
- }
- protected virtual void OnStart()
- {
- }
- protected virtual void OnShow(object param)
- {
- }
- public virtual void Hide()
- {
- this.m_IsActive = false;
- CacheGameObject.SetActive(false);
- }
- public virtual void OnDestroy()
- {
- UnityEngine.Object.Destroy(base.gameObject);
- }
- }
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