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- using UnityEngine;
- using System.Collections;
- namespace TMPro.Examples
- {
-
- public class TeleType : MonoBehaviour
- {
- //[Range(0, 100)]
- //public int RevealSpeed = 50;
- private string label01 = "Example <sprite=2> of using <sprite=7> <#ffa000>Graphics Inline</color> <sprite=5> with Text in <font=\"Bangers SDF\" material=\"Bangers SDF - Drop Shadow\">TextMesh<#40a0ff>Pro</color></font><sprite=0> and Unity<sprite=1>";
- private string label02 = "Example <sprite=2> of using <sprite=7> <#ffa000>Graphics Inline</color> <sprite=5> with Text in <font=\"Bangers SDF\" material=\"Bangers SDF - Drop Shadow\">TextMesh<#40a0ff>Pro</color></font><sprite=0> and Unity<sprite=2>";
- private TMP_Text m_textMeshPro;
- void Awake()
- {
- // Get Reference to TextMeshPro Component
- m_textMeshPro = GetComponent<TMP_Text>();
- m_textMeshPro.text = label01;
- m_textMeshPro.enableWordWrapping = true;
- m_textMeshPro.alignment = TextAlignmentOptions.Top;
- //if (GetComponentInParent(typeof(Canvas)) as Canvas == null)
- //{
- // GameObject canvas = new GameObject("Canvas", typeof(Canvas));
- // gameObject.transform.SetParent(canvas.transform);
- // canvas.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
- // // Set RectTransform Size
- // gameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(500, 300);
- // m_textMeshPro.fontSize = 48;
- //}
- }
- IEnumerator Start()
- {
- // Force and update of the mesh to get valid information.
- m_textMeshPro.ForceMeshUpdate();
- int totalVisibleCharacters = m_textMeshPro.textInfo.characterCount; // Get # of Visible Character in text object
- int counter = 0;
- int visibleCount = 0;
- while (true)
- {
- visibleCount = counter % (totalVisibleCharacters + 1);
- m_textMeshPro.maxVisibleCharacters = visibleCount; // How many characters should TextMeshPro display?
- // Once the last character has been revealed, wait 1.0 second and start over.
- if (visibleCount >= totalVisibleCharacters)
- {
- yield return new WaitForSeconds(1.0f);
- m_textMeshPro.text = label02;
- yield return new WaitForSeconds(1.0f);
- m_textMeshPro.text = label01;
- yield return new WaitForSeconds(1.0f);
- }
- counter += 1;
- yield return new WaitForSeconds(0.05f);
- }
- //Debug.Log("Done revealing the text.");
- }
- }
- }
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