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- using System;
- using UnityEngine;
- using System.Collections;
- using UnityEditor;
- namespace TMPro.Examples
- {
- public class TMP_TextInfoDebugTool : MonoBehaviour
- {
- // Since this script is used for debugging, we exclude it from builds.
- // TODO: Rework this script to make it into an editor utility.
- #if UNITY_EDITOR
- public bool ShowCharacters;
- public bool ShowWords;
- public bool ShowLinks;
- public bool ShowLines;
- public bool ShowMeshBounds;
- public bool ShowTextBounds;
- [Space(10)]
- [TextArea(2, 2)]
- public string ObjectStats;
- [SerializeField]
- private TMP_Text m_TextComponent;
- private Transform m_Transform;
- private TMP_TextInfo m_TextInfo;
- private float m_ScaleMultiplier;
- private float m_HandleSize;
- void OnDrawGizmos()
- {
- if (m_TextComponent == null)
- {
- m_TextComponent = GetComponent<TMP_Text>();
- if (m_TextComponent == null)
- return;
- }
- m_Transform = m_TextComponent.transform;
- // Get a reference to the text object's textInfo
- m_TextInfo = m_TextComponent.textInfo;
- // Update Text Statistics
- ObjectStats = "Characters: " + m_TextInfo.characterCount + " Words: " + m_TextInfo.wordCount + " Spaces: " + m_TextInfo.spaceCount + " Sprites: " + m_TextInfo.spriteCount + " Links: " + m_TextInfo.linkCount
- + "\nLines: " + m_TextInfo.lineCount + " Pages: " + m_TextInfo.pageCount;
- // Get the handle size for drawing the various
- m_ScaleMultiplier = m_TextComponent.GetType() == typeof(TextMeshPro) ? 1 : 0.1f;
- m_HandleSize = HandleUtility.GetHandleSize(m_Transform.position) * m_ScaleMultiplier;
- // Draw line metrics
- #region Draw Lines
- if (ShowLines)
- DrawLineBounds();
- #endregion
- // Draw word metrics
- #region Draw Words
- if (ShowWords)
- DrawWordBounds();
- #endregion
- // Draw character metrics
- #region Draw Characters
- if (ShowCharacters)
- DrawCharactersBounds();
- #endregion
- // Draw Quads around each of the words
- #region Draw Links
- if (ShowLinks)
- DrawLinkBounds();
- #endregion
- // Draw Quad around the bounds of the text
- #region Draw Bounds
- if (ShowMeshBounds)
- DrawBounds();
- #endregion
- // Draw Quad around the rendered region of the text.
- #region Draw Text Bounds
- if (ShowTextBounds)
- DrawTextBounds();
- #endregion
- }
- /// <summary>
- /// Method to draw a rectangle around each character.
- /// </summary>
- /// <param name="text"></param>
- void DrawCharactersBounds()
- {
- int characterCount = m_TextInfo.characterCount;
- for (int i = 0; i < characterCount; i++)
- {
- // Draw visible as well as invisible characters
- TMP_CharacterInfo characterInfo = m_TextInfo.characterInfo[i];
- bool isCharacterVisible = i < m_TextComponent.maxVisibleCharacters &&
- characterInfo.lineNumber < m_TextComponent.maxVisibleLines &&
- i >= m_TextComponent.firstVisibleCharacter;
- if (m_TextComponent.overflowMode == TextOverflowModes.Page)
- isCharacterVisible = isCharacterVisible && characterInfo.pageNumber + 1 == m_TextComponent.pageToDisplay;
- if (!isCharacterVisible)
- continue;
- float dottedLineSize = 6;
- // Get Bottom Left and Top Right position of the current character
- Vector3 bottomLeft = m_Transform.TransformPoint(characterInfo.bottomLeft);
- Vector3 topLeft = m_Transform.TransformPoint(new Vector3(characterInfo.topLeft.x, characterInfo.topLeft.y, 0));
- Vector3 topRight = m_Transform.TransformPoint(characterInfo.topRight);
- Vector3 bottomRight = m_Transform.TransformPoint(new Vector3(characterInfo.bottomRight.x, characterInfo.bottomRight.y, 0));
- // Draw character bounds
- if (characterInfo.isVisible)
- {
- Color color = Color.green;
- DrawDottedRectangle(bottomLeft, topRight, color);
- }
- else
- {
- Color color = Color.grey;
- float whiteSpaceAdvance = Math.Abs(characterInfo.origin - characterInfo.xAdvance) > 0.01f ? characterInfo.xAdvance : characterInfo.origin + (characterInfo.ascender - characterInfo.descender) * 0.03f;
- DrawDottedRectangle(m_Transform.TransformPoint(new Vector3(characterInfo.origin, characterInfo.descender, 0)), m_Transform.TransformPoint(new Vector3(whiteSpaceAdvance, characterInfo.ascender, 0)), color, 4);
- }
- float origin = characterInfo.origin;
- float advance = characterInfo.xAdvance;
- float ascentline = characterInfo.ascender;
- float baseline = characterInfo.baseLine;
- float descentline = characterInfo.descender;
- //Draw Ascent line
- Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(origin, ascentline, 0));
- Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(advance, ascentline, 0));
- Handles.color = Color.cyan;
- Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
- // Draw Cap Height & Mean line
- float capline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.capLine * characterInfo.scale;
- Vector3 capHeightStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
- Vector3 capHeightEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, capline, 0)).y, 0);
- float meanline = characterInfo.fontAsset == null ? 0 : baseline + characterInfo.fontAsset.faceInfo.meanLine * characterInfo.scale;
- Vector3 meanlineStart = new Vector3(topLeft.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
- Vector3 meanlineEnd = new Vector3(topRight.x, m_Transform.TransformPoint(new Vector3(0, meanline, 0)).y, 0);
- if (characterInfo.isVisible)
- {
- // Cap line
- Handles.color = Color.cyan;
- Handles.DrawDottedLine(capHeightStart, capHeightEnd, dottedLineSize);
- // Mean line
- Handles.color = Color.cyan;
- Handles.DrawDottedLine(meanlineStart, meanlineEnd, dottedLineSize);
- }
- //Draw Base line
- Vector3 baselineStart = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
- Vector3 baselineEnd = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
- Handles.color = Color.cyan;
- Handles.DrawDottedLine(baselineStart, baselineEnd, dottedLineSize);
- //Draw Descent line
- Vector3 descentlineStart = m_Transform.TransformPoint(new Vector3(origin, descentline, 0));
- Vector3 descentlineEnd = m_Transform.TransformPoint(new Vector3(advance, descentline, 0));
- Handles.color = Color.cyan;
- Handles.DrawDottedLine(descentlineStart, descentlineEnd, dottedLineSize);
- // Draw Origin
- Vector3 originPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
- DrawCrosshair(originPosition, 0.05f / m_ScaleMultiplier, Color.cyan);
- // Draw Horizontal Advance
- Vector3 advancePosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
- DrawSquare(advancePosition, 0.025f / m_ScaleMultiplier, Color.yellow);
- DrawCrosshair(advancePosition, 0.0125f / m_ScaleMultiplier, Color.yellow);
- // Draw text labels for metrics
- if (m_HandleSize < 0.5f)
- {
- GUIStyle style = new GUIStyle(GUI.skin.GetStyle("Label"));
- style.normal.textColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
- style.fontSize = 12;
- style.fixedWidth = 200;
- style.fixedHeight = 20;
- Vector3 labelPosition;
- float center = (origin + advance) / 2;
- //float baselineMetrics = 0;
- //float ascentlineMetrics = ascentline - baseline;
- //float caplineMetrics = capline - baseline;
- //float meanlineMetrics = meanline - baseline;
- //float descentlineMetrics = descentline - baseline;
- // Ascent Line
- labelPosition = m_Transform.TransformPoint(new Vector3(center, ascentline, 0));
- style.alignment = TextAnchor.UpperCenter;
- Handles.Label(labelPosition, "Ascent Line", style);
- //Handles.Label(labelPosition, "Ascent Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
- // Base Line
- labelPosition = m_Transform.TransformPoint(new Vector3(center, baseline, 0));
- Handles.Label(labelPosition, "Base Line", style);
- //Handles.Label(labelPosition, "Base Line (" + baselineMetrics.ToString("f3") + ")" , style);
- // Descent line
- labelPosition = m_Transform.TransformPoint(new Vector3(center, descentline, 0));
- Handles.Label(labelPosition, "Descent Line", style);
- //Handles.Label(labelPosition, "Descent Line (" + descentlineMetrics.ToString("f3") + ")" , style);
- if (characterInfo.isVisible)
- {
- // Cap Line
- labelPosition = m_Transform.TransformPoint(new Vector3(center, capline, 0));
- style.alignment = TextAnchor.UpperCenter;
- Handles.Label(labelPosition, "Cap Line", style);
- //Handles.Label(labelPosition, "Cap Line (" + caplineMetrics.ToString("f3") + ")" , style);
- // Mean Line
- labelPosition = m_Transform.TransformPoint(new Vector3(center, meanline, 0));
- style.alignment = TextAnchor.UpperCenter;
- Handles.Label(labelPosition, "Mean Line", style);
- //Handles.Label(labelPosition, "Mean Line (" + ascentlineMetrics.ToString("f3") + ")" , style);
- // Origin
- labelPosition = m_Transform.TransformPoint(new Vector3(origin, baseline, 0));
- style.alignment = TextAnchor.UpperRight;
- Handles.Label(labelPosition, "Origin ", style);
- // Advance
- labelPosition = m_Transform.TransformPoint(new Vector3(advance, baseline, 0));
- style.alignment = TextAnchor.UpperLeft;
- Handles.Label(labelPosition, " Advance", style);
- }
- }
- }
- }
- /// <summary>
- /// Method to draw rectangles around each word of the text.
- /// </summary>
- /// <param name="text"></param>
- void DrawWordBounds()
- {
- for (int i = 0; i < m_TextInfo.wordCount; i++)
- {
- TMP_WordInfo wInfo = m_TextInfo.wordInfo[i];
- bool isBeginRegion = false;
- Vector3 bottomLeft = Vector3.zero;
- Vector3 topLeft = Vector3.zero;
- Vector3 bottomRight = Vector3.zero;
- Vector3 topRight = Vector3.zero;
- float maxAscender = -Mathf.Infinity;
- float minDescender = Mathf.Infinity;
- Color wordColor = Color.green;
- // Iterate through each character of the word
- for (int j = 0; j < wInfo.characterCount; j++)
- {
- int characterIndex = wInfo.firstCharacterIndex + j;
- TMP_CharacterInfo currentCharInfo = m_TextInfo.characterInfo[characterIndex];
- int currentLine = currentCharInfo.lineNumber;
- bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
- currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
- (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
- // Track Max Ascender and Min Descender
- maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
- minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
- if (isBeginRegion == false && isCharacterVisible)
- {
- isBeginRegion = true;
- bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
- topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
- //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
- // If Word is one character
- if (wInfo.characterCount == 1)
- {
- isBeginRegion = false;
- topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
- bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
- bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
- topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
- // Draw Region
- DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
- //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
- }
- }
- // Last Character of Word
- if (isBeginRegion && j == wInfo.characterCount - 1)
- {
- isBeginRegion = false;
- topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
- bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
- bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
- topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
- // Draw Region
- DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
- //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
- }
- // If Word is split on more than one line.
- else if (isBeginRegion && currentLine != m_TextInfo.characterInfo[characterIndex + 1].lineNumber)
- {
- isBeginRegion = false;
- topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
- bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
- bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
- topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
- // Draw Region
- DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, wordColor);
- //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
- maxAscender = -Mathf.Infinity;
- minDescender = Mathf.Infinity;
- }
- }
- //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
- }
- }
- /// <summary>
- /// Draw rectangle around each of the links contained in the text.
- /// </summary>
- /// <param name="text"></param>
- void DrawLinkBounds()
- {
- TMP_TextInfo textInfo = m_TextComponent.textInfo;
- for (int i = 0; i < textInfo.linkCount; i++)
- {
- TMP_LinkInfo linkInfo = textInfo.linkInfo[i];
- bool isBeginRegion = false;
- Vector3 bottomLeft = Vector3.zero;
- Vector3 topLeft = Vector3.zero;
- Vector3 bottomRight = Vector3.zero;
- Vector3 topRight = Vector3.zero;
- float maxAscender = -Mathf.Infinity;
- float minDescender = Mathf.Infinity;
- Color32 linkColor = Color.cyan;
- // Iterate through each character of the link text
- for (int j = 0; j < linkInfo.linkTextLength; j++)
- {
- int characterIndex = linkInfo.linkTextfirstCharacterIndex + j;
- TMP_CharacterInfo currentCharInfo = textInfo.characterInfo[characterIndex];
- int currentLine = currentCharInfo.lineNumber;
- bool isCharacterVisible = characterIndex > m_TextComponent.maxVisibleCharacters ||
- currentCharInfo.lineNumber > m_TextComponent.maxVisibleLines ||
- (m_TextComponent.overflowMode == TextOverflowModes.Page && currentCharInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
- // Track Max Ascender and Min Descender
- maxAscender = Mathf.Max(maxAscender, currentCharInfo.ascender);
- minDescender = Mathf.Min(minDescender, currentCharInfo.descender);
- if (isBeginRegion == false && isCharacterVisible)
- {
- isBeginRegion = true;
- bottomLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.descender, 0);
- topLeft = new Vector3(currentCharInfo.bottomLeft.x, currentCharInfo.ascender, 0);
- //Debug.Log("Start Word Region at [" + currentCharInfo.character + "]");
- // If Link is one character
- if (linkInfo.linkTextLength == 1)
- {
- isBeginRegion = false;
- topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
- bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
- bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
- topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
- // Draw Region
- DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
- //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
- }
- }
- // Last Character of Link
- if (isBeginRegion && j == linkInfo.linkTextLength - 1)
- {
- isBeginRegion = false;
- topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
- bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
- bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
- topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
- // Draw Region
- DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
- //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
- }
- // If Link is split on more than one line.
- else if (isBeginRegion && currentLine != textInfo.characterInfo[characterIndex + 1].lineNumber)
- {
- isBeginRegion = false;
- topLeft = m_Transform.TransformPoint(new Vector3(topLeft.x, maxAscender, 0));
- bottomLeft = m_Transform.TransformPoint(new Vector3(bottomLeft.x, minDescender, 0));
- bottomRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, minDescender, 0));
- topRight = m_Transform.TransformPoint(new Vector3(currentCharInfo.topRight.x, maxAscender, 0));
- // Draw Region
- DrawRectangle(bottomLeft, topLeft, topRight, bottomRight, linkColor);
- maxAscender = -Mathf.Infinity;
- minDescender = Mathf.Infinity;
- //Debug.Log("End Word Region at [" + currentCharInfo.character + "]");
- }
- }
- //Debug.Log(wInfo.GetWord(m_TextMeshPro.textInfo.characterInfo));
- }
- }
- /// <summary>
- /// Draw Rectangles around each lines of the text.
- /// </summary>
- /// <param name="text"></param>
- void DrawLineBounds()
- {
- int lineCount = m_TextInfo.lineCount;
- for (int i = 0; i < lineCount; i++)
- {
- TMP_LineInfo lineInfo = m_TextInfo.lineInfo[i];
- TMP_CharacterInfo firstCharacterInfo = m_TextInfo.characterInfo[lineInfo.firstCharacterIndex];
- TMP_CharacterInfo lastCharacterInfo = m_TextInfo.characterInfo[lineInfo.lastCharacterIndex];
- bool isLineVisible = (lineInfo.characterCount == 1 && (firstCharacterInfo.character == 10 || firstCharacterInfo.character == 11 || firstCharacterInfo.character == 0x2028 || firstCharacterInfo.character == 0x2029)) ||
- i > m_TextComponent.maxVisibleLines ||
- (m_TextComponent.overflowMode == TextOverflowModes.Page && firstCharacterInfo.pageNumber + 1 != m_TextComponent.pageToDisplay) ? false : true;
- if (!isLineVisible) continue;
- float lineBottomLeft = firstCharacterInfo.bottomLeft.x;
- float lineTopRight = lastCharacterInfo.topRight.x;
- float ascentline = lineInfo.ascender;
- float baseline = lineInfo.baseline;
- float descentline = lineInfo.descender;
- float dottedLineSize = 12;
- // Draw line extents
- DrawDottedRectangle(m_Transform.TransformPoint(lineInfo.lineExtents.min), m_Transform.TransformPoint(lineInfo.lineExtents.max), Color.green, 4);
- // Draw Ascent line
- Vector3 ascentlineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
- Vector3 ascentlineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, ascentline, 0));
- Handles.color = Color.yellow;
- Handles.DrawDottedLine(ascentlineStart, ascentlineEnd, dottedLineSize);
- // Draw Base line
- Vector3 baseLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
- Vector3 baseLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, baseline, 0));
- Handles.color = Color.yellow;
- Handles.DrawDottedLine(baseLineStart, baseLineEnd, dottedLineSize);
- // Draw Descent line
- Vector3 descentLineStart = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
- Vector3 descentLineEnd = m_Transform.TransformPoint(new Vector3(lineTopRight, descentline, 0));
- Handles.color = Color.yellow;
- Handles.DrawDottedLine(descentLineStart, descentLineEnd, dottedLineSize);
- // Draw text labels for metrics
- if (m_HandleSize < 1.0f)
- {
- GUIStyle style = new GUIStyle();
- style.normal.textColor = new Color(0.8f, 0.8f, 0.8f, 1.0f);
- style.fontSize = 12;
- style.fixedWidth = 200;
- style.fixedHeight = 20;
- Vector3 labelPosition;
- // Ascent Line
- labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, ascentline, 0));
- style.padding = new RectOffset(0, 10, 0, 5);
- style.alignment = TextAnchor.MiddleRight;
- Handles.Label(labelPosition, "Ascent Line", style);
- // Base Line
- labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, baseline, 0));
- Handles.Label(labelPosition, "Base Line", style);
- // Descent line
- labelPosition = m_Transform.TransformPoint(new Vector3(lineBottomLeft, descentline, 0));
- Handles.Label(labelPosition, "Descent Line", style);
- }
- }
- }
- /// <summary>
- /// Draw Rectangle around the bounds of the text object.
- /// </summary>
- void DrawBounds()
- {
- Bounds meshBounds = m_TextComponent.bounds;
- // Get Bottom Left and Top Right position of each word
- Vector3 bottomLeft = m_TextComponent.transform.position + meshBounds.min;
- Vector3 topRight = m_TextComponent.transform.position + meshBounds.max;
- DrawRectangle(bottomLeft, topRight, new Color(1, 0.5f, 0));
- }
- void DrawTextBounds()
- {
- Bounds textBounds = m_TextComponent.textBounds;
- Vector3 bottomLeft = m_TextComponent.transform.position + (textBounds.center - textBounds.extents);
- Vector3 topRight = m_TextComponent.transform.position + (textBounds.center + textBounds.extents);
- DrawRectangle(bottomLeft, topRight, new Color(0f, 0.5f, 0.5f));
- }
- // Draw Rectangles
- void DrawRectangle(Vector3 BL, Vector3 TR, Color color)
- {
- Gizmos.color = color;
- Gizmos.DrawLine(new Vector3(BL.x, BL.y, 0), new Vector3(BL.x, TR.y, 0));
- Gizmos.DrawLine(new Vector3(BL.x, TR.y, 0), new Vector3(TR.x, TR.y, 0));
- Gizmos.DrawLine(new Vector3(TR.x, TR.y, 0), new Vector3(TR.x, BL.y, 0));
- Gizmos.DrawLine(new Vector3(TR.x, BL.y, 0), new Vector3(BL.x, BL.y, 0));
- }
- void DrawDottedRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
- {
- Handles.color = color;
- Handles.DrawDottedLine(bottomLeft, new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), size);
- Handles.DrawDottedLine(new Vector3(bottomLeft.x, topRight.y, bottomLeft.z), topRight, size);
- Handles.DrawDottedLine(topRight, new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), size);
- Handles.DrawDottedLine(new Vector3(topRight.x, bottomLeft.y, bottomLeft.z), bottomLeft, size);
- }
- void DrawSolidRectangle(Vector3 bottomLeft, Vector3 topRight, Color color, float size = 5.0f)
- {
- Handles.color = color;
- Rect rect = new Rect(bottomLeft, topRight - bottomLeft);
- Handles.DrawSolidRectangleWithOutline(rect, color, Color.black);
- }
- void DrawSquare(Vector3 position, float size, Color color)
- {
- Handles.color = color;
- Vector3 bottomLeft = new Vector3(position.x - size, position.y - size, position.z);
- Vector3 topLeft = new Vector3(position.x - size, position.y + size, position.z);
- Vector3 topRight = new Vector3(position.x + size, position.y + size, position.z);
- Vector3 bottomRight = new Vector3(position.x + size, position.y - size, position.z);
- Handles.DrawLine(bottomLeft, topLeft);
- Handles.DrawLine(topLeft, topRight);
- Handles.DrawLine(topRight, bottomRight);
- Handles.DrawLine(bottomRight, bottomLeft);
- }
- void DrawCrosshair(Vector3 position, float size, Color color)
- {
- Handles.color = color;
- Handles.DrawLine(new Vector3(position.x - size, position.y, position.z), new Vector3(position.x + size, position.y, position.z));
- Handles.DrawLine(new Vector3(position.x, position.y - size, position.z), new Vector3(position.x, position.y + size, position.z));
- }
- // Draw Rectangles
- void DrawRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
- {
- Gizmos.color = color;
- Gizmos.DrawLine(bl, tl);
- Gizmos.DrawLine(tl, tr);
- Gizmos.DrawLine(tr, br);
- Gizmos.DrawLine(br, bl);
- }
- // Draw Rectangles
- void DrawDottedRectangle(Vector3 bl, Vector3 tl, Vector3 tr, Vector3 br, Color color)
- {
- var cam = Camera.current;
- float dotSpacing = (cam.WorldToScreenPoint(br).x - cam.WorldToScreenPoint(bl).x) / 75f;
- UnityEditor.Handles.color = color;
- UnityEditor.Handles.DrawDottedLine(bl, tl, dotSpacing);
- UnityEditor.Handles.DrawDottedLine(tl, tr, dotSpacing);
- UnityEditor.Handles.DrawDottedLine(tr, br, dotSpacing);
- UnityEditor.Handles.DrawDottedLine(br, bl, dotSpacing);
- }
- #endif
- }
- }
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