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- using Blue;
- using Newtonsoft.Json;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- public class SavePanel : AbstractController
- {
- public GameObject txtTip;
- public Button saveBtn;
- public Button cancleBtn;
- public Transform meshTest => (SceneIOCContainer.Instance.Pull("mesh_test") as GameObject).transform;
- public Transform aRSpaceForAll=>(SceneIOCContainer.Instance.Pull("ARSpaceForAll")as GameObject).transform;
- public GameObject parentObj;
- public Toggle parentToggle;
- private List<ScenePosRotInfo> posRotlist ;
- private ScenePosRotInfo pos = new ScenePosRotInfo();
- private ScenePosRotInfo rot = new ScenePosRotInfo();
- public LoadReference LoadReferenceController;
- private GameObject goReference // 参照物
- {
- get =>SceneIOCContainer.Instance.Pull("goRefrence")as GameObject;
- }
- private void Start()
- {
- saveBtn.onClick.AddListener(Save);
- cancleBtn.onClick.AddListener(Cancle);
- }
- public void setOpen(bool b)
- {
- if (b)
- {
- txtTip.SetActive(true);
- txtTip.GetComponentInChildren<Text>().text = "如需移动场景,请按住手柄拖动场景并走动\n场景将跟随您的脚步进行整体移动";
- }
- this.gameObject.SetActive(b);
- // GameManager.Instance.
- parentObj.SetActive(!b);
- }
- // private string URL = "https://api-fat3.ghz-tech.com/mr-navigator/v1/project/createposition";
- private void Save()
- {
- meshTest.transform.parent = aRSpaceForAll;
- if (posRotlist == null)
- {
- posRotlist = new List<ScenePosRotInfo>();
- posRotlist.Add(pos); posRotlist.Add(rot);
- }
- /* posRotlist[0].x = meshTest.localPosition.x;
- posRotlist[0].y = meshTest.localPosition.y;
- posRotlist[0].z = meshTest.localPosition.z;
- posRotlist[1].x = meshTest.localEulerAngles.x;
- posRotlist[1].y = meshTest.localEulerAngles.y;
- posRotlist[1].z = meshTest.localEulerAngles.z;
- string jsonString = JsonConvert.SerializeObject(posRotlist);*/
- List<Vector2> poslist= GongShi2.GetWebPos(GameManager.Instance.WebMapSize.y, GameManager.Instance.WebMapSize.x, DataManager.Instance.CurrentScene.length, DataManager.Instance.CurrentScene.width);
- posRotlist[0].x = poslist[0].x;
- posRotlist[0].y = poslist[0].y;
- posRotlist[0].z = 0;
- posRotlist[1].x = poslist[1].x;
- posRotlist[1].y = poslist[1].y;
- posRotlist[1].z = 0;
- string jsonString = JsonConvert.SerializeObject(posRotlist);
- this.SendCommand(new PointPosRotUploadCommand(HttpSDKAction.Instance.loginUrl+ "/project/createPosition", jsonString));
- Invoke("setIsOn", 0.1f);
- }
- void setIsOn()
- {
- parentToggle.isOn = false;
- }
- private void Cancle()
- {
- meshTest.transform.parent = aRSpaceForAll;
- // this.gameObject.SetActive(false);
- // parentObj.SetActive(true);
- Invoke("setIsOn", 0.1f);
- }
- private void OnEnable()
- {
- this.SendCommand(new EditorSettingCommand(true){ });
- SetSceneActive.Instance.active = true;
- goReference.SetActive(true);
- }
- private void OnDisable()
- {
- this.SendCommand(new EditorSettingCommand(false){ } );
- SetSceneActive.Instance.active = false;
- if(goReference!=null)
- goReference.SetActive(false);
- }
- }
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