123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275 |
- using SC.XR.Unity;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /// <summary>
- /// 单排平铺
- /// </summary>
- public class SRTitleLayout : MonoBehaviour
- {
- /// <summary>
- /// 根据素材数量对物体进行布局组合
- /// 忽略文字类型
- /// </summary>
- /// <param name="materialObls">素材</param>
- /// <param name="par">素材父物体,景点</param>
- /// <returns></returns>
- public static List<ObjectValue> CalLayout(SpoitValue spoitjd, MaterialObl materialObls, GameObject par, out MaterialObl newmaterial,string type ="1")
- {
- Debug.Log("CalLayoutCalLayoutCalLayoutCalLayout");
- var yangshi = ResMgr.Instance.Load<GameObject>("yangshi" + materialObls.typesetting);
- GameObject ys = Instantiate((yangshi as GameObject), par.transform);
- YangShiManager ysm = ys.GetComponent<YangShiManager>();
- ys.transform.localEulerAngles = Vector3.zero;
- ys.transform.localScale = new Vector3(1, 1, 1);
- newmaterial = materialObls;
- BaseTemPlate text = new BaseTemPlate();
- List<BaseTemPlate> noText = new List<BaseTemPlate>();
- MaterialObjValue textmat = null;
- List<ObjectValue> objectValues = new List<ObjectValue>();
- ysm.yangshiText.gameObject.SetActive(false);
- Debug.LogError("TextTextTextTextText.select DRFanLayout.CreateImage_Video_Text " + materialObls.materialList.Count);
- for (int i = 0; i < materialObls.materialList.Count; i++)
- {
- var mat = materialObls.materialList[i];
- Debug.LogError("TextTextTextTextText.select DRFanLayout.CreateImage_Video_Text " + mat.type);
- GameObject go = null;
- switch (mat.type)
- {
- case (int)MaterialType.None:
- ysm.yangshiList[i].Close();
- break;
- case (int)MaterialType.Image:
- go = ysm.yangshiList[i].showimg();
- var imageitem = go.AddComponent<TemplateImage>();
- go.SetActive(true);
- imageitem.SetData(mat, materialObls.updateTime);
- noText.Add(imageitem);
- break;
- case (int)MaterialType.Video:
- go = ysm.yangshiList[i].showvideo();
- var videoitem = go.AddComponent<TemplateVideo>();
- videoitem.autoplay = materialObls.autoplay;
- go.SetActive(true);
- videoitem.SetData(mat, materialObls.updateTime);
- noText.Add(videoitem);
- break;
- case (int)MaterialType.Text:
- textmat = mat;
- go = ysm.yangshiText.gameObject;
- var textitem = go.AddComponent<TemplateText>();
- go.SetActive(true);
- Debug.LogError("TextTextTextTextText.select DRFanLayout.CreateImage_Video_Text " + mat.textPosition);
- Debug.LogError("TextTextTextTextText.select DRFanLayout.CreateImage_Video_Text " + mat.textContent);
- textitem.SetData(mat, materialObls.updateTime);
- text = textitem;
- break;
- default:
- ysm.yangshiList[i].Close();
- break;
- }
- if (go != null)
- {
- if (!GameManager.Instance.allobjs.ContainsKey(spoitjd.id.ToString()))
- {
- GameManager.Instance.allobjs.Add(spoitjd.id.ToString(), new Dictionary<string, Dictionary<string, GameObject>>());
- }
- if (!GameManager.Instance.allobjs[spoitjd.id.ToString()].ContainsKey(materialObls.id.ToString()))
- {
- GameManager.Instance.allobjs[spoitjd.id.ToString()].Add(materialObls.id.ToString(), new Dictionary<string, GameObject>());
- }
- if (!GameManager.Instance.allobjs[spoitjd.id.ToString()][materialObls.id.ToString()].ContainsKey(mat.id.ToString()))
- {
- GameManager.Instance.allobjs[spoitjd.id.ToString()][materialObls.id.ToString()].Add(mat.id.ToString(), go);
- }
- else
- {
- GameManager.Instance.allobjs[spoitjd.id.ToString()][materialObls.id.ToString()][mat.id.ToString()] = go;
- }
- Debug.Log("HJJSSSSSSSSSSSSSSSS获取 ===》" + spoitjd.id.ToString() + "_" + materialObls.id.ToString() + "_" + mat.id.ToString());
- go.name = string.IsNullOrWhiteSpace(mat.name) ? par.name + "-" + i.ToString() : mat.name;
- go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
- if (materialObls.select)
- {
- go.transform.localPosition = mat.ObjectTransform.nowPos;
- go.transform.localEulerAngles = mat.ObjectTransform.nowRot;
- go.transform.localScale = mat.ObjectTransform.nowScale;
- }
- else
- {
- if (mat.type != (int)MaterialType.Text)
- {
- go.transform.localPosition = Vector3.zero;
- }
- else
- {
- //Set text position
- if (mat.textPosition == "top")
- {
- go.transform.localPosition = new Vector3(0, ysm.yangshiText.topf, 0);
- }
- else if (mat.textPosition == "bottom")
- {
- go.transform.localPosition = new Vector3(0, ysm.yangshiText.buttomf, 0);
- }
- }
- mat.ObjectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
- }
- ObjectValue objectValue = new ObjectValue(i, materialObls.id, mat.name, go);
- objectValues.Add(objectValue);
- }
- }
- #region 需要判断是否是第一次编辑坐标,若是则执行下方代码,不是则直接返回
- if (!materialObls.select)
- {
- if(type !="1") // 判断是不是巨幕
- {
- if (objectValues.Count > 0)
- {
- objectValues[0].Object.transform.parent.localScale=new Vector3(3,3,3);
- }
- }
- }
- if (textmat != null)
- {
- text.gameObject.SetActive(true);
- }
- #endregion
- return objectValues;
- }
- /// <summary>
- /// 根据素材数量对物体进行布局组合
- /// 忽略文字类型
- /// </summary>
- /// <param name="materialObls">素材</param>
- /// <param name="par">素材父物体,景点</param>
- /// <returns></returns>
- public static IEnumerator CalLayout(ModelList materialObls, GameObject par,Action callback)
- {
- Debug.Log("CalLayoutCalLayoutCalLayoutCalLayoutCalLayoutCalLayoutCalLayout");
- var yangshi = ResMgr.Instance.LoadAsync<GameObject>("yangshi" + materialObls.typesetting);
- yield return yangshi;
- GameObject ys = Instantiate((yangshi.asset as GameObject), par.transform);
- YangShiManager ysm = ys.GetComponent<YangShiManager>();
- ys.transform.localEulerAngles = Vector3.zero;
- ys.transform.localScale = new Vector3(1, 1, 1);
- BaseTemPlate text = new BaseTemPlate();
- List<BaseTemPlate> noText = new List<BaseTemPlate>();
- ModelItem textmat = null;
- List<ObjectValue> objectValues = new List<ObjectValue>();
- Debug.Log("HJj................" + materialObls.materialList.Count);
- ysm.yangshiText.gameObject.SetActive(false);
- for (int i = 0; i < materialObls.materialList.Count; i++)
- {
- var mat = materialObls.materialList[i];
- GameObject go = null;
- switch (mat.type)
- {
- case (int)MaterialType.None:
- ysm.yangshiList[i].Close();
- break;
- case (int)MaterialType.Image:
- go = ysm.yangshiList[i].showimg();
- var imageitem = go.AddComponent<TemplateImage>();
- go.SetActive(true);
- // imageitem.SetData(mat, materialObls.updateTime);
- noText.Add(imageitem);
- break;
- case (int)MaterialType.Video:
- go = ysm.yangshiList[i].showvideo();
- var videoitem = go.AddComponent<TemplateVideo>();
- videoitem.autoplay = materialObls.autoplay;
- go.SetActive(true);
- // videoitem.SetData(mat, materialObls.updateTime);
- noText.Add(videoitem);
- break;
- case (int)MaterialType.Text:
- go = ysm.yangshiText.gameObject;
- var textitem = go.AddComponent<TemplateText>();
- go.SetActive(true);
- // textitem.SetData(mat, materialObls.updateTime);
- Debug.LogError("TextTextTextTextText.select DRFanLayout.CreateImage_Video_Text " + mat.textPosition);
- Debug.LogError("TextTextTextTextText.select DRFanLayout.CreateImage_Video_Text " + mat.textContent);
- text = textitem;
- break;
- default:
- ysm.yangshiList[i].Close();
- break;
- }
- if (go != null)
- {
- go.name = string.IsNullOrWhiteSpace(mat.name) ? par.name + "-" + i.ToString() : mat.name;
- go.AddComponent<EditorEventHandler>().Type = (MaterialType)(mat.type);
- Debug.Log("materialObls.select===>" + materialObls.select);
- Debug.Log("materialObls.select===>" + mat.objectTransform.nowPos);
- if (materialObls.select)
- {
- go.transform.localPosition = mat.objectTransform.nowPos;
- go.transform.localEulerAngles = mat.objectTransform.nowRot;
- go.transform.localScale = mat.objectTransform.nowScale;
- }
- else
- {
- if (mat.type != (int)MaterialType.Text)
- {
- go.transform.localPosition = Vector3.zero;
- }
- else
- {
- //Set text position
- if (mat.textPosition == "top")
- {
- go.transform.localPosition = new Vector3(0, ysm.yangshiText.topf, 0);
- }
- else if (mat.textPosition == "bottom")
- {
- go.transform.localPosition = new Vector3(0, ysm.yangshiText.buttomf, 0);
- }
- }
- mat.objectTransform.SetStartValue(go.transform.localPosition, go.transform.localEulerAngles, go.transform.localScale);
- }
- mat.prefabModel = go;
- // mat.initFrist();
- }
- }
- #region 需要判断是否是第一次编辑坐标,若是则执行下方代码,不是则直接返回
- if (textmat != null)
- {
- text.gameObject.SetActive(true);
- }
- callback.Invoke();
- #endregion
- }
- /// <summary>
- /// 排列顺序
- /// </summary>
- /// <param name="data"></param>
- /// <param name="game"></param>
- public static void Column(List<BaseTemPlate> data, GameObject game)
- {
- var scgrid = game.AddComponent<SCGridLayoutGroup>();
- scgrid.IsIgnoreInactiveObj = true;
- scgrid.LayoutType = LayoutTypes.Vertical;
- scgrid.Rows = 1;
- scgrid.SpaceX = 0.7f;
- scgrid.RefreshInfo();
- Destroy(scgrid);
- }
- }
|