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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Route : MonoBehaviour
- {
- private Vector2 Interval = new Vector2(0, 0.02f);
- public List<Material> ListLineMat;
- /// <summary>
- /// 旋转方向
- /// </summary>
- public Transform Point;
- public Vector3 EndPos;
- public Vector3 StartPos;
- private Material material;
- private Vector2 offset;
- void Start()
- {
- material = this.GetComponent<MeshRenderer>().material;
- offset = Vector2.zero;
- }
- void Update()
- {
- offset -= Interval;
- material.SetTextureOffset("_MainTex", offset);
- }
- /// <summary>
- /// 设置Route 位置 长度 朝向 旋转
- /// </summary>
- /// <param name="endPos"></param>
- /// <param name="exitPos"></param>
- public void SetRoute(Vector3 endPos, Vector3 startPos, int Index)
- {
- this.GetComponent<MeshRenderer>().material = ListLineMat[Index];
- if (material == null)
- material = this.GetComponent<MeshRenderer>().material;
- this.EndPos = endPos;
- this.StartPos = startPos;
- // Debug.Log("Route " + endPos + " " + exitPos);
- transform.localScale += new Vector3(0, 0, Mathf.Abs(Vector3.Distance(EndPos, StartPos)) / 12 - (transform.localScale.x * 2));
- material.SetTextureScale("_MainTex", new Vector2(1, Mathf.Abs(Vector3.Distance(EndPos, StartPos)) * 1.5f));
- transform.localPosition = (StartPos + EndPos) / 2.0f;
- Point.localPosition = StartPos + new Vector3(0, transform.localPosition.y, 0);
- transform.LookAt(Point);
- }
- /// <summary>
- /// 3DMapRoute
- /// </summary>
- /// <param name="endPos"></param>
- /// <param name="exitPos"></param>
- public void SetMapRoute()
- {
- if (material == null)
- material = this.GetComponent<MeshRenderer>().material;
- material.SetTextureScale("_MainTex", new Vector2(1, 2f));
- }
- public void SetMapRoute(Vector3 endPos, Vector3 exitPos)
- {
- if (material == null)
- material = this.GetComponent<MeshRenderer>().material;
- material.SetTextureScale("_MainTex", new Vector2(1, Mathf.Abs(Vector3.Distance(endPos, exitPos)) * 0.7f));
- }
- }
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