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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public abstract class PostProcessingModel
- {
- [SerializeField, GetSet("enabled")]
- bool m_Enabled;
- public bool enabled
- {
- get { return m_Enabled; }
- set
- {
- m_Enabled = value;
- if (value)
- OnValidate();
- }
- }
- public abstract void Reset();
- public virtual void OnValidate()
- {}
- }
- }
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