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- using UnityEngine;
- namespace IngameDebugConsole.Commands
- {
- public class PlayerPrefsCommands
- {
- [ConsoleMethod( "prefs.int", "Returns the value of an Integer PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
- public static string PlayerPrefsGetInt( string key )
- {
- if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found";
- return PlayerPrefs.GetInt( key ).ToString();
- }
- [ConsoleMethod( "prefs.int", "Sets the value of an Integer PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
- public static void PlayerPrefsSetInt( string key, int value )
- {
- PlayerPrefs.SetInt( key, value );
- }
- [ConsoleMethod( "prefs.float", "Returns the value of a Float PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
- public static string PlayerPrefsGetFloat( string key )
- {
- if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found";
- return PlayerPrefs.GetFloat( key ).ToString();
- }
- [ConsoleMethod( "prefs.float", "Sets the value of a Float PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
- public static void PlayerPrefsSetFloat( string key, float value )
- {
- PlayerPrefs.SetFloat( key, value );
- }
- [ConsoleMethod( "prefs.string", "Returns the value of a String PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
- public static string PlayerPrefsGetString( string key )
- {
- if( !PlayerPrefs.HasKey( key ) ) return "Key Not Found";
- return PlayerPrefs.GetString( key );
- }
- [ConsoleMethod( "prefs.string", "Sets the value of a String PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
- public static void PlayerPrefsSetString( string key, string value )
- {
- PlayerPrefs.SetString( key, value );
- }
- [ConsoleMethod( "prefs.delete", "Deletes a PlayerPrefs field" ), UnityEngine.Scripting.Preserve]
- public static void PlayerPrefsDelete( string key )
- {
- PlayerPrefs.DeleteKey( key );
- }
- [ConsoleMethod( "prefs.clear", "Deletes all PlayerPrefs fields" ), UnityEngine.Scripting.Preserve]
- public static void PlayerPrefsClear()
- {
- PlayerPrefs.DeleteAll();
- }
- }
- }
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