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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class LineEffect : MonoBehaviour
- {
- public LineRenderer line;
- private Vector2 Interval = new Vector2(0.05f, 0);
- private Vector2 offset;
- // Start is called before the first frame update
- void Start()
- {
- line = this.gameObject.GetComponent<LineRenderer>();
- StartCoroutine(onDGTween());
- }
- IEnumerator onDGTween()
- {
- while (true)
- {
- yield return new WaitForSeconds(0.04f);
- if (line != null)
- {
- offset -= Interval;
- line.materials[0].SetTextureOffset("_MainTex", offset);
- if (offset.x <= -1)
- {
- offset = Vector2.zero;
- }
- }
- }
- }
- }
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