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- using System;
- namespace UnityEngine.PostProcessing
- {
- [Serializable]
- public class GrainModel : PostProcessingModel
- {
- [Serializable]
- public struct Settings
- {
- [Tooltip("Enable the use of colored grain.")]
- public bool colored;
- [Range(0f, 1f), Tooltip("Grain strength. Higher means more visible grain.")]
- public float intensity;
- [Range(0.3f, 3f), Tooltip("Grain particle size.")]
- public float size;
- [Range(0f, 1f), Tooltip("Controls the noisiness response curve based on scene luminance. Lower values mean less noise in dark areas.")]
- public float luminanceContribution;
- public static Settings defaultSettings
- {
- get
- {
- return new Settings
- {
- colored = true,
- intensity = 0.5f,
- size = 1f,
- luminanceContribution = 0.8f
- };
- }
- }
- }
- [SerializeField]
- Settings m_Settings = Settings.defaultSettings;
- public Settings settings
- {
- get { return m_Settings; }
- set { m_Settings = value; }
- }
- public override void Reset()
- {
- m_Settings = Settings.defaultSettings;
- }
- }
- }
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