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- using UnityEngine;
- using System.Collections;
- using TMPro;
- public class EnvMapAnimator : MonoBehaviour {
- //private Vector3 TranslationSpeeds;
- public Vector3 RotationSpeeds;
- private TMP_Text m_textMeshPro;
- private Material m_material;
-
- void Awake()
- {
- //Debug.Log("Awake() on Script called.");
- m_textMeshPro = GetComponent<TMP_Text>();
- m_material = m_textMeshPro.fontSharedMaterial;
- }
- // Use this for initialization
- IEnumerator Start ()
- {
- Matrix4x4 matrix = new Matrix4x4();
-
- while (true)
- {
- //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
- matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
- m_material.SetMatrix("_EnvMatrix", matrix);
- yield return null;
- }
- }
- }
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