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- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.EventSystems;
- #if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
- using UnityEngine.InputSystem;
- #endif
- #if UNITY_EDITOR && UNITY_2021_1_OR_NEWER
- using Screen = UnityEngine.Device.Screen; // To support Device Simulator on Unity 2021.1+
- #endif
- // Receives debug entries and custom events (e.g. Clear, Collapse, Filter by Type)
- // and notifies the recycled list view of changes to the list of debug entries
- //
- // - Vocabulary -
- // Debug/Log entry: a Debug.Log/LogError/LogWarning/LogException/LogAssertion request made by
- // the client and intercepted by this manager object
- // Debug/Log item: a visual (uGUI) representation of a debug entry
- //
- // There can be a lot of debug entries in the system but there will only be a handful of log items
- // to show their properties on screen (these log items are recycled as the list is scrolled)
- // An enum to represent filtered log types
- namespace IngameDebugConsole
- {
- public enum DebugLogFilter
- {
- None = 0,
- Info = 1,
- Warning = 2,
- Error = 4,
- All = 7
- }
- public class DebugLogManager : MonoBehaviour
- {
- public static DebugLogManager Instance { get; private set; }
- #pragma warning disable 0649
- [Header( "Properties" )]
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, console window will persist between scenes (i.e. not be destroyed when scene changes)" )]
- private bool singleton = true;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "Minimum height of the console window" )]
- private float minimumHeight = 200f;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, console window can be resized horizontally, as well" )]
- private bool enableHorizontalResizing = false;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, console window's resize button will be located at bottom-right corner. Otherwise, it will be located at bottom-left corner" )]
- private bool resizeFromRight = true;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "Minimum width of the console window" )]
- private float minimumWidth = 240f;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If disabled, no popup will be shown when the console window is hidden" )]
- private bool enablePopup = true;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, console will be initialized as a popup" )]
- private bool startInPopupMode = true;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, console window will initially be invisible" )]
- private bool startMinimized = false;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, pressing the Toggle Key will show/hide (i.e. toggle) the console window at runtime" )]
- private bool toggleWithKey = false;
- #if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
- [SerializeField]
- [HideInInspector]
- public InputAction toggleBinding = new InputAction( "Toggle Binding", type: InputActionType.Button, binding: "<Keyboard>/backquote", expectedControlType: "Button" );
- #else
- [SerializeField]
- [HideInInspector]
- private KeyCode toggleKey = KeyCode.BackQuote;
- #endif
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, the console window will have a searchbar" )]
- private bool enableSearchbar = true;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "Width of the canvas determines whether the searchbar will be located inside the menu bar or underneath the menu bar. This way, the menu bar doesn't get too crowded on narrow screens. This value determines the minimum width of the canvas for the searchbar to appear inside the menu bar" )]
- private float topSearchbarMinWidth = 360f;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, the console window will continue receiving logs in the background even if its GameObject is inactive. But the console window's GameObject needs to be activated at least once because its Awake function must be triggered for this to work" )]
- private bool receiveLogsWhileInactive = false;
- [SerializeField]
- [HideInInspector]
- private bool receiveInfoLogs = true, receiveWarningLogs = true, receiveErrorLogs = true, receiveExceptionLogs = true;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, the arrival times of logs will be recorded and displayed when a log is expanded" )]
- private bool captureLogTimestamps = false;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, timestamps will be displayed for logs even if they aren't expanded" )]
- internal bool alwaysDisplayTimestamps = false;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "While the console window is hidden, incoming logs will be queued but not immediately processed until the console window is opened (to avoid wasting CPU resources). When the log queue exceeds this limit, the first logs in the queue will be processed to enforce this limit. Processed logs won't increase RAM usage if they've been seen before (i.e. collapsible logs) but this is not the case for queued logs, so if a log is spammed every frame, it will fill the whole queue in an instant. Which is why there is a queue limit" )]
- private int queuedLogLimit = 256;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, the command input field at the bottom of the console window will automatically be cleared after entering a command" )]
- private bool clearCommandAfterExecution = true;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "Console keeps track of the previously entered commands. This value determines the capacity of the command history (you can scroll through the history via up and down arrow keys while the command input field is focused)" )]
- private int commandHistorySize = 15;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, while typing a command, all of the matching commands' signatures will be displayed in a popup" )]
- private bool showCommandSuggestions = true;
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, on Android platform, logcat entries of the application will also be logged to the console with the prefix \"LOGCAT: \". This may come in handy especially if you want to access the native logs of your Android plugins (like Admob)" )]
- private bool receiveLogcatLogsInAndroid = false;
- #pragma warning disable 0414
- #if UNITY_2018_3_OR_NEWER // On older Unity versions, disabling CS0169 is problematic: "Cannot restore warning 'CS0169' because it was disabled globally"
- #pragma warning disable 0169
- #endif
- [SerializeField]
- [HideInInspector]
- [Tooltip( "Native logs will be filtered using these arguments. If left blank, all native logs of the application will be logged to the console. But if you want to e.g. see Admob's logs only, you can enter \"-s Ads\" (without quotes) here" )]
- private string logcatArguments;
- #if UNITY_2018_3_OR_NEWER
- #pragma warning restore 0169
- #endif
- #pragma warning restore 0414
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, on Android and iOS devices with notch screens, the console window will be repositioned so that the cutout(s) don't obscure it" )]
- private bool avoidScreenCutout = true;
- [SerializeField]
- [Tooltip( "If a log is longer than this limit, it will be truncated. This helps avoid reaching Unity's 65000 vertex limit for UI canvases" )]
- private int maxLogLength = 10000;
- #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
- [SerializeField]
- [HideInInspector]
- [Tooltip( "If enabled, on standalone platforms, command input field will automatically be focused (start receiving keyboard input) after opening the console window" )]
- private bool autoFocusOnCommandInputField = true;
- #endif
- [Header( "Visuals" )]
- [SerializeField]
- private DebugLogItem logItemPrefab;
- [SerializeField]
- private Text commandSuggestionPrefab;
- // Visuals for different log types
- [SerializeField]
- private Sprite infoLog;
- [SerializeField]
- private Sprite warningLog;
- [SerializeField]
- private Sprite errorLog;
- // Visuals for resize button
- [SerializeField]
- private Sprite resizeIconAllDirections;
- [SerializeField]
- private Sprite resizeIconVerticalOnly;
- private Dictionary<LogType, Sprite> logSpriteRepresentations;
- [SerializeField]
- private Color collapseButtonNormalColor;
- [SerializeField]
- private Color collapseButtonSelectedColor;
- [SerializeField]
- private Color filterButtonsNormalColor;
- [SerializeField]
- private Color filterButtonsSelectedColor;
- [SerializeField]
- private string commandSuggestionHighlightStart = "<color=orange>";
- [SerializeField]
- private string commandSuggestionHighlightEnd = "</color>";
- [Header( "Internal References" )]
- [SerializeField]
- private RectTransform logWindowTR;
- internal RectTransform canvasTR;
- [SerializeField]
- private RectTransform logItemsContainer;
- [SerializeField]
- private RectTransform commandSuggestionsContainer;
- [SerializeField]
- private InputField commandInputField;
- [SerializeField]
- private Button hideButton;
- [SerializeField]
- private Button clearButton;
- [SerializeField]
- private Image collapseButton;
- [SerializeField]
- private Image filterInfoButton;
- [SerializeField]
- private Image filterWarningButton;
- [SerializeField]
- private Image filterErrorButton;
- [SerializeField]
- private Text infoEntryCountText;
- [SerializeField]
- private Text warningEntryCountText;
- [SerializeField]
- private Text errorEntryCountText;
- [SerializeField]
- private RectTransform searchbar;
- [SerializeField]
- private RectTransform searchbarSlotTop;
- [SerializeField]
- private RectTransform searchbarSlotBottom;
- [SerializeField]
- private Image resizeButton;
- [SerializeField]
- private GameObject snapToBottomButton;
- // Canvas group to modify visibility of the log window
- [SerializeField]
- private CanvasGroup logWindowCanvasGroup;
- [SerializeField]
- private DebugLogPopup popupManager;
- [SerializeField]
- private ScrollRect logItemsScrollRect;
- private RectTransform logItemsScrollRectTR;
- private Vector2 logItemsScrollRectOriginalSize;
- // Recycled list view to handle the log items efficiently
- [SerializeField]
- private DebugLogRecycledListView recycledListView;
- #pragma warning restore 0649
- private bool isLogWindowVisible = true;
- public bool IsLogWindowVisible { get { return isLogWindowVisible; } }
- public bool PopupEnabled
- {
- get { return popupManager.gameObject.activeSelf; }
- set { popupManager.gameObject.SetActive( value ); }
- }
- private bool screenDimensionsChanged = true;
- private float logWindowPreviousWidth;
- // Number of entries filtered by their types
- private int infoEntryCount = 0, warningEntryCount = 0, errorEntryCount = 0;
- private bool entryCountTextsDirty;
- // Number of new entries received this frame
- private int newInfoEntryCount = 0, newWarningEntryCount = 0, newErrorEntryCount = 0;
- // Filters to apply to the list of debug entries to show
- private bool isCollapseOn = false;
- private DebugLogFilter logFilter = DebugLogFilter.All;
- // Search filter
- private string searchTerm;
- private bool isInSearchMode;
- // If the last log item is completely visible (scrollbar is at the bottom),
- // scrollbar will remain at the bottom when new debug entries are received
- private bool snapToBottom = true;
- // List of unique debug entries (duplicates of entries are not kept)
- private List<DebugLogEntry> collapsedLogEntries;
- private List<DebugLogEntryTimestamp> collapsedLogEntriesTimestamps;
- // Dictionary to quickly find if a log already exists in collapsedLogEntries
- private Dictionary<DebugLogEntry, int> collapsedLogEntriesMap;
- // The order the collapsedLogEntries are received
- // (duplicate entries have the same index (value))
- private DebugLogIndexList<int> uncollapsedLogEntriesIndices;
- private DebugLogIndexList<DebugLogEntryTimestamp> uncollapsedLogEntriesTimestamps;
- // Filtered list of debug entries to show
- private DebugLogIndexList<int> indicesOfListEntriesToShow;
- private DebugLogIndexList<DebugLogEntryTimestamp> timestampsOfListEntriesToShow;
- // The log entry that must be focused this frame
- private int indexOfLogEntryToSelectAndFocus = -1;
- // Whether or not logs list view should be updated this frame
- private bool shouldUpdateRecycledListView = false;
- // Logs that should be registered in Update-loop
- private DynamicCircularBuffer<QueuedDebugLogEntry> queuedLogEntries;
- private DynamicCircularBuffer<DebugLogEntryTimestamp> queuedLogEntriesTimestamps;
- private object logEntriesLock;
- private int pendingLogToAutoExpand;
- // Command suggestions that match the currently entered command
- private List<Text> commandSuggestionInstances;
- private int visibleCommandSuggestionInstances = 0;
- private List<ConsoleMethodInfo> matchingCommandSuggestions;
- private List<int> commandCaretIndexIncrements;
- private string commandInputFieldPrevCommand;
- private string commandInputFieldPrevCommandName;
- private int commandInputFieldPrevParamCount = -1;
- private int commandInputFieldPrevCaretPos = -1;
- private int commandInputFieldPrevCaretArgumentIndex = -1;
- // Value of the command input field when autocomplete was first requested
- private string commandInputFieldAutoCompleteBase;
- private bool commandInputFieldAutoCompletedNow;
- // Pools for memory efficiency
- private List<DebugLogEntry> pooledLogEntries;
- private List<DebugLogItem> pooledLogItems;
- // History of the previously entered commands
- private CircularBuffer<string> commandHistory;
- private int commandHistoryIndex = -1;
- private string unfinishedCommand;
- // StringBuilder used by various functions
- internal StringBuilder sharedStringBuilder;
- // Offset of DateTime.Now from DateTime.UtcNow
- private System.TimeSpan localTimeUtcOffset;
- // Last recorded values of Time.realtimeSinceStartup and Time.frameCount on the main thread (because these Time properties can't be accessed from other threads)
- #if !IDG_OMIT_ELAPSED_TIME
- private float lastElapsedSeconds;
- #endif
- #if !IDG_OMIT_FRAMECOUNT
- private int lastFrameCount;
- #endif
- private DebugLogEntryTimestamp dummyLogEntryTimestamp;
- // Required in ValidateScrollPosition() function
- private PointerEventData nullPointerEventData;
- // Callbacks for log window show/hide events
- public System.Action OnLogWindowShown, OnLogWindowHidden;
- #if UNITY_EDITOR
- private bool isQuittingApplication;
- #endif
- #if !UNITY_EDITOR && UNITY_ANDROID
- private DebugLogLogcatListener logcatListener;
- #endif
- private void Awake()
- {
- // Only one instance of debug console is allowed
- if( !Instance )
- {
- Instance = this;
- // If it is a singleton object, don't destroy it between scene changes
- if( singleton )
- DontDestroyOnLoad( gameObject );
- }
- else if( Instance != this )
- {
- Destroy( gameObject );
- return;
- }
- pooledLogEntries = new List<DebugLogEntry>( 16 );
- pooledLogItems = new List<DebugLogItem>( 16 );
- commandSuggestionInstances = new List<Text>( 8 );
- matchingCommandSuggestions = new List<ConsoleMethodInfo>( 8 );
- commandCaretIndexIncrements = new List<int>( 8 );
- queuedLogEntries = new DynamicCircularBuffer<QueuedDebugLogEntry>( Mathf.Clamp( queuedLogLimit, 16, 4096 ) );
- commandHistory = new CircularBuffer<string>( commandHistorySize );
- logEntriesLock = new object();
- sharedStringBuilder = new StringBuilder( 1024 );
- canvasTR = (RectTransform) transform;
- logItemsScrollRectTR = (RectTransform) logItemsScrollRect.transform;
- logItemsScrollRectOriginalSize = logItemsScrollRectTR.sizeDelta;
- // Associate sprites with log types
- logSpriteRepresentations = new Dictionary<LogType, Sprite>()
- {
- { LogType.Log, infoLog },
- { LogType.Warning, warningLog },
- { LogType.Error, errorLog },
- { LogType.Exception, errorLog },
- { LogType.Assert, errorLog }
- };
- // Initially, all log types are visible
- filterInfoButton.color = filterButtonsSelectedColor;
- filterWarningButton.color = filterButtonsSelectedColor;
- filterErrorButton.color = filterButtonsSelectedColor;
- resizeButton.sprite = enableHorizontalResizing ? resizeIconAllDirections : resizeIconVerticalOnly;
- collapsedLogEntries = new List<DebugLogEntry>( 128 );
- collapsedLogEntriesMap = new Dictionary<DebugLogEntry, int>( 128 );
- uncollapsedLogEntriesIndices = new DebugLogIndexList<int>();
- indicesOfListEntriesToShow = new DebugLogIndexList<int>();
- if( captureLogTimestamps )
- {
- collapsedLogEntriesTimestamps = new List<DebugLogEntryTimestamp>( 128 );
- uncollapsedLogEntriesTimestamps = new DebugLogIndexList<DebugLogEntryTimestamp>();
- timestampsOfListEntriesToShow = new DebugLogIndexList<DebugLogEntryTimestamp>();
- queuedLogEntriesTimestamps = new DynamicCircularBuffer<DebugLogEntryTimestamp>( queuedLogEntries.Capacity );
- }
- recycledListView.Initialize( this, collapsedLogEntries, indicesOfListEntriesToShow, timestampsOfListEntriesToShow, logItemPrefab.Transform.sizeDelta.y );
- recycledListView.UpdateItemsInTheList( true );
- if( minimumWidth < 100f )
- minimumWidth = 100f;
- if( minimumHeight < 200f )
- minimumHeight = 200f;
- if( !resizeFromRight )
- {
- RectTransform resizeButtonTR = (RectTransform) resizeButton.GetComponentInParent<DebugLogResizeListener>().transform;
- resizeButtonTR.anchorMin = new Vector2( 0f, resizeButtonTR.anchorMin.y );
- resizeButtonTR.anchorMax = new Vector2( 0f, resizeButtonTR.anchorMax.y );
- resizeButtonTR.pivot = new Vector2( 0f, resizeButtonTR.pivot.y );
- ( (RectTransform) commandInputField.transform ).anchoredPosition += new Vector2( resizeButtonTR.sizeDelta.x, 0f );
- }
- if( enableSearchbar )
- searchbar.GetComponent<InputField>().onValueChanged.AddListener( SearchTermChanged );
- else
- {
- searchbar = null;
- searchbarSlotTop.gameObject.SetActive( false );
- searchbarSlotBottom.gameObject.SetActive( false );
- }
- filterInfoButton.gameObject.SetActive( receiveInfoLogs );
- filterWarningButton.gameObject.SetActive( receiveWarningLogs );
- filterErrorButton.gameObject.SetActive( receiveErrorLogs || receiveExceptionLogs );
- if( commandSuggestionsContainer.gameObject.activeSelf )
- commandSuggestionsContainer.gameObject.SetActive( false );
- // Register to UI events
- commandInputField.onValidateInput += OnValidateCommand;
- commandInputField.onValueChanged.AddListener( OnEditCommand );
- commandInputField.onEndEdit.AddListener( OnEndEditCommand );
- hideButton.onClick.AddListener( HideLogWindow );
- clearButton.onClick.AddListener( ClearLogs );
- collapseButton.GetComponent<Button>().onClick.AddListener( CollapseButtonPressed );
- filterInfoButton.GetComponent<Button>().onClick.AddListener( FilterLogButtonPressed );
- filterWarningButton.GetComponent<Button>().onClick.AddListener( FilterWarningButtonPressed );
- filterErrorButton.GetComponent<Button>().onClick.AddListener( FilterErrorButtonPressed );
- snapToBottomButton.GetComponent<Button>().onClick.AddListener( () => SetSnapToBottom( true ) );
- localTimeUtcOffset = System.DateTime.Now - System.DateTime.UtcNow;
- dummyLogEntryTimestamp = new DebugLogEntryTimestamp();
- nullPointerEventData = new PointerEventData( null );
- if( receiveLogsWhileInactive )
- {
- Application.logMessageReceivedThreaded -= ReceivedLog;
- Application.logMessageReceivedThreaded += ReceivedLog;
- }
- #if UNITY_EDITOR && UNITY_2018_1_OR_NEWER
- // OnApplicationQuit isn't reliable on some Unity versions when Application.wantsToQuit is used; Application.quitting is the only reliable solution on those versions
- // https://issuetracker.unity3d.com/issues/onapplicationquit-method-is-called-before-application-dot-wantstoquit-event-is-raised
- Application.quitting -= OnApplicationQuitting;
- Application.quitting += OnApplicationQuitting;
- #endif
- #if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
- toggleBinding.performed += ( context ) =>
- {
- if( toggleWithKey )
- {
- if( isLogWindowVisible )
- HideLogWindow();
- else
- ShowLogWindow();
- }
- };
- // On new Input System, scroll sensitivity is much higher than legacy Input system
- logItemsScrollRect.scrollSensitivity *= 0.25f;
- #endif
- }
- private void OnEnable()
- {
- if( Instance != this )
- return;
- if( !receiveLogsWhileInactive )
- {
- Application.logMessageReceivedThreaded -= ReceivedLog;
- Application.logMessageReceivedThreaded += ReceivedLog;
- }
- if( receiveLogcatLogsInAndroid )
- {
- #if !UNITY_EDITOR && UNITY_ANDROID
- if( logcatListener == null )
- logcatListener = new DebugLogLogcatListener();
- logcatListener.Start( logcatArguments );
- #endif
- }
- DebugLogConsole.AddCommand( "logs.save", "Saves logs to persistentDataPath", SaveLogsToFile );
- DebugLogConsole.AddCommand<string>( "logs.save", "Saves logs to the specified file", SaveLogsToFile );
- #if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
- if( toggleWithKey )
- toggleBinding.Enable();
- #endif
- //Debug.LogAssertion( "assert" );
- //Debug.LogError( "error" );
- //Debug.LogException( new System.IO.EndOfStreamException() );
- //Debug.LogWarning( "warning" );
- //Debug.Log( "log" );
- }
- private void OnDisable()
- {
- if( Instance != this )
- return;
- if( !receiveLogsWhileInactive )
- Application.logMessageReceivedThreaded -= ReceivedLog;
- #if !UNITY_EDITOR && UNITY_ANDROID
- if( logcatListener != null )
- logcatListener.Stop();
- #endif
- DebugLogConsole.RemoveCommand( "logs.save" );
- #if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
- if( toggleBinding.enabled )
- toggleBinding.Disable();
- #endif
- }
- private void Start()
- {
- if( ( enablePopup && startInPopupMode ) || ( !enablePopup && startMinimized ) )
- HideLogWindow();
- else
- ShowLogWindow();
- PopupEnabled = enablePopup;
- }
- private void OnDestroy()
- {
- if( receiveLogsWhileInactive )
- Application.logMessageReceivedThreaded -= ReceivedLog;
- #if UNITY_EDITOR && UNITY_2018_1_OR_NEWER
- Application.quitting -= OnApplicationQuitting;
- #endif
- }
- #if UNITY_EDITOR
- private void OnValidate()
- {
- queuedLogLimit = Mathf.Max( 0, queuedLogLimit );
- if( UnityEditor.EditorApplication.isPlaying )
- {
- resizeButton.sprite = enableHorizontalResizing ? resizeIconAllDirections : resizeIconVerticalOnly;
- filterInfoButton.gameObject.SetActive( receiveInfoLogs );
- filterWarningButton.gameObject.SetActive( receiveWarningLogs );
- filterErrorButton.gameObject.SetActive( receiveErrorLogs || receiveExceptionLogs );
- }
- }
- #if UNITY_2018_1_OR_NEWER
- private void OnApplicationQuitting()
- #else
- private void OnApplicationQuit()
- #endif
- {
- isQuittingApplication = true;
- }
- #endif
- // Window is resized, update the list
- private void OnRectTransformDimensionsChange()
- {
- screenDimensionsChanged = true;
- }
- private void Update()
- {
- #if !IDG_OMIT_ELAPSED_TIME
- lastElapsedSeconds = Time.realtimeSinceStartup;
- #endif
- #if !IDG_OMIT_FRAMECOUNT
- lastFrameCount = Time.frameCount;
- #endif
- #if !UNITY_EDITOR && UNITY_ANDROID
- if( logcatListener != null )
- {
- string log;
- while( ( log = logcatListener.GetLog() ) != null )
- ReceivedLog( "LOGCAT: " + log, string.Empty, LogType.Log );
- }
- #endif
- #if !ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER
- // Toggling the console with toggleKey is handled in Update instead of LateUpdate because
- // when we hide the console, we don't want the commandInputField to capture the toggleKey.
- // InputField captures input in LateUpdate so deactivating it in Update ensures that
- // no further input is captured
- if( toggleWithKey )
- {
- if( Input.GetKeyDown( toggleKey ) )
- {
- if( isLogWindowVisible )
- HideLogWindow();
- else
- ShowLogWindow();
- }
- }
- #endif
- }
- private void LateUpdate()
- {
- #if UNITY_EDITOR
- if( isQuittingApplication )
- return;
- #endif
- int numberOfLogsToProcess = isLogWindowVisible ? queuedLogEntries.Count : ( queuedLogEntries.Count - queuedLogLimit );
- if( numberOfLogsToProcess > 0 )
- {
- for( int i = 0; i < numberOfLogsToProcess; i++ )
- {
- QueuedDebugLogEntry logEntry;
- DebugLogEntryTimestamp timestamp;
- lock( logEntriesLock )
- {
- logEntry = queuedLogEntries.RemoveFirst();
- timestamp = queuedLogEntriesTimestamps != null ? queuedLogEntriesTimestamps.RemoveFirst() : dummyLogEntryTimestamp;
- }
- ProcessLog( logEntry, timestamp );
- }
- }
- // Don't perform CPU heavy tasks if neither the log window nor the popup is visible
- if( !isLogWindowVisible && !PopupEnabled )
- return;
- int newInfoEntryCount, newWarningEntryCount, newErrorEntryCount;
- lock( logEntriesLock )
- {
- newInfoEntryCount = this.newInfoEntryCount;
- newWarningEntryCount = this.newWarningEntryCount;
- newErrorEntryCount = this.newErrorEntryCount;
- this.newInfoEntryCount = 0;
- this.newWarningEntryCount = 0;
- this.newErrorEntryCount = 0;
- }
- // Update entry count texts in a single batch
- if( newInfoEntryCount > 0 || newWarningEntryCount > 0 || newErrorEntryCount > 0 )
- {
- if( newInfoEntryCount > 0 )
- {
- infoEntryCount += newInfoEntryCount;
- if( isLogWindowVisible )
- infoEntryCountText.text = infoEntryCount.ToString();
- }
- if( newWarningEntryCount > 0 )
- {
- warningEntryCount += newWarningEntryCount;
- if( isLogWindowVisible )
- warningEntryCountText.text = warningEntryCount.ToString();
- }
- if( newErrorEntryCount > 0 )
- {
- errorEntryCount += newErrorEntryCount;
- if( isLogWindowVisible )
- errorEntryCountText.text = errorEntryCount.ToString();
- }
- // If debug popup is visible, notify it of the new debug entries
- if( !isLogWindowVisible )
- {
- entryCountTextsDirty = true;
- popupManager.NewLogsArrived( newInfoEntryCount, newWarningEntryCount, newErrorEntryCount );
- }
- }
- if( isLogWindowVisible )
- {
- // Update visible logs if necessary
- if( shouldUpdateRecycledListView )
- {
- recycledListView.OnLogEntriesUpdated( false );
- shouldUpdateRecycledListView = false;
- }
- // Automatically expand the target log (if any)
- if( indexOfLogEntryToSelectAndFocus >= 0 )
- {
- if( indexOfLogEntryToSelectAndFocus < indicesOfListEntriesToShow.Count )
- recycledListView.SelectAndFocusOnLogItemAtIndex( indexOfLogEntryToSelectAndFocus );
- indexOfLogEntryToSelectAndFocus = -1;
- }
- float logWindowWidth = logWindowTR.rect.width;
- if( !Mathf.Approximately( logWindowWidth, logWindowPreviousWidth ) )
- {
- logWindowPreviousWidth = logWindowWidth;
- if( searchbar )
- {
- if( logWindowWidth >= topSearchbarMinWidth )
- {
- if( searchbar.parent == searchbarSlotBottom )
- {
- searchbarSlotTop.gameObject.SetActive( true );
- searchbar.SetParent( searchbarSlotTop, false );
- searchbarSlotBottom.gameObject.SetActive( false );
- logItemsScrollRectTR.anchoredPosition = Vector2.zero;
- logItemsScrollRectTR.sizeDelta = logItemsScrollRectOriginalSize;
- }
- }
- else
- {
- if( searchbar.parent == searchbarSlotTop )
- {
- searchbarSlotBottom.gameObject.SetActive( true );
- searchbar.SetParent( searchbarSlotBottom, false );
- searchbarSlotTop.gameObject.SetActive( false );
- float searchbarHeight = searchbarSlotBottom.sizeDelta.y;
- logItemsScrollRectTR.anchoredPosition = new Vector2( 0f, searchbarHeight * -0.5f );
- logItemsScrollRectTR.sizeDelta = logItemsScrollRectOriginalSize - new Vector2( 0f, searchbarHeight );
- }
- }
- }
- recycledListView.OnViewportWidthChanged();
- }
- // If snapToBottom is enabled, force the scrollbar to the bottom
- if( snapToBottom )
- {
- logItemsScrollRect.verticalNormalizedPosition = 0f;
- if( snapToBottomButton.activeSelf )
- snapToBottomButton.SetActive( false );
- }
- else
- {
- float scrollPos = logItemsScrollRect.verticalNormalizedPosition;
- if( snapToBottomButton.activeSelf != ( scrollPos > 1E-6f && scrollPos < 0.9999f ) )
- snapToBottomButton.SetActive( !snapToBottomButton.activeSelf );
- }
- if( showCommandSuggestions && commandInputField.isFocused && commandInputField.caretPosition != commandInputFieldPrevCaretPos )
- RefreshCommandSuggestions( commandInputField.text );
- if( commandInputField.isFocused && commandHistory.Count > 0 )
- {
- #if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
- if( Keyboard.current != null )
- #endif
- {
- #if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
- if( Keyboard.current[Key.UpArrow].wasPressedThisFrame )
- #else
- if( Input.GetKeyDown( KeyCode.UpArrow ) )
- #endif
- {
- if( commandHistoryIndex == -1 )
- {
- commandHistoryIndex = commandHistory.Count - 1;
- unfinishedCommand = commandInputField.text;
- }
- else if( --commandHistoryIndex < 0 )
- commandHistoryIndex = 0;
- commandInputField.text = commandHistory[commandHistoryIndex];
- commandInputField.caretPosition = commandInputField.text.Length;
- }
- #if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
- else if( Keyboard.current[Key.DownArrow].wasPressedThisFrame && commandHistoryIndex != -1 )
- #else
- else if( Input.GetKeyDown( KeyCode.DownArrow ) && commandHistoryIndex != -1 )
- #endif
- {
- if( ++commandHistoryIndex < commandHistory.Count )
- commandInputField.text = commandHistory[commandHistoryIndex];
- else
- {
- commandHistoryIndex = -1;
- commandInputField.text = unfinishedCommand ?? string.Empty;
- }
- }
- }
- }
- }
- if( screenDimensionsChanged )
- {
- // Update the recycled list view
- if( isLogWindowVisible )
- recycledListView.OnViewportHeightChanged();
- else
- popupManager.UpdatePosition( true );
- #if UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS
- CheckScreenCutout();
- #endif
- screenDimensionsChanged = false;
- }
- }
- public void ShowLogWindow()
- {
- // Show the log window
- logWindowCanvasGroup.blocksRaycasts = true;
- logWindowCanvasGroup.alpha = 1f;
- popupManager.Hide();
- // Update the recycled list view
- // (in case new entries were intercepted while log window was hidden)
- recycledListView.OnLogEntriesUpdated( true );
- #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
- // Focus on the command input field on standalone platforms when the console is opened
- if( autoFocusOnCommandInputField )
- StartCoroutine( ActivateCommandInputFieldCoroutine() );
- #endif
- if( entryCountTextsDirty )
- {
- infoEntryCountText.text = infoEntryCount.ToString();
- warningEntryCountText.text = warningEntryCount.ToString();
- errorEntryCountText.text = errorEntryCount.ToString();
- entryCountTextsDirty = false;
- }
- isLogWindowVisible = true;
- if( OnLogWindowShown != null )
- OnLogWindowShown();
- }
- public void HideLogWindow()
- {
- // Hide the log window
- logWindowCanvasGroup.blocksRaycasts = false;
- logWindowCanvasGroup.alpha = 0f;
- if( commandInputField.isFocused )
- commandInputField.DeactivateInputField();
- popupManager.Show();
- isLogWindowVisible = false;
- if( OnLogWindowHidden != null )
- OnLogWindowHidden();
- }
- // Command field input is changed, check if command is submitted
- private char OnValidateCommand( string text, int charIndex, char addedChar )
- {
- if( addedChar == '\t' ) // Autocomplete attempt
- {
- if( !string.IsNullOrEmpty( text ) )
- {
- if( string.IsNullOrEmpty( commandInputFieldAutoCompleteBase ) )
- commandInputFieldAutoCompleteBase = text;
- string autoCompletedCommand = DebugLogConsole.GetAutoCompleteCommand( commandInputFieldAutoCompleteBase, text );
- if( !string.IsNullOrEmpty( autoCompletedCommand ) && autoCompletedCommand != text )
- {
- commandInputFieldAutoCompletedNow = true;
- commandInputField.text = autoCompletedCommand;
- }
- }
- return '\0';
- }
- else if( addedChar == '\n' ) // Command is submitted
- {
- // Clear the command field
- if( clearCommandAfterExecution )
- commandInputField.text = string.Empty;
- if( text.Length > 0 )
- {
- if( commandHistory.Count == 0 || commandHistory[commandHistory.Count - 1] != text )
- commandHistory.Add( text );
- commandHistoryIndex = -1;
- unfinishedCommand = null;
- // Execute the command
- DebugLogConsole.ExecuteCommand( text );
- // Snap to bottom and select the latest entry
- SetSnapToBottom( true );
- }
- return '\0';
- }
- return addedChar;
- }
- // A debug entry is received
- public void ReceivedLog( string logString, string stackTrace, LogType logType )
- {
- #if UNITY_EDITOR
- if( isQuittingApplication )
- return;
- #endif
- switch( logType )
- {
- case LogType.Log: if( !receiveInfoLogs ) return; break;
- case LogType.Warning: if( !receiveWarningLogs ) return; break;
- case LogType.Error: if( !receiveErrorLogs ) return; break;
- case LogType.Assert:
- case LogType.Exception: if( !receiveExceptionLogs ) return; break;
- }
- // Truncate the log if it is longer than maxLogLength
- int logLength = logString.Length;
- if( stackTrace == null )
- {
- if( logLength > maxLogLength )
- logString = logString.Substring( 0, maxLogLength - 11 ) + "<truncated>";
- }
- else
- {
- logLength += stackTrace.Length;
- if( logLength > maxLogLength )
- {
- // Decide which log component(s) to truncate
- int halfMaxLogLength = maxLogLength / 2;
- if( logString.Length >= halfMaxLogLength )
- {
- if( stackTrace.Length >= halfMaxLogLength )
- {
- // Truncate both logString and stackTrace
- logString = logString.Substring( 0, halfMaxLogLength - 11 ) + "<truncated>";
- // If stackTrace doesn't end with a blank line, its last line won't be visible in the console for some reason
- stackTrace = stackTrace.Substring( 0, halfMaxLogLength - 12 ) + "<truncated>\n";
- }
- else
- {
- // Truncate logString
- logString = logString.Substring( 0, maxLogLength - stackTrace.Length - 11 ) + "<truncated>";
- }
- }
- else
- {
- // Truncate stackTrace
- stackTrace = stackTrace.Substring( 0, maxLogLength - logString.Length - 12 ) + "<truncated>\n";
- }
- }
- }
- QueuedDebugLogEntry queuedLogEntry = new QueuedDebugLogEntry( logString, stackTrace, logType );
- DebugLogEntryTimestamp queuedLogEntryTimestamp;
- if( queuedLogEntriesTimestamps != null )
- {
- // It is 10 times faster to cache local time's offset from UtcNow and add it to UtcNow to get local time at any time
- System.DateTime dateTime = System.DateTime.UtcNow + localTimeUtcOffset;
- #if !IDG_OMIT_ELAPSED_TIME && !IDG_OMIT_FRAMECOUNT
- queuedLogEntryTimestamp = new DebugLogEntryTimestamp( dateTime, lastElapsedSeconds, lastFrameCount );
- #elif !IDG_OMIT_ELAPSED_TIME
- queuedLogEntryTimestamp = new DebugLogEntryTimestamp( dateTime, lastElapsedSeconds );
- #elif !IDG_OMIT_FRAMECOUNT
- queuedLogEntryTimestamp = new DebugLogEntryTimestamp( dateTime, lastFrameCount );
- #else
- queuedLogEntryTimestamp = new DebugLogEntryTimestamp( dateTime );
- #endif
- }
- else
- queuedLogEntryTimestamp = dummyLogEntryTimestamp;
- lock( logEntriesLock )
- {
- queuedLogEntries.Add( queuedLogEntry );
- if( queuedLogEntriesTimestamps != null )
- queuedLogEntriesTimestamps.Add( queuedLogEntryTimestamp );
- if( logType == LogType.Log )
- newInfoEntryCount++;
- else if( logType == LogType.Warning )
- newWarningEntryCount++;
- else
- newErrorEntryCount++;
- }
- }
- // Present the log entry in the console
- private void ProcessLog( QueuedDebugLogEntry queuedLogEntry, DebugLogEntryTimestamp timestamp )
- {
- LogType logType = queuedLogEntry.logType;
- DebugLogEntry logEntry;
- if( pooledLogEntries.Count > 0 )
- {
- logEntry = pooledLogEntries[pooledLogEntries.Count - 1];
- pooledLogEntries.RemoveAt( pooledLogEntries.Count - 1 );
- }
- else
- logEntry = new DebugLogEntry();
- logEntry.Initialize( queuedLogEntry.logString, queuedLogEntry.stackTrace );
- // Check if this entry is a duplicate (i.e. has been received before)
- int logEntryIndex;
- bool isEntryInCollapsedEntryList = collapsedLogEntriesMap.TryGetValue( logEntry, out logEntryIndex );
- if( !isEntryInCollapsedEntryList )
- {
- // It is not a duplicate,
- // add it to the list of unique debug entries
- logEntry.logTypeSpriteRepresentation = logSpriteRepresentations[logType];
- logEntryIndex = collapsedLogEntries.Count;
- collapsedLogEntries.Add( logEntry );
- collapsedLogEntriesMap[logEntry] = logEntryIndex;
- if( collapsedLogEntriesTimestamps != null )
- collapsedLogEntriesTimestamps.Add( timestamp );
- }
- else
- {
- // It is a duplicate, pool the duplicate log entry and
- // increment the original debug item's collapsed count
- pooledLogEntries.Add( logEntry );
- logEntry = collapsedLogEntries[logEntryIndex];
- logEntry.count++;
- if( collapsedLogEntriesTimestamps != null )
- collapsedLogEntriesTimestamps[logEntryIndex] = timestamp;
- }
- // Add the index of the unique debug entry to the list
- // that stores the order the debug entries are received
- uncollapsedLogEntriesIndices.Add( logEntryIndex );
- // Record log's timestamp if desired
- if( uncollapsedLogEntriesTimestamps != null )
- uncollapsedLogEntriesTimestamps.Add( timestamp );
- // If this debug entry matches the current filters,
- // add it to the list of debug entries to show
- int logEntryIndexInEntriesToShow = -1;
- Sprite logTypeSpriteRepresentation = logEntry.logTypeSpriteRepresentation;
- if( isCollapseOn && isEntryInCollapsedEntryList )
- {
- if( isLogWindowVisible || timestampsOfListEntriesToShow != null )
- {
- if( !isInSearchMode && logFilter == DebugLogFilter.All )
- logEntryIndexInEntriesToShow = logEntryIndex;
- else
- logEntryIndexInEntriesToShow = indicesOfListEntriesToShow.IndexOf( logEntryIndex );
- if( logEntryIndexInEntriesToShow >= 0 )
- {
- if( timestampsOfListEntriesToShow != null )
- timestampsOfListEntriesToShow[logEntryIndexInEntriesToShow] = timestamp;
- if( isLogWindowVisible )
- recycledListView.OnCollapsedLogEntryAtIndexUpdated( logEntryIndexInEntriesToShow );
- }
- }
- }
- else if( ( !isInSearchMode || queuedLogEntry.MatchesSearchTerm( searchTerm ) ) && ( logFilter == DebugLogFilter.All ||
- ( logTypeSpriteRepresentation == infoLog && ( ( logFilter & DebugLogFilter.Info ) == DebugLogFilter.Info ) ) ||
- ( logTypeSpriteRepresentation == warningLog && ( ( logFilter & DebugLogFilter.Warning ) == DebugLogFilter.Warning ) ) ||
- ( logTypeSpriteRepresentation == errorLog && ( ( logFilter & DebugLogFilter.Error ) == DebugLogFilter.Error ) ) ) )
- {
- indicesOfListEntriesToShow.Add( logEntryIndex );
- logEntryIndexInEntriesToShow = indicesOfListEntriesToShow.Count - 1;
- if( timestampsOfListEntriesToShow != null )
- timestampsOfListEntriesToShow.Add( timestamp );
- shouldUpdateRecycledListView = true;
- }
- // Automatically expand this log if necessary
- if( pendingLogToAutoExpand > 0 && --pendingLogToAutoExpand <= 0 && logEntryIndexInEntriesToShow >= 0 )
- indexOfLogEntryToSelectAndFocus = logEntryIndexInEntriesToShow;
- }
- // Value of snapToBottom is changed (user scrolled the list manually)
- public void SetSnapToBottom( bool snapToBottom )
- {
- this.snapToBottom = snapToBottom;
- }
- // Make sure the scroll bar of the scroll rect is adjusted properly
- internal void ValidateScrollPosition()
- {
- // When scrollbar is snapped to the very bottom of the scroll view, sometimes OnScroll alone doesn't work
- if( logItemsScrollRect.verticalNormalizedPosition <= Mathf.Epsilon )
- logItemsScrollRect.verticalNormalizedPosition = 0.0001f;
- logItemsScrollRect.OnScroll( nullPointerEventData );
- }
- // Modifies certain properties of the most recently received log
- public void AdjustLatestPendingLog( bool autoExpand, bool stripStackTrace )
- {
- lock( logEntriesLock )
- {
- if( queuedLogEntries.Count == 0 )
- return;
- if( autoExpand ) // Automatically expand the latest log in queuedLogEntries
- pendingLogToAutoExpand = queuedLogEntries.Count;
- if( stripStackTrace ) // Omit the latest log's stack trace
- {
- QueuedDebugLogEntry log = queuedLogEntries[queuedLogEntries.Count - 1];
- queuedLogEntries[queuedLogEntries.Count - 1] = new QueuedDebugLogEntry( log.logString, string.Empty, log.logType );
- }
- }
- }
- // Clear all the logs
- public void ClearLogs()
- {
- snapToBottom = true;
- infoEntryCount = 0;
- warningEntryCount = 0;
- errorEntryCount = 0;
- infoEntryCountText.text = "0";
- warningEntryCountText.text = "0";
- errorEntryCountText.text = "0";
- collapsedLogEntries.Clear();
- collapsedLogEntriesMap.Clear();
- uncollapsedLogEntriesIndices.Clear();
- indicesOfListEntriesToShow.Clear();
- if( collapsedLogEntriesTimestamps != null )
- {
- collapsedLogEntriesTimestamps.Clear();
- uncollapsedLogEntriesTimestamps.Clear();
- timestampsOfListEntriesToShow.Clear();
- }
- recycledListView.DeselectSelectedLogItem();
- recycledListView.OnLogEntriesUpdated( true );
- }
- // Collapse button is clicked
- private void CollapseButtonPressed()
- {
- // Swap the value of collapse mode
- isCollapseOn = !isCollapseOn;
- snapToBottom = true;
- collapseButton.color = isCollapseOn ? collapseButtonSelectedColor : collapseButtonNormalColor;
- recycledListView.SetCollapseMode( isCollapseOn );
- // Determine the new list of debug entries to show
- FilterLogs();
- }
- // Filtering mode of info logs has changed
- private void FilterLogButtonPressed()
- {
- logFilter = logFilter ^ DebugLogFilter.Info;
- if( ( logFilter & DebugLogFilter.Info ) == DebugLogFilter.Info )
- filterInfoButton.color = filterButtonsSelectedColor;
- else
- filterInfoButton.color = filterButtonsNormalColor;
- FilterLogs();
- }
- // Filtering mode of warning logs has changed
- private void FilterWarningButtonPressed()
- {
- logFilter = logFilter ^ DebugLogFilter.Warning;
- if( ( logFilter & DebugLogFilter.Warning ) == DebugLogFilter.Warning )
- filterWarningButton.color = filterButtonsSelectedColor;
- else
- filterWarningButton.color = filterButtonsNormalColor;
- FilterLogs();
- }
- // Filtering mode of error logs has changed
- private void FilterErrorButtonPressed()
- {
- logFilter = logFilter ^ DebugLogFilter.Error;
- if( ( logFilter & DebugLogFilter.Error ) == DebugLogFilter.Error )
- filterErrorButton.color = filterButtonsSelectedColor;
- else
- filterErrorButton.color = filterButtonsNormalColor;
- FilterLogs();
- }
- // Search term has changed
- private void SearchTermChanged( string searchTerm )
- {
- if( searchTerm != null )
- searchTerm = searchTerm.Trim();
- this.searchTerm = searchTerm;
- bool isInSearchMode = !string.IsNullOrEmpty( searchTerm );
- if( isInSearchMode || this.isInSearchMode )
- {
- this.isInSearchMode = isInSearchMode;
- FilterLogs();
- }
- }
- // Show suggestions for the currently entered command
- private void RefreshCommandSuggestions( string command )
- {
- if( !showCommandSuggestions )
- return;
- commandInputFieldPrevCaretPos = commandInputField.caretPosition;
- // Don't recalculate the command suggestions if the input command hasn't changed (i.e. only caret's position has changed)
- bool commandChanged = command != commandInputFieldPrevCommand;
- bool commandNameOrParametersChanged = false;
- if( commandChanged )
- {
- commandInputFieldPrevCommand = command;
- matchingCommandSuggestions.Clear();
- commandCaretIndexIncrements.Clear();
- string prevCommandName = commandInputFieldPrevCommandName;
- int numberOfParameters;
- DebugLogConsole.GetCommandSuggestions( command, matchingCommandSuggestions, commandCaretIndexIncrements, ref commandInputFieldPrevCommandName, out numberOfParameters );
- if( prevCommandName != commandInputFieldPrevCommandName || numberOfParameters != commandInputFieldPrevParamCount )
- {
- commandInputFieldPrevParamCount = numberOfParameters;
- commandNameOrParametersChanged = true;
- }
- }
- int caretArgumentIndex = 0;
- int caretPos = commandInputField.caretPosition;
- for( int i = 0; i < commandCaretIndexIncrements.Count && caretPos > commandCaretIndexIncrements[i]; i++ )
- caretArgumentIndex++;
- if( caretArgumentIndex != commandInputFieldPrevCaretArgumentIndex )
- commandInputFieldPrevCaretArgumentIndex = caretArgumentIndex;
- else if( !commandChanged || !commandNameOrParametersChanged )
- {
- // Command suggestions don't need to be updated if:
- // a) neither the entered command nor the argument that the caret is hovering has changed
- // b) entered command has changed but command's name hasn't changed, parameter count hasn't changed and the argument
- // that the caret is hovering hasn't changed (i.e. user has continued typing a parameter's value)
- return;
- }
- if( matchingCommandSuggestions.Count == 0 )
- OnEndEditCommand( command );
- else
- {
- if( !commandSuggestionsContainer.gameObject.activeSelf )
- commandSuggestionsContainer.gameObject.SetActive( true );
- int suggestionInstancesCount = commandSuggestionInstances.Count;
- int suggestionsCount = matchingCommandSuggestions.Count;
- for( int i = 0; i < suggestionsCount; i++ )
- {
- if( i >= visibleCommandSuggestionInstances )
- {
- if( i >= suggestionInstancesCount )
- commandSuggestionInstances.Add( (Text) Instantiate( commandSuggestionPrefab, commandSuggestionsContainer, false ) );
- else
- commandSuggestionInstances[i].gameObject.SetActive( true );
- visibleCommandSuggestionInstances++;
- }
- ConsoleMethodInfo suggestedCommand = matchingCommandSuggestions[i];
- sharedStringBuilder.Length = 0;
- if( caretArgumentIndex > 0 )
- sharedStringBuilder.Append( suggestedCommand.command );
- else
- sharedStringBuilder.Append( commandSuggestionHighlightStart ).Append( matchingCommandSuggestions[i].command ).Append( commandSuggestionHighlightEnd );
- if( suggestedCommand.parameters.Length > 0 )
- {
- sharedStringBuilder.Append( " " );
- // If the command name wasn't highlighted, a parameter must always be highlighted
- int caretParameterIndex = caretArgumentIndex - 1;
- if( caretParameterIndex >= suggestedCommand.parameters.Length )
- caretParameterIndex = suggestedCommand.parameters.Length - 1;
- for( int j = 0; j < suggestedCommand.parameters.Length; j++ )
- {
- if( caretParameterIndex != j )
- sharedStringBuilder.Append( suggestedCommand.parameters[j] );
- else
- sharedStringBuilder.Append( commandSuggestionHighlightStart ).Append( suggestedCommand.parameters[j] ).Append( commandSuggestionHighlightEnd );
- }
- }
- commandSuggestionInstances[i].text = sharedStringBuilder.ToString();
- }
- for( int i = visibleCommandSuggestionInstances - 1; i >= suggestionsCount; i-- )
- commandSuggestionInstances[i].gameObject.SetActive( false );
- visibleCommandSuggestionInstances = suggestionsCount;
- }
- }
- // Command input field's text has changed
- private void OnEditCommand( string command )
- {
- RefreshCommandSuggestions( command );
- if( !commandInputFieldAutoCompletedNow )
- commandInputFieldAutoCompleteBase = null;
- else // This change was caused by autocomplete
- commandInputFieldAutoCompletedNow = false;
- }
- // Command input field has lost focus
- private void OnEndEditCommand( string command )
- {
- if( commandSuggestionsContainer.gameObject.activeSelf )
- commandSuggestionsContainer.gameObject.SetActive( false );
- }
- // Debug window is being resized,
- // Set the sizeDelta property of the window accordingly while
- // preventing window dimensions from going below the minimum dimensions
- internal void Resize( PointerEventData eventData )
- {
- Vector2 localPoint;
- if( !RectTransformUtility.ScreenPointToLocalPointInRectangle( canvasTR, eventData.position, eventData.pressEventCamera, out localPoint ) )
- return;
- // To be able to maximize the log window easily:
- // - When enableHorizontalResizing is true and resizing horizontally, resize button will be grabbed from its left edge (if resizeFromRight is true) or its right edge
- // - While resizing vertically, resize button will be grabbed from its top edge
- const float resizeButtonWidth = 64f;
- const float resizeButtonHeight = 36f;
- Vector2 canvasPivot = canvasTR.pivot;
- Vector2 canvasSize = canvasTR.rect.size;
- Vector2 anchorMin = logWindowTR.anchorMin;
- // Horizontal resizing
- if( enableHorizontalResizing )
- {
- if( resizeFromRight )
- {
- localPoint.x += canvasPivot.x * canvasSize.x + resizeButtonWidth;
- if( localPoint.x < minimumWidth )
- localPoint.x = minimumWidth;
- Vector2 anchorMax = logWindowTR.anchorMax;
- anchorMax.x = Mathf.Clamp01( localPoint.x / canvasSize.x );
- logWindowTR.anchorMax = anchorMax;
- }
- else
- {
- localPoint.x += canvasPivot.x * canvasSize.x - resizeButtonWidth;
- if( localPoint.x > canvasSize.x - minimumWidth )
- localPoint.x = canvasSize.x - minimumWidth;
- anchorMin.x = Mathf.Clamp01( localPoint.x / canvasSize.x );
- }
- }
- // Vertical resizing
- float notchHeight = -logWindowTR.sizeDelta.y; // Size of notch screen cutouts at the top of the screen
- localPoint.y += canvasPivot.y * canvasSize.y - resizeButtonHeight;
- if( localPoint.y > canvasSize.y - minimumHeight - notchHeight )
- localPoint.y = canvasSize.y - minimumHeight - notchHeight;
- anchorMin.y = Mathf.Clamp01( localPoint.y / canvasSize.y );
- logWindowTR.anchorMin = anchorMin;
- // Update the recycled list view
- recycledListView.OnViewportHeightChanged();
- }
- // Determine the filtered list of debug entries to show on screen
- private void FilterLogs()
- {
- indicesOfListEntriesToShow.Clear();
- if( timestampsOfListEntriesToShow != null )
- timestampsOfListEntriesToShow.Clear();
- if( logFilter != DebugLogFilter.None )
- {
- if( logFilter == DebugLogFilter.All )
- {
- if( isCollapseOn )
- {
- if( !isInSearchMode )
- {
- // All the unique debug entries will be listed just once.
- // So, list of debug entries to show is the same as the
- // order these unique debug entries are added to collapsedLogEntries
- for( int i = 0, count = collapsedLogEntries.Count; i < count; i++ )
- {
- indicesOfListEntriesToShow.Add( i );
- if( timestampsOfListEntriesToShow != null )
- timestampsOfListEntriesToShow.Add( collapsedLogEntriesTimestamps[i] );
- }
- }
- else
- {
- for( int i = 0, count = collapsedLogEntries.Count; i < count; i++ )
- {
- if( collapsedLogEntries[i].MatchesSearchTerm( searchTerm ) )
- {
- indicesOfListEntriesToShow.Add( i );
- if( timestampsOfListEntriesToShow != null )
- timestampsOfListEntriesToShow.Add( collapsedLogEntriesTimestamps[i] );
- }
- }
- }
- }
- else
- {
- if( !isInSearchMode )
- {
- for( int i = 0, count = uncollapsedLogEntriesIndices.Count; i < count; i++ )
- {
- indicesOfListEntriesToShow.Add( uncollapsedLogEntriesIndices[i] );
- if( timestampsOfListEntriesToShow != null )
- timestampsOfListEntriesToShow.Add( uncollapsedLogEntriesTimestamps[i] );
- }
- }
- else
- {
- for( int i = 0, count = uncollapsedLogEntriesIndices.Count; i < count; i++ )
- {
- if( collapsedLogEntries[uncollapsedLogEntriesIndices[i]].MatchesSearchTerm( searchTerm ) )
- {
- indicesOfListEntriesToShow.Add( uncollapsedLogEntriesIndices[i] );
- if( timestampsOfListEntriesToShow != null )
- timestampsOfListEntriesToShow.Add( uncollapsedLogEntriesTimestamps[i] );
- }
- }
- }
- }
- }
- else
- {
- // Show only the debug entries that match the current filter
- bool isInfoEnabled = ( logFilter & DebugLogFilter.Info ) == DebugLogFilter.Info;
- bool isWarningEnabled = ( logFilter & DebugLogFilter.Warning ) == DebugLogFilter.Warning;
- bool isErrorEnabled = ( logFilter & DebugLogFilter.Error ) == DebugLogFilter.Error;
- if( isCollapseOn )
- {
- for( int i = 0, count = collapsedLogEntries.Count; i < count; i++ )
- {
- DebugLogEntry logEntry = collapsedLogEntries[i];
- if( isInSearchMode && !logEntry.MatchesSearchTerm( searchTerm ) )
- continue;
- bool shouldShowLog = false;
- if( logEntry.logTypeSpriteRepresentation == infoLog )
- {
- if( isInfoEnabled )
- shouldShowLog = true;
- }
- else if( logEntry.logTypeSpriteRepresentation == warningLog )
- {
- if( isWarningEnabled )
- shouldShowLog = true;
- }
- else if( isErrorEnabled )
- shouldShowLog = true;
- if( shouldShowLog )
- {
- indicesOfListEntriesToShow.Add( i );
- if( timestampsOfListEntriesToShow != null )
- timestampsOfListEntriesToShow.Add( collapsedLogEntriesTimestamps[i] );
- }
- }
- }
- else
- {
- for( int i = 0, count = uncollapsedLogEntriesIndices.Count; i < count; i++ )
- {
- DebugLogEntry logEntry = collapsedLogEntries[uncollapsedLogEntriesIndices[i]];
- if( isInSearchMode && !logEntry.MatchesSearchTerm( searchTerm ) )
- continue;
- bool shouldShowLog = false;
- if( logEntry.logTypeSpriteRepresentation == infoLog )
- {
- if( isInfoEnabled )
- shouldShowLog = true;
- }
- else if( logEntry.logTypeSpriteRepresentation == warningLog )
- {
- if( isWarningEnabled )
- shouldShowLog = true;
- }
- else if( isErrorEnabled )
- shouldShowLog = true;
- if( shouldShowLog )
- {
- indicesOfListEntriesToShow.Add( uncollapsedLogEntriesIndices[i] );
- if( timestampsOfListEntriesToShow != null )
- timestampsOfListEntriesToShow.Add( uncollapsedLogEntriesTimestamps[i] );
- }
- }
- }
- }
- }
- // Update the recycled list view
- recycledListView.DeselectSelectedLogItem();
- recycledListView.OnLogEntriesUpdated( true );
- ValidateScrollPosition();
- }
- public string GetAllLogs()
- {
- int count = uncollapsedLogEntriesIndices.Count;
- int length = 0;
- int newLineLength = System.Environment.NewLine.Length;
- for( int i = 0; i < count; i++ )
- {
- DebugLogEntry entry = collapsedLogEntries[uncollapsedLogEntriesIndices[i]];
- length += entry.logString.Length + entry.stackTrace.Length + newLineLength * 3;
- }
- if( uncollapsedLogEntriesTimestamps != null )
- length += count * 12; // Timestamp: "[HH:mm:ss]: "
- length += 100; // Just in case...
- StringBuilder sb = new StringBuilder( length );
- for( int i = 0; i < count; i++ )
- {
- DebugLogEntry entry = collapsedLogEntries[uncollapsedLogEntriesIndices[i]];
- if( uncollapsedLogEntriesTimestamps != null )
- {
- uncollapsedLogEntriesTimestamps[i].AppendTime( sb );
- sb.Append( ": " );
- }
- sb.AppendLine( entry.logString ).AppendLine( entry.stackTrace ).AppendLine();
- }
- return sb.ToString();
- }
- private void SaveLogsToFile()
- {
- SaveLogsToFile( Path.Combine( Application.persistentDataPath, System.DateTime.Now.ToString( "dd-MM-yyyy--HH-mm-ss" ) + ".txt" ) );
- }
- private void SaveLogsToFile( string filePath )
- {
- File.WriteAllText( filePath, GetAllLogs() );
- Debug.Log( "Logs saved to: " + filePath );
- }
- // If a cutout is intersecting with debug window on notch screens, shift the window downwards
- private void CheckScreenCutout()
- {
- if( !avoidScreenCutout )
- return;
- #if UNITY_2017_2_OR_NEWER && ( UNITY_EDITOR || UNITY_ANDROID || UNITY_IOS )
- // Check if there is a cutout at the top of the screen
- int screenHeight = Screen.height;
- float safeYMax = Screen.safeArea.yMax;
- if( safeYMax < screenHeight - 1 ) // 1: a small threshold
- {
- // There is a cutout, shift the log window downwards
- float cutoutPercentage = ( screenHeight - safeYMax ) / Screen.height;
- float cutoutLocalSize = cutoutPercentage * canvasTR.rect.height;
- logWindowTR.anchoredPosition = new Vector2( 0f, -cutoutLocalSize );
- logWindowTR.sizeDelta = new Vector2( 0f, -cutoutLocalSize );
- }
- else
- {
- logWindowTR.anchoredPosition = Vector2.zero;
- logWindowTR.sizeDelta = Vector2.zero;
- }
- #endif
- }
- #if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL
- private IEnumerator ActivateCommandInputFieldCoroutine()
- {
- // Waiting 1 frame before activating commandInputField ensures that the toggleKey isn't captured by it
- yield return null;
- commandInputField.ActivateInputField();
- yield return null;
- commandInputField.MoveTextEnd( false );
- }
- #endif
- // Pool an unused log item
- internal void PoolLogItem( DebugLogItem logItem )
- {
- logItem.CanvasGroup.alpha = 0f;
- logItem.CanvasGroup.blocksRaycasts = false;
- pooledLogItems.Add( logItem );
- }
- // Fetch a log item from the pool
- internal DebugLogItem PopLogItem()
- {
- DebugLogItem newLogItem;
- // If pool is not empty, fetch a log item from the pool,
- // create a new log item otherwise
- if( pooledLogItems.Count > 0 )
- {
- newLogItem = pooledLogItems[pooledLogItems.Count - 1];
- pooledLogItems.RemoveAt( pooledLogItems.Count - 1 );
- newLogItem.CanvasGroup.alpha = 1f;
- newLogItem.CanvasGroup.blocksRaycasts = true;
- }
- else
- {
- newLogItem = (DebugLogItem) Instantiate( logItemPrefab, logItemsContainer, false );
- newLogItem.Initialize( recycledListView );
- }
- return newLogItem;
- }
- }
- }
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